Recruitment: Difference between revisions

Added exception to previous adjacency rule
(Added adjacency of enemy Pokémon as a requirement for recruitment.)
(Added exception to previous adjacency rule)
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* In the first two games, offers will only be made if there is space in the current party. In the sequels and Pokémon Mystery Dungeon: Gates to Infinity, this requirement was removed. Instead, excess members simply warp out of the dungeon. In Explorers of the Sky and Gates to Infinity, players can choose which member to send home.
* In the first two games, offers will only be made if there is space in the current party. In the sequels and Pokémon Mystery Dungeon: Gates to Infinity, this requirement was removed. Instead, excess members simply warp out of the dungeon. In Explorers of the Sky and Gates to Infinity, players can choose which member to send home.
* The team leader must deal the finishing blow that causes the enemy to faint.
* The team leader must deal the finishing blow that causes the enemy to faint.
* The enemy must be adjacent to the team leader when the finishing blow is delivered.
* The enemy must be adjacent to the team leader when the finishing blow is delivered. However, Pokémon that are not immediately recruited when the final blow is dealt, but after a short cutscene (many [[Legendary Pokémon]] for instance), are an exception to this rule.
* Some Pokémon, such as {{p|Omastar}} in [[Brine Cave]] are unrecruitable. In addition, many boss [[legendary Pokémon]] cannot be recruited on the first visit. In Rescue Team, all but nine fully-evolved Pokémon cannot be recruited and have to be acquired via evolving.
* Some Pokémon, such as {{p|Omastar}} in [[Brine Cave]] are unrecruitable. In addition, many boss [[legendary Pokémon]] cannot be recruited on the first visit. In Rescue Team, all but nine fully-evolved Pokémon cannot be recruited and have to be acquired via evolving.