Remoraid (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 Water Gun Water Special 04040 100}}100% 25
0066 0066 Lock-On Normal Status 0000 00—}}—% 5
01010 01010 Psybeam Psychic Special 06565 100}}100% 20
01414 01414 Aurora Beam Ice Special 06565 100}}100% 20
01919 01818 BubbleBeam Water Special 06565 100}}100% 20
02323 02222 Focus Energy Normal Status 0000 00—}}—% 30
03232 02626 Water Pulse Water Special 06060 100}}100% 20
03636 03030 Signal Beam Bug Special 07575 100}}100% 15
04040 03434 Ice Beam Ice Special 09595 100}}100% 10
02727 03838 Bullet Seed Grass Physical 02525 100}}100% 30
N/AN/A 04242 Hydro Pump Water Special 120120 080}}80% 5
04545 04646 Hyper Beam Normal Special 150150 090}}90% 5
04949 05050 Soak Water Status 0000 100}}100% 20
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Rock Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Fire Sprite.png TM35 Flamethrower Fire Special 09595 100}}100% 15
Bag TM Fire Sprite.png TM38 Fire Blast Fire Special 120120 085}}85% 5
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Fire Sprite.png TM59 Incinerate Fire Special 03030 100}}100% 15
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Wooper
Acid Spray* Poison Special 40 100% 20
SeelDewgongRemoraidOctillerySphealSealeoWalrein
Aurora Beam Ice Special 65 100% 20
GoldeenSeakingMagikarpTotodileCroconawFeraligatrChinchouLanturnFeebasLuvdiscTympolePalpitoadSeismitoadBasculinStunfisk
Flail Normal Physical 100% 15
WooperQuagsireSurskit
Haze Ice Status —% 30
PoliwagPoliwhirlOmanyteOmastarKabutoKabutopsWooperQuagsireMarshtompSwampertTympolePalpitoadSeismitoadStunfisk
Mud Shot Ground Special 55 95% 15
Octillery
Octazooka Water Special 65 85% 10
OmanyteOmastarCorsolaOctillery
Rock Blast Rock Physical 25 90% 10
PsyduckGolduckTotodileCroconawFeraligatrHuntail
Screech Normal Status 85% 40
BarboachWhiscashSphealSealeoWalrein
Snore Normal Special 40 100% 15
GoldeenSeakingChinchouLanturnMantineWingullPelipperTympolePalpitoadSeismitoad
Supersonic Normal Status 55% 20
CrawdauntBuizelFloatzel
Swift Normal Special 60 —% 20
SquirtleWartortleBlastoisePsyduckGolduckSlowpokeSlowbroSlowkingGoldeenSeakingLaprasRemoraidMantineWingullPelipperWailmerWailordBarboachWhiscashMiloticHuntailGorebyssLuvdiscShellosGastrodonFinneonLumineonDucklettSwannaAlomomola
Water Pulse Water Special 60 100% 20
WailmerWailord
Water Spout Water Special 150 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Remoraid in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Remoraid can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Remoraid cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Sparkling Sea Brine Water Special 65 100% 10
Sparkling Sea Rock Blast Rock Physical 25 90% 10
  • A superscript level indicates that Remoraid can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Captivate Normal Status 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV String Shot Bug Status 0000 095}}95% 40
III IV Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see transfer-only moves for other generations