Rest (move): Difference between revisions

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Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount. The user will then be asleep for two turns, and wake up on the third turn. The sleep countdown of Rest is not reset by switching.
Rest causes the user to fall {{status|Sleep|asleep}}, restoring its HP to its maximum amount. The user will then be asleep for two turns, and wake up on the third turn. The sleep countdown of Rest is not reset by switching.


Any major status ailments the user is affected by will be cured in all aspects, though a glitch in [[Generation I]] games causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. The damage done by {{m|Toxic}} is also not reset in Generation I, and will continue from where it left off in amount if it is used again. {{m|Safeguard}} will not prevent usage of Rest, and the user of Safeguard will still sleep the full three turns. If a Pokémon with the {{a|Early Bird}} ability uses Rest, its ability still applies and the Pokémon turn's asleep will be rounded down from three to one. Rest will automatically fail if used by a Pokémon with {{a|Insomnia}} or {{a|Vital Spirit}}, as these [[Ability|Abilities]] prevent them from falling asleep.
Any major status ailments the user is affected by will be cured in all aspects, though a glitch in [[Generation I]] games causes the stat reductions associated with {{status|paralysis}} and {{status|burn}} to remain despite the fact that the Pokémon no longer has that status. The damage done by {{m|Toxic}} is also not reset in Generation I, and will continue from where it left off in amount if it is used again. {{m|Safeguard}} will not prevent usage of Rest, and the user of Safeguard will still sleep the full three turns. If a Pokémon with the {{a|Early Bird}} Ability uses Rest, its Ability still applies and the Pokémon turn's asleep will be rounded down from three to one. Rest will automatically fail if used by a Pokémon with {{a|Insomnia}} or {{a|Vital Spirit}}, as these [[Ability|Abilities]] prevent them from falling asleep.


Rest will fail if the user has full HP, but will also fail in Generation I if the user's maximum HP is 256 or 511, and their HP is one less than that amount.<!--someone prove this?-->
Rest will fail if the user has full HP, but will also fail in Generation I if the user's maximum HP is 256 or 511, and their HP is one less than that amount.<!--someone prove this?-->
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==Trivia==
==Trivia==
* Although Rest does not deal any damage in the normal games, in the [[Super Smash Bros.]] series, Jigglypuff's Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.
* Although Rest does not deal any damage in the normal games, in the [[Super Smash Bros.]] series, Jigglypuff's Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.
* It is possible to teach Rest to Pokémon with the abilities {{a|Insomnia}} and {{a|Vital Spirit}}, even though they are immune to the Sleep status effect. In these cases Rest will fail, provided their ability has not been {{m|Skill Swap}}ped away or neutralized.
* It is possible to teach Rest to Pokémon with the Abilities {{a|Insomnia}} and {{a|Vital Spirit}}, even though they are immune to the Sleep status effect. In these cases Rest will fail, provided their Ability has not been {{m|Skill Swap}}ped away or neutralized.
* According to [[Webster (Johto)|Webster]]'s friend in Johto, "Rest" is a contraction for "Recover fast."
* According to [[Webster (Johto)|Webster]]'s friend in Johto, "Rest" is a contraction for "Recover fast."


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