3,240
edits
m (→Mechanics) |
m (→Mechanics) |
||
Line 4: | Line 4: | ||
{{incomplete|section|Double-check whether roaming Pokémon in Generation III will attempt to flee if they are able to after the first turn}} | {{incomplete|section|Double-check whether roaming Pokémon in Generation III will attempt to flee if they are able to after the first turn}} | ||
In addition to changing [[route]]s (something that happens every time the {{player}} moves to a new area), roaming Pokémon will also attempt to flee from battle. | In addition to changing [[route]]s (something that happens every time the {{player}} moves to a new area), roaming Pokémon will also attempt to flee from battle. | ||
===Generation II=== | ===Generation II=== | ||
Line 15: | Line 13: | ||
===Generation III=== | ===Generation III=== | ||
From Generation III onward, if a roaming Pokémon is damaged or afflicted by a {{DL|status condition|non-volatile status condition}}, it will retain those effects in subsequent encounters. | |||
If a roaming Pokémon is not already trapped, each turn it will attempt to flee at an effective [[priority]] of 0 instead of using a move. If it becomes trapped in the battle during the turn, it will attempt to flee but fail. If it is already trapped at the start of a turn, it will use a move instead of attempting to flee. | If a roaming Pokémon is not already trapped, each turn it will attempt to flee at an effective [[priority]] of 0 instead of using a move. If it becomes trapped in the battle during the turn, it will attempt to flee but fail. If it is already trapped at the start of a turn, it will use a move instead of attempting to flee. | ||
edits