Recall: Difference between revisions

15 bytes removed ,  8 April 2023
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There are also a variety of circumstances that may [[Status condition#Trapped|trap]] a Pokémon, preventing it from being recalled from battle. The moves {{m|Anchor Shot}}, {{m|Block}}, {{m|Infestation}}, {{m|Mean Look}}, {{m|Shadow Hold}}, {{m|Spider Web}}, {{m|Spirit Shackle}}, and {{m|Thousand Waves}} prevent opposing Pokémon from leaving battle, and {{m|Fairy Lock}} does the same for the next turn only. The {{Abilities}} {{a|Arena Trap}}, {{a|Magnet Pull}}, and {{a|Shadow Tag}} also prevent opposing Pokémon from leaving battle. A trapped Pokémon can bypass these restrictions with a [[Shed Shell]], by using a move that switches the user out, or if it is hit by Circle Throw, Dragon Tail, Roar, or Whirlwind. Starting in Generation VI, {{type|Ghost}} Pokémon are also immune to these trapping effects. A Pokémon that has used {{m|Ingrain}} is similarly prevented from leaving the battle under most circumstances and can only be recalled after an opponent is defeated or by using a move that switches the user out.
There are also a variety of circumstances that may [[Status condition#Trapped|trap]] a Pokémon, preventing it from being recalled from battle. The moves {{m|Anchor Shot}}, {{m|Block}}, {{m|Infestation}}, {{m|Mean Look}}, {{m|Shadow Hold}}, {{m|Spider Web}}, {{m|Spirit Shackle}}, and {{m|Thousand Waves}} prevent opposing Pokémon from leaving battle, and {{m|Fairy Lock}} does the same for the next turn only. The {{Abilities}} {{a|Arena Trap}}, {{a|Magnet Pull}}, and {{a|Shadow Tag}} also prevent opposing Pokémon from leaving battle. A trapped Pokémon can bypass these restrictions with a [[Shed Shell]], by using a move that switches the user out, or if it is hit by Circle Throw, Dragon Tail, Roar, or Whirlwind. Starting in Generation VI, {{type|Ghost}} Pokémon are also immune to these trapping effects. A Pokémon that has used {{m|Ingrain}} is similarly prevented from leaving the battle under most circumstances and can only be recalled after an opponent is defeated or by using a move that switches the user out.


Manually withdrawing a Pokémon happens [[priority|before]] all moves, except {{m|Pursuit}} if it is targeting the Pokémon that is switching out. In [[Generation III]] and earlier, players always switch before NPCs do, and "player 1" always switches before "player 2" does in link battles. In [[Generation IV]] onward, if multiple Pokémon are manually withdrawn in the same turn, the order in which they switch is determined by speed.
Manually withdrawing a Pokémon happens [[priority|before]] all moves, except {{m|Pursuit}} if it is targeting the Pokémon that is switching out. In [[Generation III]], players always switch before NPCs do, and "player 1" always switches before "player 2" does in link battles. In all other generations, if multiple Pokémon are manually withdrawn in the same turn, the order in which they switch is determined by speed.


Pursuit's power doubles if its target is withdrawn. When a Pokémon is withdrawn, all of its [[Statistic|stat]] changes, [[type]] changes, Ability changes, [[move]]s learned via {{m|Mimic}}, {{m|Transform|transformations}}, and volatile [[status condition]]s are removed. Additionally, Pokémon with {{a|Natural Cure}} heal their non-volatile status conditions, and Pokémon with {{a|Regenerator}} heal their HP by up to 1/3 of its maximum. The replacement Pokémon can be affected by {{m|Spikes}}, {{m|Stealth Rock}}, {{m|Toxic Spikes}}, or {{m|Sticky Web}} and activate one of a {{cat|Abilities that activate upon entering battle|handful of Abilities}}.
Pursuit's power doubles if its target is withdrawn. When a Pokémon is withdrawn, all of its [[Statistic|stat]] changes, [[type]] changes, Ability changes, [[move]]s learned via {{m|Mimic}}, {{m|Transform|transformations}}, and volatile [[status condition]]s are removed. Additionally, Pokémon with {{a|Natural Cure}} heal their non-volatile status conditions, and Pokémon with {{a|Regenerator}} heal their HP by up to 1/3 of its maximum. The replacement Pokémon can be affected by {{m|Spikes}}, {{m|Stealth Rock}}, {{m|Toxic Spikes}}, or {{m|Sticky Web}} and activate one of a {{cat|Abilities that activate upon entering battle|handful of Abilities}}.
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