Revenge (move)

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Revenge
リベンジ Revenge
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Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  60
Accuracy  100%
Priority  -4
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
The next appeal can be made later next turn.
Condition  Tough
Appeal  2 ♥♥
Earns double the score on the final performance.
Condition  Tough
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes last this turn.

Revenge (Japanese: リベンジ Revenge) is a damage-dealing Fighting-type move introduced in Generation III.

Effect

Revenge deals damage, and if the user takes damage in the same turn, Revenge's power is doubled to 120. It is a decreased priority move, causing the user to attack after other Pokémon that are using ordinary priority moves.

Description

Games Description
RSE An attack that gains power if injured by the foe.
FRLG An attack move that gains in intensity if the target has hurt the user.
Colo.XD An attack that gains power if injured by the target.
DPPtHGSS An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
BWB2W2
XYORAS
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
SM This attack move's power is doubled if the user has been hurt by the opponent in the same turn.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0066     Human-Like Human-Like 25 22 25 25XY
19ORAS
19
0067     Human-Like Human-Like 25 22 25 25XY
19ORAS
19
0068     Human-Like Human-Like 25 22 25 25XY
19ORAS
19
0106     Human-Like Human-Like 1 1 1 1 1
0107     Human-Like Human-Like 1 1 1 1 1
0127     Bug Bug 25 18 18BW
15B2W2
15 15
0211    
 
Water 2 Water 2 25FRLG 29 29 29 29
0237     Human-Like Human-Like 1 1 1 1 1
0332    
 
Grass Human-Like 1FRLG 1 1 1 1
0335     Field Field 26B2W2 26XY
22ORAS
22
0453    
 
Human-Like Human-Like 22 22 22 22
0454    
 
Human-Like Human-Like 22 22 22 22
0461    
 
Field Field 1 1 1 1
0486     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 25PtHGSS 25 25 25
0501     Field Field 25 25 25
0502     Field Field 28 28 29
0503     Field Field 28 28 29
0538     Human-Like Human-Like 21 21 13
0618    
 
Water 1 Amorphous 50 50 50
0621     Dragon Monster 35 35 35
0626     Field Field 26 26 26
0641     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 19 19 13
0642    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 19 19 13
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0019     Field Field
019A  
Rattata
Alola Form
 
 
Field Field
0056     Field Field
0083    
 
Flying Field
0190     Field Field
0204     Bug Bug
0214    
 
Bug Bug
0296     Human-Like Human-Like
0396    
 
Flying Flying HGSS
0449     Field Field
0504     Field Field
0550     Water 2 Water 2
0624    
 
Human-Like Human-Like
0725     Field Field
0734     Field Field
0776    
 
Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Similar to Bide, the user will store energy for a few turns and then release the energy to inflict damage; the amount of damage equals the amount the user received during the "charging". The move will fail if the opposing Pokémon doesn't attack, if the user is under certain statuses like sleep or paralyze, or if the user faints.

Description

Games Description
MDRB The user gains the Bide status. When Bide is released, the user looses an attack double the damage it took while waiting.


In the anime

 
Dewott
 
Taking a hit
 
Heracross
The user takes a hit from its opponent's attack before striking.
Pokémon Method
User First Used In Notes
  Heracross gets hit by the opponent's attack, then it flies at the opponent and hits it with its horn.
Conway's Heracross Smells Like Team Spirit! Debut
  Dewott gets hit by the opponent's attack, then its body becomes surrounded in an orange aura. It then unleashes a burst of orange energy from its body at the opponent.
Burgundy's Dewott Search for the Clubultimate! None


In the manga

In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Mandarin Chinese 報仇 Bàochóu
  Dutch Wraakactie
  French Vendetta
  German Vergeltung
  Greek Εκδίκηση Ekdíkisi
  Hindi बदला Badla
  Indonesian Revenge
  Italian Vendetta
  Korean 리벤지 Revenge
  Polish Zemsta
  Brazilian Portuguese Vingança
  Serbian Osveta
  Spanish Desquite
  Vietnamese Trả Thù


Variations of the move Revenge
  RevengeAvalanche


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.