Rest (move)

Revision as of 17:18, 19 February 2020 by Chosen (talk | contribs) (→‎Special move)
Rest
ねむる Sleep
Rest VIII.png
[[File:|300px|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Cute
Appeal  0  
Increased Voltage is added to the performance score.
Condition  Cute
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Rest (Japanese: ねむる Sleep) is a non-damaging Psychic-type move introduced in Generation I. It has been TM44 in all generations so far, until Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, where it is TM05. It is TM21 in Generation VIII.

Effect

Generation I

Rest causes the user to fall asleep, restoring its HP to its maximum amount and replacing any existing non-volatile status condition. The user will then be asleep for two turns, waking up on the second. Rest will fail if the user has full HP.

A glitch causes the stat reductions associated with paralysis and burn to remain despite the fact that the Pokémon no longer has that status. If a Pokémon that has been badly poisoned by Toxic successfully uses Rest, it will be cured of poison, but Toxic's N parameter is not reset; if it then suffers burn, Leech Seed or poison damage, that damage will be calculated with the formula for bad poison, still being calculated as N * x, and the N value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the N value will be reset to 1).

In the Generation I core series only, Rest will also fail if the difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511).

Generation II

The user will now awaken from Rest three turns after it is used and can attack on the third. If Rest is used through Sleep Talk, it will restore the user's HP and reset the number of turns the user will remain asleep to two.

Any major status conditions the user is affected by will now be cured. Safeguard will not prevent usage of Rest, and the user of Rest under the effects of Safeguard will still sleep for the full two turns.

Generations III to IV

Rest now fails if it is used via Sleep Talk, regardless of the user's HP.

If a Pokémon with the Early Bird Ability uses Rest, its Ability still applies, and the Pokémon will spend one turn asleep instead of two (not counting the turn in which Rest is used).

Rest will automatically fail if used by a Pokémon with Insomnia or Vital Spirit, as these Abilities prevent them from falling asleep. Rest will also fail when used while Uproar is in effect, except when the user has Soundproof.

Rest can be used as part of a Pokémon Contest combination, with the user gaining two extra appeal points if any of the moves Belly Drum, Charm or Yawn was used in the prior turn. It can also be used to start a combination, causing Sleep Talk and Snore's base appeal points to be doubled if used in the next turn.

Generation V onwards

Rest will now fail if it is used by a Pokémon with Leaf Guard during harsh sunlight.

Rest will fail if Electric Terrain or Misty Terrain is in effect and the user is grounded. Rest will also fail if the user is affected by Sweet Veil. Rest will now fail when used while Uproar is in effect even if the user has Soundproof.

Rest can be used as part of a Contest Spectacular combination, causing Sleep Talk and Snore to give an extra three appeal points if used in the next turn.

If powered up by a Psychium Z into Z-Rest, all of the user's lowered stats are reset.

Description

Games Description
StadStad2 The user takes a nap to fully restore its HP and recover from any status abnormalities.
GSC Sleep for 2 turns to fully recover.
RSEColoXD The user sleeps for 2 turns, restoring HP and status.*
The user sleeps for 2 turns to restore health and status.*
FRLG The user sleeps for two turns to fully restore HP and heal any status problem.
DPPtHGSSPBR
BWB2W2
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
XYORAS
SMUSUMPE
SwSh
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0039    
 
Fairy Fairy 29 29 29 25 29 29XY
32ORAS
30SMUSUM
18PE
0079    
 
Monster Water 1 30PE
0080    
 
Monster Water 1 30PE
0086     Water 1 Field 40 21 29 21 21 21 21SMUSUM
20PE
0087    
 
Water 1 Field 44 21 29 21 21 21 21SMUSUM
20PE
0128     Field Field 34 34 19 19 19 19SMUSUM
30PE
0143     Monster Monster 1 36 28RSE
25FRLG
25 28 28 28SMUSUM
32PE
20
0161     Field Field 33 40 28 28 28 28
0162     Field Field 38 48 32 32 32 32
0213    
 
Bug Bug 37 37 35DP
27PtHGSS
25BW
20B2W2
20 20 25
0216     Field Field 29 31 43 43 43 43
0217     Field Field 29 31 47 47 47 47
0263     Field Field 37 37 41 41XY
35ORAS
35 21
263G  
Zigzagoon
Galarian Form
 
 
Field Field 21
0264     Field Field 47 47 53 53XY
40ORAS
40 23
264G  
Linoone
Galarian Form
 
 
Field Field 23
0293     Monster Field 41 41 45 45XY
32ORAS
32
0294     Monster Field 51 51 57 57XY
36ORAS
36
0295     Monster Field 55 55 55 55XY
36ORAS
36
0299     Mineral Mineral 37 43 43BW
22B2W2
22XY
16ORAS
16
0320     Field Water 2 37 27 27 27XY
29ORAS
29 39
0321     Field Water 2 37 27 27 27XY
25ORAS
29 39
0325     Field Field 37 29 29 29 29
0326     Field Field 43 29 29 29XY
35ORAS
35
0339    
 
Water 2 Water 2 26 31 31 31XY
25ORAS
25 6
0340    
 
Water 2 Water 2 26 33 33 33XY
25ORAS
25 1
0363    
 
Water 1 Field 37 37 37 37XY
31ORAS
31
0364    
 
Water 1 Field 39 39 39 39XY
31ORAS
31
0365    
 
Water 1 Field 39 39 39 39XY
31ORAS
31
0369    
 
Water 1 Water 2 50 64 64 64XY
41ORAS
41
0382     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 50 50DPPt
0383     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 50 50DPPt
30HGSS
30 30 30
0384    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 50 50DPPt
30HGSS
30 30XY
35ORAS
35
0385    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 5, 30 5, 30 5, 30 5, 30 5, 30SM
5USUM
63
0449     Field Field 36
0450     Field Field 38
0476    
 
Mineral Mineral 43 43BW
22B2W2
22XY
16ORAS
16
0480     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1
0481     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1
0482     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1
0613     Field Field 41 41 41 36
0614     Field Field 41 41 41 36
0702    
 
Field Fairy 30 30
0734     Field Field 46
0735     Field Field 55
0819     Field Field 25
0820     Field Field 27
0862    
 
Field Field 23
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
TM44
II
TM44
III
TM44
IV
TM44
V
TM44
VI
TM44
VII
TM44
TM05
VIII
TM21
IX
--
All Pokémon who can learn TMs can learn Rest except Caterpie, Metapod, Magikarp, Unown,
Wobbuffet, Wynaut, Kricketot, Burmy, Combee, Regigigas, Tynamo, Spewpa,
Komala, Tapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini, Magearna, and Applin.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0489     Water 1 Fairy My Pokémon Ranch
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VIII

# Pokémon Types Egg Groups Obtained with
801O    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered HOME National Pokédex Completion Magearna
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Super Smash Bros. series

Rest is Jigglypuff's down special. Unlike its counterpart in the Pokémon games, rather than healing the player, it damages the opponent and launches them into the air and either sets them on fire (prior to Super Smash Bros. Brawl) or plants a damage-inflicting flower on their head (from Super Smash Bros. Brawl onwards). This is a close-range attack with the hitbox placed at the center of Jigglypuff's body; using it even right next to the target will fail. If the attack misses, Jigglypuff will fall asleep doing no damage and leaving itself open to attacks.

Pokémon Mystery Dungeon series

When used, the user becomes napping. When it wakes up, its HP is restored and all of its status ailments are cured.

Pokémon GO

  Rest
Charged Attack
Gyms & Raids
Power 50
Energy cost 33
Duration 1.9 seconds
Damage window 1.5 - 1.7 seconds
Trainer Battles
Power 50
Energy cost 35
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
None
By Elite Charged TM
By GO Snapshot
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Description

Games Description
MDRB The user gains the Napping status. Upon awakening, the Pokémon regains HP and recovers from any status problems.
MDTDS Gives the user a Napping status. A Pokémon with the Napping status falls asleep, then later awakens with all HP restored and status problems healed.
BSL じぶんを ねむるじょうたいにかえる ねむるじょうたいから めざめたときに HPや わるいじょうたいが かいふくする
MDGtI You will get the Napping status. With the Napping status, you fall asleep, then later awaken with all HP restored and status conditions healed.
SMD You sleep for a while. When you wake up, your HP and bad status conditions are healed.*
You'll get the Napping status condition. With the Napping status condition, you'll fall asleep, awakening later with all your HP restored and status conditions healed.*


In the anime

 
Snorlax
 
Octillery
 
Regice
 
Venonat
The user falls asleep, healing all injuries and status problems.
Pokémon Method
User First Used In Notes
  Venonat falls asleep and lays down its antennae. As it sleeps it recovers all its energy.
Aya's Venonat Ariados, Amigos Debut
  Piloswine glows blue and falls asleep. As it sleeps it recovers all its energy.
Pryce's Piloswine As Cold As Pryce None
  Snorlax falls asleep. As it sleeps it recovers all of its energy.
Marcel's Snorlax The Garden of Eatin' None
Ash's Snorlax Wheel of Frontier None
  Octillery falls asleep and a bright green aura surrounds its body. As it sleeps, it recovers energy and nullifies any damage taken while sleeping.
Harley's Octillery Harley Rides Again None
  Munchlax falls asleep. As it sleeps, it recovers all of its energy.
May's Munchlax Spontaneous Combusken! Used via Metronome
  Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy.
Brandon's Regice Pace - The Final Frontier! None


In the manga

In the Ash & Pikachu manga


In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Although Rest does not deal any damage in the normal games, in the Super Smash Bros. series, Jigglypuff's Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.
  • According to Webster's friend in Johto, Rest is a contraction of Recover fast.
  • The English manual for Pokémon Yellow mentions that "Rest's number of turns is changed to between 1 and 3" when used in Colosseum 2. This is not the case.

In other languages

Language Title
Chinese Cantonese 睡覺 Seuihgaau *
沉睡 Chàhmseuih *
Mandarin 睡覺 / 睡觉 Shuìjiào
  Danish Hvile
  Dutch Slaap
  Finnish Lepo
  French Repos
  German Erholung
  Greek Ανάπαυση Anápausi
  Indonesian Tidur
  Italian Riposo
  Korean 잠자기 Jamjagi
  Polish Odpoczynek
Portuguese   Brazil Descansar (games, anime, TCG, manga)
Repousar (The Official Pokémon Handbook)
Repouso (The Official Pokémon Handbook)
  Portugal Descansar
Repouso
  Serbian Odmor
  Spanish Descanso
  Vietnamese Nằm Ngủ


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS
Generation VII TMs
SMUSUM
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
PE
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.