Roaming Pokémon: Difference between revisions

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{{incomplete|section|Double-check whether roaming Pokémon in Generation III will attempt to flee if they are able to after the first turn}}
{{incomplete|section|Double-check whether roaming Pokémon in Generation III will attempt to flee if they are able to after the first turn}}
In addition to changing [[route]]s (something that happens every time the {{player}} moves to a new area), roaming Pokémon will also attempt to flee from battle.
In addition to changing [[route]]s (something that happens every time the {{player}} moves to a new area), roaming Pokémon will also attempt to flee from battle.
From Generation III onward, if a roaming Pokémon is damaged or afflicted by a {{DL|status condition|non-volatile status condition}}, it will retain those effects in subsequent encounters.


===Generation II===
===Generation II===
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===Generation III===
===Generation III===
From Generation III onward, if a roaming Pokémon is damaged or afflicted by a {{DL|status condition|non-volatile status condition}}, it will retain those effects in subsequent encounters.
If a roaming Pokémon is not already trapped, each turn it will attempt to flee at an effective [[priority]] of 0 instead of using a move. If it becomes trapped in the battle during the turn, it will attempt to flee but fail. If it is already trapped at the start of a turn, it will use a move instead of attempting to flee.
If a roaming Pokémon is not already trapped, each turn it will attempt to flee at an effective [[priority]] of 0 instead of using a move. If it becomes trapped in the battle during the turn, it will attempt to flee but fail. If it is already trapped at the start of a turn, it will use a move instead of attempting to flee.


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