Revenge (move): Difference between revisions

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{{movedescentry|{{gameabbrev3|RSE}}|An attack that gains power if injured by the foe.}}
{{movedescentry|{{gameabbrev3|RSE}}|An attack that gains power if injured by the foe.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack move that gains in intensity if the target has hurt the user.}}
{{movedescentry|{{gameabbrev3|FRLG}}|An attack move that gains in intensity if the target has hurt the user.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|An attack that gains power if injured by the target.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|An attack that gains power if injured by the target.}}
{{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|The user gains the Bide status. When Bide is released, the user looses an attack double the damage it took while waiting.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.}}
{{movedescentry|{{gameabbrev3|BW}}{{gameabbrev3|B2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.}}
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==In other games==
==In other games==
==={{g|Mystery Dungeon series}}===
===[[Pokémon Mystery Dungeon series]]===
Similar to {{m|Bide}}, the user will store energy for a few turns and then release the energy to inflict damage; the amount of damage equals the amount the user received during the "charging". The move will fail if the opposing Pokémon doesn't attack, if the user is under certain statuses like sleep or paralyze, or if the user faints.
Similar to {{m|Bide}}, the user will store energy for a few turns and then release the energy to inflict damage; the amount of damage equals the amount the user received during the "charging". The move will fail if the opposing Pokémon doesn't attack, if the user is under certain statuses like sleep or paralyze, or if the user faints.
===Description===
{{movedesc|Fighting}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Bide status. When Bide is released, the user looses an attack double the damage it took while waiting.}}
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==In the anime==
==In the anime==