Refresh (move)

Refresh
リフレッシュ Refresh
[[File:|center]]
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Cute
Appeal  1
Jam  0  
Ups the user's condition. Helps prevent nervousness.
Condition  Cute
Appeal  0  
Increased Voltage is added to the performance score.
Condition  Cute
Appeal  0  
Jamming  0  

Refresh (Japanese: リフレッシュ Refresh) is a non-damaging Normal-type move introduced in Generation III.

Effect

The user cures itself of a burn, poison, or paralysis, but not freeze and sleep, because, for the most part, the user is immobile with these two statuses anyway.

Description

Games Description
RSE Heals poisoning, paralysis, or a burn.
FRLG A self-healing move that cures the user of a poisoning, burn, or paralysis.
The user rests to cure itself of a poisoning, burn, or paralysis.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
108   Lickitung Normal Normal 51 41 45 '
113   Chansey Normal Normal 9 9 9 '
222   Corsola Water Rock 17 16 16 13 '
242   Blissey Normal Normal 7 9 9 '
333   Swablu Normal Flying 41 40 45 29 '
334   Altaria Dragon Flying 45 46 54 29 '
350   Milotic Water Water 15 9 9 '
380   Latias Dragon Psychic 30 30 30 '
381   Latios Dragon Psychic 30 30 30 '
385   Jirachi Steel Psychic 25 25 25 '
440   Happiny Normal Normal   9 9 '
463   Lickilicky Normal Normal   41 41 '
493   Arceus Normal Normal   50 50 '
531   Audino Normal Normal     5 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
007   Squirtle Water Water              
054   Psyduck Water Water         
060   Poliwag Water Water        
131   Lapras Water Ice              
152   Chikorita Grass Grass       
177   Natu Psychic Flying         
183   Marill Water Water         
258   Mudkip Water Water              
276   Taillow Normal Flying         
298   Azurill Normal Normal          
366   Clamperl Water Water         
535   Tympole Water Water       
594   Alomomola Water Water       
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By events

Generation III

#   Pokémon Type Obtained with
0375   Metang
Steel Psychic Festa Metang
Rocks Metang
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Special move

Generation III

#   Pokémon Type Obtained with
0017   Pidgeotto
Normal Flying Purified in XD: Gale of Darkness
0020   Raticate
Normal Purified in XD: Gale of Darkness
0024   Arbok
Poison Purified in XD: Gale of Darkness
0046   Paras
Bug Grass Purified in XD: Gale of Darkness
0049   Venomoth
Bug Poison Purified in XD: Gale of Darkness
0082   Magneton
Electric Steel Purified in XD: Gale of Darkness
0090   Shellder
Water Purified in XD: Gale of Darkness
0100   Voltorb
Electric Purified in XD: Gale of Darkness
0103   Exeggutor
Grass Psychic Purified in XD: Gale of Darkness
0106   Hitmonlee
Fighting Purified in XD: Gale of Darkness
0121   Starmie
Water Psychic Purified in XD: Gale of Darkness
0128   Tauros
Normal Purified in XD: Gale of Darkness
0143   Snorlax
Normal Purified in XD: Gale of Darkness
0165   Ledyba
Bug Flying Purified in XD: Gale of Darkness
0167   Spinarak
Bug Poison Purified in XD: Gale of Darkness
0204   Pineco
Bug Purified in XD: Gale of Darkness
0216   Teddiursa
Normal Purified in XD: Gale of Darkness
0219   Magcargo
Fire Rock Purified in XD: Gale of Darkness
0273   Seedot
Grass Purified in XD: Gale of Darkness
0285   Shroomish
Grass Purified in XD: Gale of Darkness
0296   Makuhita
Fighting Purified in XD: Gale of Darkness
0310   Manectric
Electric Purified in XD: Gale of Darkness
0318   Carvanha
Water Dark Purified in XD: Gale of Darkness
0335   Zangoose
Normal Purified in XD: Gale of Darkness
0343   Baltoy
Ground Psychic Purified in XD: Gale of Darkness
0373   Salamence
Dragon Flying Purified in XD: Gale of Darkness
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Altaria
 
Azurill
 
Pikachu being healed
 
Alomomola
The user rests to cure itself of a poisoning, burn, or paralysis.
Pokémon Method
User First Used In Notes
  Azurill wraps its tail around the opponent and its body glows light blue. Waves of energy come off it, and the target becomes fully healed.
Misty's Azurill A Real Cleffa-Hanger Debut
  Altaria's body glows green for a second and it becomes completely healed.
An Altaria Captured by Solana's Capture Styler Pokémon Ranger - Deoxys' Crisis! (Part 1) None
  Alomomola's body glows green. Waves of energy come off it, and the target becomes fully healed.
Two wild Alomomola The Name's N! None


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 清新 Qīngxīn
  Finnish Virkistys
  French Regeneration
  German Heilung
  Greek Ανανέωση
  Italian Rinfrescata
  Korean 리프레쉬 Refresh
Portuguese   Brazil Refrescar
  Portugal Refrescar
  Serbian Osveženje
  Spanish Alivio


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.