Remoraid (Pokémon)

Corsola #222: Corsola
Pokémon
#224: Octillery Octillery
Remoraid
テッポウオ Teppouo
#223
223Remoraid.png
Art by Ken Sugimori from HeartGold and SoulSilver
Type
Water '
Category
Jet Pokémon
Abilities
Hustle or Sniper Moody
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Johto
#174
Hoenn
#362
Sinnoh
#132
Regional Browser numbers
Height
2'00"
Imperial
0.6 m
Metric
Weight
26.5 lbs.
Imperial
12.0 kg
Metric
Dex color
Gray
Catch rate
190 (24.8%)
Body style
Body03.png BodyUnknown.png
Blue-Striped
Footprint
 F223.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Water 1 and
Water 2 groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
Base Exp.: 78 Battle Exp.: 781*

Remoraid (Japanese: テッポウオ Teppouo) is a Template:Type2 Pokémon.

It evolves into Octillery starting at level 25.

Biology

Physiology

Remoraid is a small, light-blue fish-like Pokémon. It has saucer-like eyes, two darker-blue markings on its back and a purple mouth with four pointed teeth. Remoraid has a single pelvic fin positioned like a revolver's trigger, two caudal fins (the bottom one resembling the butt of a gun and the top one being the hammer), two small pectoral fins and a dorsal fin near its mouth, as if a gun's front sight. Remoraid may be a distant cousin of Magikarp and Feebas due to the fact all three are fish-like Pokémon that evolve into completely different sea-creatures (even though Remoraid's evolved form is an octopus while Magikarp and Feebas evolve into sea-serpents).

Gender differences

None.

Special abilities

Remoraid has the typical abilities of a Template:Type2, but also learns various beam-based moves (Remoraid is one of the few Pokémon that aren't fully evolved to learn Hyper Beam), as well as Bullet Seed, Lock-On, Octazooka and Rock Blast to coincide with its gun-like appearance. Unlike most Water-type Pokémon, Remoraid is capable of using Template:Type2 attacks. The presence of a Remoraid has been known to make Mantyke evolve.

Behavior

Remoraid are well-known for their ability to shoot jets of water from the surface with incredible accuracy - often this is used to shoot bugs out of the air. They tend to travel with Mantine by attaching to its fins. When evolution draws near, Remoraid travels downstream from rivers.

Habitat

Remoraid are sea-dwelling Pokémon.

Diet

Main article: Pokémon food

Remoraid are known to shoot down flying insect prey with precision blasts of water. In addition, they often cling to the fins of Mantine and devour leftover bits of food the larger Pokémon leave behind.

In the anime

 
A Remoraid hooked in the anime

Major appearances

Remoraid first appeared in The Light Fantastic. The Remoraid featured were living in Remoraid Mountain.

Octillery The Outcast! featured Remoraid, as well as its evolved form.

Minor appearances

Remoraid were used as guns in a movie that was shown in Lights, Camerupt, Action.

A Remoraid appeared in Up Close and Personable!.

A shoal of Remoraid appeared in Pokémon Ranger and the Temple of the Sea.

A Remoraid also appeared in Strategy Begins at Home!.

Multiple Remoraid have a cameo appearance at the beginning of Zoroark: Master of Illusions.

Pokédex entries

Episode Pokémon Source Entry
EP185 Remoraid Ash's Pokédex Remoraid, the Jet Pokémon. Often found in large groups, Remoraid can fire water and hit targets up to 100 meters away.

In the manga

Pokémon Adventures

In Volume 11, Crystal captures a swarm of Remoraid during her ocean trip with Yellow and Fisherman Wilton. In the next volume, Wilton gives them to Gold, who uses them to power his Mantine for aerial transport.

In the TCG

Main article: Remoraid (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
Silver Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
Crystal To escape from an attacker, it may shoot water out of its mouth, then use that force to swim backward.
Stadium 2 It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
Generation III
Ruby Remoraid sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this Pokémon travels downstream from rivers.
Sapphire
Emerald A Remoraid uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers.
FireRed Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
LeafGreen It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
Generation IV
Diamond It squirts water forcefully from its mouth to shoot down flying prey.
Pearl It clings to Mantine to feed on the big Pokémon's scraps. This is an adaptation to avoid foes.
Platinum It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.
HeartGold It has superb accuracy. The water it shoots out can strike even moving prey from more than 300 feet.
SoulSilver Using its dorsal fin as a suction pad, it clings to a Mantine's underside to scavenge for leftovers.
Generation V
Black It forcefully squirts water. The water jet never misses prey even if the Remoraid is deep in the sea.
White
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
Rare Route 44
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
Common Hoenn Safari Zone extension
FireRed LeafGreen
Common Five Isle Meadow, Green Path, Memorial Pillar, Outcast Island, Resort Gorgeous,
Tanoby Ruins, Trainer Tower, Water Labyrinth, Water Path (LeafGreen only)
Colosseum
One Pyrite Town (Shadow)
XD
None Trade
Generation IV
Diamond Pearl
Common Pastoria City, Sunyshore City, Pokémon League, Routes 213, 222, 223, 224, 230
Platinum
Common Pastoria City, Sunyshore City, Pokémon League, Routes 212, 213, 222, 223, 224, 230.
HeartGold SoulSilver
Swarm Route 44
Pal Park
Sea
Pokéwalker
White Lake and Beyond the Sea
Generation V
Black White
Common Undella Town, Undella Bay, (Fishing)
Black 2 White 2
None Trade
Dream World
Sparkling Sea
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Channel Secret Cove
Pokémon Trozei! Secret Storage 13
Endless Level 1
Forever Level 1
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Silver Trench (50F-59F)
Marvelous Sea (B10-B19)
Fantasy Strait (B10-B19)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Surrounded Sea (B1-B20)
Miracle Sea (B1-B18)
Deep Miracle Sea (B1-B4)
Bottomless Sea (B1-B49)
Pokémon Ranger Safra Sea
Pokémon Ranger:
Guardian Signs
Eastern Sea

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
35
95 - 142 180 - 274
65
63 - 128 121 - 251
35
36 - 95 67 - 185
65
63 - 128 121 - 251
35
36 - 95 67 - 185
65
63 - 128 121 - 251
Total:
300
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/3 ★★★
Power
2/3 ★★
Skill
4/5 ★★★★
Stamina
2/3 ★★
Jump
3/3 ★★★
Total
14/17 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Water Gun Water Special 04040 100100% 25
066 Lock-On Normal Status 0000 —% 5
1010 Psybeam Psychic Special 06565 100100% 20
1414 Aurora Beam Ice Special 06565 100100% 20
1919 BubbleBeam Water Special 06565 100100% 20
2323 Focus Energy Normal Status 0000 —% 30
2727 Bullet Seed Grass Physical 02525 100100% 30
3232 Water Pulse Water Special 06060 100100% 20
3636 Signal Beam Bug Special 07575 100100% 15
4040 Ice Beam Ice Special 09595 100100% 10
4545 Hyper Beam Normal Special 150150 09090% 5
4949 Soak Water Status 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM23 Smack Down Rock Physical 05050 100}}100% 15
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM55 Scald Water Special 08080 100}}100% 15
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  HM03 Surf Water Special 09595 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Acid Spray* Poison Special 50 —% 20
Aurora Beam Ice Special 65 100% 20
Flail Normal Physical 100% 15
Haze Ice Status —% 30
Mud Shot Ground Special 55 95% 15
Octazooka Water Special 65 85% 10
Rock Blast Rock Physical 25 90% 10
Screech Normal Status 85% 40
Snore Normal Special 40 100% 15
Supersonic Normal Status 55% 20
Swift Normal Special 60 —% 20
Water Pulse Water Special 60 100% 20
Water Spout Water Special 150 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Remoraid in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Remoraid can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Remoraid cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World-only moves

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream World Brine Water Special 65 100% 10
Dream World Rock Blast Rock Physical 25 90% 10
  • A superscript level indicates that Remoraid can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an evolution of Remoraid
  • Click on the generation numbers at the top to see event moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
   
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 223.png Body size: 1
Recruit rate: 8.8%%
Friend Area: Treasure Sea
Phrases
51%-100% HP My Water Gun's aim is precisely accurate!
26%-50% HP Oh? My HP's down halfway already?
1%-25% HP I've had it... I can't hitch on to anything now...
Level up I gained a level! My Water Gun's been boosted, too!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I gained a level! My Water Gun's been boosted, too!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: C
Pokémon Ranger
Group:  Water  Poké Assist:  
( Water )
Field move: None
Loops: 2 Min. exp.: N/A Max. exp.: N/A
Browser entry  
Remoraid dives deep underwater if it notices Rangers. Approach it from behind.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Water   
( Water )
Past
 
( Normal )
 
(Crush ×1)
Past
 
(Electrify ×1)
Browser entry  
It shoots orbs of water to attack.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
  Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Remoraid
 Water 
 
Level 25


 
First evolution
Octillery
 Water 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Remoraid images on Bulbagarden Archives.

Mantine sprites

 
 
 
 
File:Spr 2c 226.gif
File:Spr 2c 226 s.gif
Gold Silver Crystal
 
 
File:Spr 3e 226.gifFile:Spr 3e 226 s.gif  
 
Ruby and Sapphire Emerald FireRed and LeafGreen

Trivia

  • The Gunfish enemy that appears underwater in Stage 6 of Pulseman bears a resemblance to Remoraid, as they are both combinations of fish and revolver pistols. This may be on purpose due to the fact that Ken Sugimori designed the characters in this game and also designs Pokémon.
  • Remoraid is the only Pokémon so far that is needed to evolve another Pokémon in the same party. Without Remoraid's presence, Mantyke cannot evolve into Mantine. In the anime and Pokédex entries however, it is shown that Shellder is needed to evolve Slowpoke.
  • Despite its symbiotic relationship with Mantine in previous generations, it no longer appears in Mantine's sprites from Generation IV onwards.
    • This is the same generation as Remoraid is needed to obtain a Mantine by evolution from Mantyke. However, since Remoraid doesn't disappear from party after Mantyke's evolution, it is only logical that Remoraid is missing on Mantine's sprite.
  • Despite that Remoraid is considered a dweller of deep seas (hence its relationship with Mantine) it is most often caught in small ponds or lakes in the video games. Furthermore, these spots do not actually contain Mantine.
  • Even though Remoraid is classified as the Jet Pokémon, it cannot learn Aqua Jet by any means.
  • Remoraid can be seen as a parallel to Qwilfish. Both of them are Water-type Generation II Pokémon. Remoraid is exclusive to LeafGreen, while Qwilfish is exclusive to FireRed, with both Pokémon found in the same locations in their respective versions.
  • When most Pokémon evolve, they retain or ressemble their pre-evolution. Remoraid, however, changes drastically, changing from a fish to an octopus.

Origin

Remoraid's talent for shooting attacks is similar to an archerfish's. Considering its relationship to Mantyke and Mantine it appears to also be based on a remora. Its shooting abilities, general shape, and appearance make it similar to firearms, more specifically, revolvers.

Name origin

Remoraid's name may be a combination of "remora" and "raid", as in a rapid attack. Alternatively, its name could be a combination of "remora" and "aid", denoting the health benefits of some fish which clean others. Its Japanese name is probably a combination of 鉄砲 teppō, gun—as in water gun—and 魚 uo, fish. 鉄砲魚 teppōuo is also the Japanese name for the archerfish.

In other languages

Language Name Name Origin
German Remoraid
French Remoraid
Korean 총어 Chongeo
Chinese (Taiwan) 鐵炮魚 Tiě Pào Yú Similar to the Japanese name. Literally "Iron cannon fish".


External links

  #222: Corsola
Pokémon
#224: Octillery  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.