Rhydon (Pokémon)/Generation II learnset

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By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Horn Attack Normal 06565 100}}100% 25
011 Tail Whip Normal 0000 100}}100% 30
011 Stomp Normal 06565 100}}100% 20
011 Fury Attack Normal 01515 085}}85% 20
1313 Stomp Normal 06565 100}}100% 20
1919 Fury Attack Normal 01515 085}}85% 20
3131 Scary Face Normal 0000 090}}90% 10
3737 Horn Drill Normal 0000 030}}30% 5
5454 Take Down Normal 09090 085}}85% 20
6565 Earthquake Ground 100100 100}}100% 10
  • Bold indicates a move that gets STAB when used by Rhydon
  • Italic indicates a move that gets STAB only when used by an evolution of Rhydon
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM01 DynamicPunch Fighting 100 50% 5
  TM02 Headbutt Normal 70 100% 15
  TM03 Curse ??? —% 10
  TM04 Rollout Rock 30 90% 20
  TM05 Roar Normal 100% 20
  TM06 Toxic Poison 85% 10
  TM07 Zap Cannon Electric 100 50% 5
  TM08 Rock Smash Fighting 20 100% 15
  TM10 Hidden Power Normal 100% 15
  TM11 Sunny Day Fire —% 5
  TM13 Snore Normal 40 100% 15
  TM14 Blizzard Ice 120 70% 5
  TM15 Hyper Beam Normal 150 90% 5
  TM16 Icy Wind Ice 55 95% 15
  TM17 Protect Normal —% 10
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM23 Iron Tail Steel 100 75% 15
  TM25 Thunder Electric 120 70% 10
  TM26 Earthquake Ground 100 100% 10
  TM27 Return Normal 100% 20
  TM28 Dig Ground 60 100% 10
  TM31 Mud-Slap Ground 20 100% 10
  TM32 Double Team Normal —% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM37 Sandstorm Rock —% 10
  TM38 Fire Blast Fire 120 85% 5
  TM41 ThunderPunch Electric 75 100% 15
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM48 Fire Punch Fire 75 100% 15
  TM49 Fury Cutter Bug 10 95% 20
  HM03 Surf Water 95 100% 15
  HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Rhydon
  • Italic indicates a move that gets STAB only when used by an evolution of Rhydon
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Counter* Fighting 100% 20
Crunch Dark 80 100% 15
Magnitude Ground 100% 30
Pursuit Dark 40 100% 20
Reversal Fighting 100% 15
Rock Slide Rock 75 90% 10
Thrash Normal 90 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Rhydon in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Rhydon in that game.
  • Bold indicates a move that gets STAB when used by Rhydon
  • Italic indicates a move that gets STAB only when used by an evolution of Rhydon
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Flamethrower Fire 95 100% 15
C Ice Beam Ice 95 100% 10
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Rhydon can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Rhydon cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Rhydon
  • Italic indicates a move that gets STAB only when used by an evolution of Rhydon
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Rhydon
  • Italic indicates a move that gets STAB only when used by an evolution of Rhydon
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Body Slam Normal 08585 100}}100% 15
I BubbleBeam Water 06565 100}}100% 20
I Double-Edge Normal 120120 100}}100% 15
I Fissure Ground 0000 030}}30% 5
I Leer Normal 0000 100}}100% 30
I Mega Kick Normal 120120 075}}75% 5
I Mega Punch Normal 08080 085}}85% 20
I Mimic Normal 0000 100}}100% 10
I Pay Day Normal 04040 100}}100% 20
I Rage Normal 02020 100}}100% 20
I Seismic Toss Fighting 0000 100}}100% 20
I Skull Bash Normal 100100 100}}100% 15
I Submission Fighting 08080 080}}80% 25
I Substitute Normal 0000 00—}}—% 10
I Water Gun Water 04040 100}}100% 25
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Rhydon
  • Italic indicates a move that gets STAB only when used by an evolution of Rhydon
  • Click on the generation numbers at the top to see transfer-only moves for other generations