Rain Dance (move): Difference between revisions

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{{search|move Rain Dance|the Field Move|Field Move (Ranger)}}
{{search|move Rain Dance|the Field Move|Field Move (Ranger)}}
----
----
{{MoveInfobox|
{{bad picture|2=Should be replaced with Generation VII images}}
n=240 |
{{MoveInfobox
name=Rain Dance |
|n=240
jname=あまごい |
|name=Rain Dance
jtrans=Rain Prayer |
|jname=あまごい
jtranslit=Amagoi |
|jtrans=Rain Prayer
gameimage=Rain Dance.png |
|jtranslit=Amagoi
gameimagewidth=300 |
|gameimage=Rain Dance.png
type=Water |
|gameimagewidth=300
damagecategory=Status |
|type=Water
basepp=5 |
|damagecategory=Status
maxpp=8 |
|basepp=5
power=— |
|maxpp=8
accuracy=— |
|power=—
tm2=yes|
|accuracy=—
tm3=yes|
|tm2=yes
tm4=yes|
|tm3=yes
tm#2=18|
|tm4=yes
tm#3=18|
|tm#2=18
tm#4=18|
|tm#3=18
tm5=yes|
|tm#4=18
tm#5=18|
|tm5=yes
tm6=yes|
|tm#5=18
tm#6=18|
|tm6=yes
na=no|
|tm#6=18
category=Tough |
|tm7=yes
appeal=1 |
|tm#7=18
jam=0 |
|na=no
cdesc=The appeal works best the more the crowd is excited. |
|category=Tough
appealsc=2 |
|appeal=1
scdesc=Prevents the Voltage from going up in the same turn. |
|jam=0
category6=Beautiful |
|cdesc=The appeal works best the more the crowd is excited.
appeal6=1 |
|appealsc=2
jam6=0 |
|scdesc=Prevents the Voltage from going up in the same turn.
cdesc6=Works better the more the crowd is excited. |
|category6=Beautiful
pokefordex=Rain%20Dance |
|appeal6=1
touches=no |
|jam6=0
protect=no |
|cdesc6=Works better the more the crowd is excited.
magiccoat=no |
|touches=no
snatch=no |
|protect=no
brightpowder=no |
|magiccoat=no
kingsrock=no |
|snatch=no
flag7=no |
|mirrormove=no
flag8=no |
|kingsrock=no
sound=no |
|sound=no
target=all|
|target=all
gen=II|
|gen=II
footnotes= }}
}}
'''Rain Dance''' (Japanese: '''あまごい''' ''Rain Prayer'') is a non-damaging {{type|Water}} [[move]] introduced in [[Generation II]]. It has been [[TM18]] since Generation II.
'''Rain Dance''' (Japanese: '''あまごい''' ''Rain Prayer'') is a non-damaging {{type|Water}} [[move]] introduced in [[Generation II]]. It has been [[TM18]] since Generation II.


==Effect==
==Effect==
===Generation II===
===Generation II===
When this move is used, a [[rain]]fall will start on the field which will last for five turns. This clears any other [[weather conditions|weather effect]] and it's possible to use it even if it is already raining.
When this move is used, a [[rain]]fall will start on the field which will last for five turns. This clears any other [[weather]] and it's possible to use it even if it is already raining.


While Rain Dance is in effect, the base damage of {{type|Water}} moves will be increased by 50%, whereas the base damage of {{m|SolarBeam}} and {{type|Fire}} moves will be decreased by 50%. Additionally, {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover only half as much HP as under clear conditions. {{m|Thunder}} has 100% accuracy under the effect of Rain Dance.
While Rain Dance is in effect, the base damage of {{type|Water}} moves will be increased by 50%, whereas the base damage of {{m|SolarBeam}} and {{type|Fire}} moves will be decreased by 50%. Additionally, {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover only half as much HP as under clear conditions. {{m|Thunder}} has 100% accuracy under the effect of Rain Dance.
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===Generation VI===
===Generation VI===
If the [[Rain|heavy rain]], [[Intense sunlight|extremely harsh sunlight]], or [[strong winds]] [[weather conditions]] are present, the move will fail.
If [[Rain|heavy rain]], [[Harsh sunlight|extremely harsh sunlight]], or a [[mysterious air current]] is present, the move will fail.


==Description==
==Description==
{{movedesc|Water}}
{{movedesc|Water}}
{{movedescentry|{{gameabbrev3|Stad2}}|Summons rain for five turns. While it is raining, the power of <sc>Water</sc>-type moves increases.}}
{{movedescentry|{{gameabbrevss|Stad2}}|Summons rain for five turns. While it is raining, the power of <sc>Water</sc>-type moves increases.}}
{{movedescentry|{{gameabbrev3|GSC}}|Boosts water-type moves for 5 turns.}}
{{movedescentry|{{gameabbrev2|GSC}}|Boosts water-type moves for 5 turns.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Boosts the power of <sc>Water</sc>-type moves for 5 turns.{{tt|*|Move}}<br/>Raises the power of <sc>Water</sc>-type moves for 5 turns.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Boosts the power of <sc>Water</sc>-type moves for 5 turns.{{tt|*|Move}}<br>Raises the power of <sc>Water</sc>-type moves for 5 turns.{{tt|*|TM}}}}
{{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|Changes the dungeon floor's weather to Rain over several turns.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A heavy rain falls for five turns, powering up <sc>Water</sc>- type moves.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A heavy rain falls for five turns, powering up <sc>Water</sc>- type moves.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user summons a heavy rain that falls for five turns, powering up Water-type moves.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user summons a heavy rain that falls for five turns, powering up Water-type moves.}}
{{movedescentry|{{gameabbrev7|SM}}|The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Water|2}}
{{Movehead/Level|Water|2}}
{{Moveentry/Level2|007|Squirtle|1|Water|Water|33|33|34|PtHGSS=37|37|37}}
{{Moveentry/5|007|Squirtle|2|Monster|Water 1|33|33|34{{sup/4|DP}}<br>37{{sup/4|PtHGSS}}|37|37}}
{{Moveentry/Level2|008|Wartortle|1|Water|Water|37|37|40|PtHGSS=44|44|44}}
{{Moveentry/5|008|Wartortle|2|Monster|Water 1|37|37|40{{sup/4|DP}}<br>44{{sup/4|PtHGSS}}|44|44}}
{{Moveentry/Level2|009|Blastoise|1|Water|Water|42|42|46|PtHGSS=53|53|53}}
{{Moveentry/5|009|Blastoise|2|Monster|Water 1|42|42|46{{sup/4|DP}}<br>53{{sup/4|PtHGSS}}|53|53}}
{{Moveentry/Level2|060|Poliwag|1|Water|Water|25|25|18|18|18}}
{{Moveentry/5|060|Poliwag|1|Water 1|Water 1|25|25|18|18|18}}
{{Moveentry/Level2|061|Poliwhirl|1|Water|Water|27|27|18|18|18}}
{{Moveentry/5|061|Poliwhirl|1|Water 1|Water 1|27|27|18|18|18}}
{{Moveentry/Level2|079|Slowpoke|2|Water|Psychic|no|no|53|49|49}}
{{Moveentry/5|079|Slowpoke|2|Monster|Water 1|||53|49|49}}
{{Moveentry/Level2|080|Slowbro|2|Water|Psychic|no|no|61|55|55}}
{{Moveentry/5|080|Slowbro|2|Monster|Water 1|||61|55|55}}
{{Moveentry/Level2|130|Gyarados|2|Water|Flying|45|45|38|38|38}}
{{Moveentry/5|130|Gyarados|2|Water 2|Dragon|45|45|38|38|38}}
{{Moveentry/Level2|131|Lapras|2|Water|Ice|43|37|22|22|22}}
{{Moveentry/5|131|Lapras|2|Monster|Water 1|43|37|22|22|22}}
{{Moveentry/Level2|145|Zapdos|2|Electric|Flying|no|no|85|85|57}}
{{Moveentry/5|145|Zapdos|1|Undiscovered|Undiscovered|||85|85|57}}
{{Moveentry/Level2|183|Marill|2|Water|Fairy|36|36|32|32|B2W2=31|31}}
{{Moveentry/5|183|Marill|2|Water 1|Fairy|36|36|32|32{{sup/5|BW}}<br>31{{sup/5|B2W2}}|31}}
{{Moveentry/Level2|184|Azumarill|2|Water|Fairy|48|45|40|40|B2W2=35|35}}
{{Moveentry/5|184|Azumarill|2|Water 1|Fairy|48|45|40|40{{sup/5|BW}}<br>35{{sup/5|B2W2}}|35}}
{{Moveentry/Level2|194|Wooper|2|Water|Ground|41|41|37|37|37}}
{{Moveentry/5|194|Wooper|2|Water 1|Field|41|41|37|37|37}}
{{Moveentry/Level2|195|Quagsire|2|Water|Ground|47|49|41|41|41}}
{{Moveentry/5|195|Quagsire|2|Water 1|Field|47|49|41|41|41}}
{{Moveentry/Level2|243|Raikou|1|Electric|Electric|no|no|no|PtHGSS=71|71|71}}
{{Moveentry/5|243|Raikou|1|Undiscovered|Undiscovered|||71{{sup/4|PtHGSS}}|71|71}}
{{Moveentry/Level2|245|Suicune|1|Water|Water|no|C=31|21|15|15|15}}
{{Moveentry/5|245|Suicune|1|Undiscovered|Undiscovered|31{{sup/2|C}}|21|15|15|15}}
{{Moveentry/Level2|249|Lugia|2|Psychic|Flying|55|55|37|HGSS=29|29|29}}
{{Moveentry/5|249|Lugia|1|Undiscovered|Undiscovered|55|55|37{{sup/4|DPPt}}<br>29{{sup/4|HGSS}}|29|29}}
{{Moveentry/Level2|270|Lotad|2|Water|Grass|no|31|35|PtHGSS=37|37|{{tt|37|XY}}<br>{{tt|27|ORAS}}}}
{{Moveentry/5|270|Lotad|2|Water 1|Grass||31|35{{sup/4|DP}}<br>37{{sup/4|PtHGSS}}|37|37{{sup/6|XY}}<br>27{{sup/6|ORAS}}}}
{{Moveentry/Level2|350|Milotic|1|Water|Water|no|35|33|33|33}}
{{Moveentry/5|350|Milotic|2|Water 1|Dragon||35|33|33|33{{sup/6|XY}}<br>51{{sup/6|ORAS}}}}
{{Moveentry/Level2|351|Castform|1|Normal|Normal|no|20|20|30|B2W2=20|{{tt|20|XY}}<br>{{tt|51|ORAS}}}}
{{Moveentry/5|351|Castform|2|Fairy|Amorphous||20|20|30{{sup/5|BW}}<br>20{{sup/5|B2W2}}|20}}
{{Moveentry/Level2|422|Shellos|1|Water|Water|no|no|22|22|22}}
{{Moveentry/5|422|Shellos|2|Water 1|Amorphous|||22|22|22}}
{{Moveentry/Level2|423|Gastrodon|2|Water|Ground|no|no|22|22|22}}
{{Moveentry/5|423|Gastrodon|2|Water 1|Amorphous|||22|22|22}}
{{Moveentry/Level2|437|Bronzong|2|Steel|Psychic|no|no|--|--|--}}
{{Moveentry/5|437|Bronzong|1|Mineral|Mineral|||1|1|1}}
{{Moveentry/Level2|456|Finneon|1|Water|Water|no|no|13|13|13}}
{{Moveentry/5|456|Finneon|1|Water 2|Water 2|||13|13|13}}
{{Moveentry/Level2|457|Lumineon|1|Water|Water|no|no|13|13|13}}
{{Moveentry/5|457|Lumineon|1|Water 2|Water 2|||13|13|13}}
{{Moveentry/Level2|489|Phione|1|Water|Water|no|no|69|69|69}}
{{Moveentry/5|489|Phione|2|Water 1|Fairy|||69|69|69}}
{{Moveentry/Level2|490|Manaphy|1|Water|Water|no|no|69|69|69}}
{{Moveentry/5|490|Manaphy|2|Water 1|Fairy|||69|69|69}}
{{Moveentry/Level2|535|Tympole|1|Water|Water|no|no|no|31|31}}
{{Moveentry/5|535|Tympole|1|Water 1|Water 1||||31|31}}
{{Moveentry/Level2|536|Palpitoad|2|Water|Ground|no|no|no|33|33}}
{{Moveentry/5|536|Palpitoad|1|Water 1|Water 1||||33|33}}
{{Moveentry/Level2|537|Seismitoad|2|Water|Ground|no|no|no|33|33}}
{{Moveentry/5|537|Seismitoad|1|Water 1|Water 1||||33|33}}
{{Moveentry/Level2|564|Tirtouga|2|Water|Rock|no|no|no|48|48}}
{{Moveentry/5|564|Tirtouga|2|Water 1|Water 3||||48|48}}
{{Moveentry/Level2|565|Carracosta|2|Water|Rock|no|no|no|56|56}}
{{Moveentry/5|565|Carracosta|2|Water 1|Water 3||||56|56}}
{{Moveentry/Level2|580|Ducklett|2|Water|Flying|no|no|no|34|34}}
{{Moveentry/5|580|Ducklett|2|Water 1|Flying||||34|34}}
{{Moveentry/Level2|581|Swanna|2|Water|Flying|no|no|no|34|34}}
{{Moveentry/5|581|Swanna|2|Water 1|Flying||||34|34}}
{{Moveentry/Level2|592|Frillish|2|Water|Ghost|no|no|no|37|37}}
{{Moveentry/5|592|Frillish|1|Amorphous|Amorphous||||37|37}}
{{Moveentry/Level2|593|Jellicent|2|Water|Ghost|no|no|no|37|37}}
{{Moveentry/5|593|Jellicent|1|Amorphous|Amorphous||||37|37}}
{{Moveentry/Level2|641|Tornadus|1|Flying|Flying|no|no|no|61|61}}
{{Moveentry/5|641|Tornadus|1|Undiscovered|Undiscovered||||61|61}}
{{Moveentry/Level2|704|Goomy|1|Dragon|Dragon|no|no|no|no|25}}
{{Moveentry/5|704|Goomy|1|Dragon|Dragon|||||25}}
{{Moveentry/Level2|705|Sliggoo|1|Dragon|Dragon|no|no|no|no|25}}
{{Moveentry/5|705|Sliggoo|1|Dragon|Dragon|||||25}}
{{Moveentry/Level2|706|Goodra|1|Dragon|Dragon|no|no|no|no|25}}
{{Moveentry/5|706|Goodra|1|Dragon|Dragon|||||25}}
{{Movefooter|Water|2}}
{{Movefoot|Water}}


===By [[TM]]===
===By [[TM]]===
{{Moveheader/TM|Water|2|TM18|TM18|TM18|TM18|TM18|TM18}}
{{Movehead/TM|Water|2|TM18|TM18|TM18|TM18|TM18|TM18|TM18}}
{{Moveentry/TM2|007|Squirtle|1|Water|Water|yes|yes|yes|yes|yes}}
{{Moveentry/5|007|Squirtle|2|Monster|Water 1|✔|✔|✔|✔|✔}}
{{Moveentry/TM2|008|Wartortle|1|Water|Water|yes|yes|yes|yes|yes}}
{{Moveentry/5|008|Wartortle|2|Monster|Water 1|✔|✔|✔|✔|✔}}
{{Moveentry/TM2|009|Blastoise|1|Water|Water|yes|yes|yes|yes|yes}}
{{Moveentry/5|009|Blastoise|2|Monster|Water 1|✔|✔|✔|✔|✔}}
{{Moveentry/TM2|012|Butterfree|2|Bug|Flying|no|yes|yes|yes|yes}}
{{Moveentry/5|012|Butterfree|1|Bug|Bug||✔|✔|✔|✔}}
{{Moveentry/TM2|016|Pidgey|2|Normal|Flying|no|yes|yes|yes|yes}}
{{Moveentry/5|016|Pidgey|1|Flying|Flying||✔|✔|✔|✔}}
{{Moveentry/TM2|017|Pidgeotto|2|Normal|Flying|no|yes|yes|yes|yes}}
{{Moveentry/5|017|Pidgeotto|1|Flying|Flying||✔|✔|✔|✔}}
{{Moveentry/TM2|018|Pidgeot|2|Normal|Flying|no|yes|yes|yes|yes}}
{{Moveentry/5|018|Pidgeot|1|Flying|Flying||✔|✔|✔|✔}}
{{Moveentry/TM2|019|Rattata|1|Normal|Normal|no|yes|yes|yes|yes}}
{{Moveentry/5|019|Rattata|1|Field|Field||✔|✔|✔|✔}}
{{Moveentry/TM2|020|Raticate|1|Normal|Normal|no|yes|yes|yes|yes}}
{{Moveentry/5|020|Raticate|1|Field|Field||✔|✔|✔|✔}}
{{Moveentry/TM2|021|Spearow|2|Normal|Flying|no|yes|yes|yes|yes}}
{{Moveentry/5|021|Spearow|1|Flying|Flying||✔|✔|✔|✔}}
{{Moveentry/TM2|022|Fearow|2|Normal|Flying|no|yes|yes|yes|yes}}
{{Moveentry/5|022|Fearow|1|Flying|Flying||✔|✔|✔|✔}}
{{Moveentry/TM2|023|Ekans|1|Poison|Poison|no|yes|yes|yes|yes}}
{{Moveentry/5|023|Ekans|2|Field|Dragon||✔|✔|✔|✔}}
{{Moveentry/TM2|024|Arbok|1|Poison|Poison|no|yes|yes|yes|yes}}
{{Moveentry/5|024|Arbok|2|Field|Dragon||✔|✔|✔|✔}}
{{Moveentry/TM2|025|Pikachu|1|Electric|Electric|yes|yes|yes|yes|yes}}
{{Moveentry/5|025|Pikachu|2|Field|Fairy|✔|✔|✔|✔|✔}}
{{Moveentry/TM2|026|Raichu|1|Electric|Electric|yes|yes|yes|yes|yes}}
{{Moveentry/5|026|Raichu|2|Field|Fairy|✔|✔|✔|✔|✔}}
{{Moveentry/TM2|029|Nidoran♀|1|Poison|Poison|yes|yes|yes|yes|yes}}
{{Moveentry/5|029|Nidoran♀|2|Monster|Field|✔|✔|✔|✔|✔}}
{{Moveentry/TM2|030|Nidorina|1|Poison|Poison|yes|yes|yes|yes|yes}}
{{Moveentry/5|030|Nidorina|1|Undiscovered|Undiscovered|✔|✔|✔|✔|✔}}
{{Moveentry/TM2|031|Nidoqueen|
{{Moveentry/5|031|Nidoqueen|1|Undiscovered|Undiscovered|✔


===Special move===
===Special move===
====[[Generation IV]]====
====[[Generation IV]]====
{{Learnlistspecial|Water}}
{{Movehead/Special|Water}}
{{Moveentryspecial|489|Phione|1|Water|Water|[[Hayley's trades#Phione|My Pokémon Ranch]]||||50}}
{{Moveentry/1|489|Phione|2|Water 1|Fairy|[[Hayley's trades#Phione|My Pokémon Ranch]]|note=Lv. 50}}
{{Learnlist/footer}}
{{Movefoot|Water}}
 
==In other games==
===Description===
{{movedesc|Water}}
{{movedescentry|{{gameabbrevmd|RB}}|Changes the dungeon floor's weather to Rain over several turns.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
Line 675: Line 684:
{{movep|type=water|ms=355|pkmn=Duskull|method=Duskull dances by crouching with its hands over its eye, then opening them and shaking its body. After a while, dark rain clouds appear and it starts to pour.}}
{{movep|type=water|ms=355|pkmn=Duskull|method=Duskull dances by crouching with its hands over its eye, then opening them and shaking its body. After a while, dark rain clouds appear and it starts to pour.}}
{{movemid|type=water|user=Duskull (Pokémon)|user1=A wild Duskull|startcode=PK15|startname=Pikachu's Ghost Carnival}}
{{movemid|type=water|user=Duskull (Pokémon)|user1=A wild Duskull|startcode=PK15|startname=Pikachu's Ghost Carnival}}
{{movep|type=water|ms=009|pkmn=Blastoise|method=Blastoise fires two orbs of water from its hydro cannons into the sky at the sun. Then, rain clouds appear and it starts to rain.}}
{{movep|type=water|ms=009|pkmn=Blastoise|method=Blastoise fires two orbs of water from its hydro cannons into the sky at the sun. Then, rain clouds appear and it starts to rain, or Blastoise summons a dark circular cloud that spins counterclockwise, with a dark indent in the middle of the cloud and then rain falls from the cloud.}}
{{movemid|type=water|user=Kellyn|user1=Three Blastoise Kellyn captured with his Capture Styler|startcode=DP072|startname=Pokémon Ranger and the Kidnapped Riolu! Part 2}}
{{movemid|type=water|user=Kellyn|user1=Three Blastoise Kellyn captured with his Capture Styler|startcode=DP072|startname=Pokémon Ranger and the Kidnapped Riolu! Part 2}}
{{movemid|type=water|user=Tierno's Blastoise|startcode=XY126|startname=Valuable Experience for All!}}
{{movep|type=water|ms=436|pkmn=Bronzor|method=Bronzor's body glows white and releases steam from its body, causing a large raincloud to appear above the battlefield.}}
{{movep|type=water|ms=436|pkmn=Bronzor|method=Bronzor's body glows white and releases steam from its body, causing a large raincloud to appear above the battlefield.}}
{{movemid|type=water|user=Byron|user1=Byron's Bronzor|startcode=DP108|startname=Dealing With Defensive Types!}}
{{movemid|type=water|user=Byron|user1=Byron's Bronzor|startcode=DP108|startname=Dealing With Defensive Types!}}
Line 686: Line 696:
{{movemid|type=water|user=Ash's Sliggoo|startcode=XY065|startname=Good Friends, Great Training!}}
{{movemid|type=water|user=Ash's Sliggoo|startcode=XY065|startname=Good Friends, Great Training!}}
{{movep|type=water|ms=706|pkmn=Goodra|method=Goodra summons dark rain clouds and heavy rain pours on them.}}
{{movep|type=water|ms=706|pkmn=Goodra|method=Goodra summons dark rain clouds and heavy rain pours on them.}}
{{movebtm|type=water|user=Ash's Goodra|startcode=XY067|startname=The Moment of Lumiose Truth!}}
{{movemid|type=water|user=Ash's Goodra|startcode=XY067|startname=The Moment of Lumiose Truth!|notes=Activates {{acolor|Hydration|{{water color dark}}}} if ailing}}
{{movep|type=water|ms=196|pkmn=Espeon|method=Espeon summons dark rain clouds and heavy rain pours on them.}}
{{movemid|type=water|user=Amelia (XY109)|user1=Amelia's Espeon|startcode=XY109|startname=Master Class Choices!}}
{{movep|type=water|ms=272|pkmn=Ludicolo|method=Ludicolo summons a dark circular cloud that spins counterclockwise, with a dark indent in the middle of the cloud and then rain falls from the cloud.}}
{{movemid|type=water|user=Tierno (anime)|user1=Tierno's Ludicolo|startcode=XY126|startname=Valuable Experience for All!}}
{{movep|type=water|ms=082|pkmn=Magneton|method=Magneton summons a dark circular cloud that spins counterclockwise, with a dark indent in the middle of the cloud and then rain falls from the cloud.}}
{{movebtm|type=water|user=Clemont's Magneton|startcode=XY137|startname=Battling with a Clean Slate!}}


==In the manga==
==In the manga==
Line 695: Line 711:


===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=water|exp=yes|gen=The user makes clouds appear and it starts to rain over the battlefield.|image1=Suicune Rain Dance Adventures.png|image1p=Suicune}}
{{movemanga|type=water|exp=yes|gen=The user makes clouds appear and it starts to rain over the battlefield.|image1=Suicune Rain Dance Adventures.png|image1p=Suicune|image2=Wallace Luvdisc Rain Dance Adventures.png|image2p=Luvdisc|image3=Crasher Wake Floatzel Quagsire Rain Dance Adventures.png|image3p=Floatzel and Quagsire}}
{{movep|type=water|ms=245|pkmn=Suicune|method=Suicune looks into the sky and dark rain clouds appear in the sky. Then, it starts to rain over the battlefield.}}
{{movep|type=water|ms=245|pkmn=Suicune|method=Suicune looks into the sky and dark rain clouds appear in the sky. Then, it starts to rain over the battlefield.}}
{{movemid|type=water|user=Crystal (Adventures)|user1=Crys's Suicune|startcode=PS170|startname=The Last Battle IV|notes=Debut}}
{{movemid|type=water|user=Legendary beasts (Adventures)#Suicune|user1=Misty's Suicune|startcode=PS170|startname=The Last Battle IV|notes=Debut}}
{{movep|type=water|ms=370|pkmn=Luvdisc|method=Luvdisc faces the sky and releases multiple clouds from its mouth into the sky.}}
{{movep|type=water|ms=370|pkmn=Luvdisc|method=Luvdisc faces the sky and releases multiple clouds from its mouth into the sky.}}
{{movemid|type=water|user=Wallace|user1=Wallace's Elizabeth|startcode=PS225|startname=VS. Anorith & Lileep}}
{{movemid|type=water|user=Wallace|user1=Wallace's Elizabeth|startcode=PS225|startname=Tanks, but No Tanks, Anorith & Lileep}}
{{movep|type=water|ms=195|pkmn=Quagsire|method=Quagsire raises its arms into the air and the sky begins to become cloudy. Rain then begins to fall from the sky onto the battlefield. The rain will continue to fall until Quagsire puts its arms down.}}
{{movep|type=water|ms=195|pkmn=Quagsire|method=Quagsire raises its arms into the air and the sky begins to become cloudy. Rain then begins to fall from the sky onto the battlefield. The rain will continue to fall until Quagsire puts its arms down.}}
{{movemid|type=water|user=Crasher Wake|user1=Crasher Wake's Quagsire|startcode=PS400|startname=Bogging Down Quagsire}}
{{movemid|type=water|user=Crasher Wake|user1=Crasher Wake's Quagsire|startcode=PS400|startname=Bogging Down Quagsire}}
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==In other generations==
==In other generations==
{{Movegen|
{{Movegen
type=Water|
|type=Water
genII=Rain Dance II|
|genII=Rain Dance II
genIII=Rain Dance III|
|genIII=Rain Dance III
genIV=Rain Dance DP|
|genIV=Rain Dance DP
PtHGSS=Rain Dance PtHGSS|
|PtHGSS=Rain Dance PtHGSS
}}
}}
{{Movegen|
{{Movegen
type=Water|
|type=Water
genV=Rain Dance V|
|genV=Rain Dance V
}}
}}
{{Movegen|
{{Movegen
type=Water|
|type=Water
Stad2=Rain Dance Stad2|
|Stad2=Rain Dance Stad2
Colo=Rain Dance Colo|
|Colo=Rain Dance Colo
|XD=Rain Dance XD
}}
}}
{{Movegen|
{{Movegen
type=Water|
|type=Water
PMDRB=Rain Dance PMD RB|
|PMDRB=Rain Dance PMD RB
}}
}}


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* {{p|Bronzong}} is the only Pokémon able to learn Rain Dance by leveling up that cannot learn any moves or have any [[Ability|Abilities]] that benefit from {{Weather|heavy rain}}. However, it benefits from the reduced power of {{type|Fire}} moves, arguably more so than the others.
* {{p|Bronzong}} is the only Pokémon able to learn Rain Dance by leveling up that cannot learn any moves or have any [[Ability|Abilities]] that benefit from {{Weather|heavy rain}}. However, it benefits from the reduced power of {{type|Fire}} moves, arguably more so than the others.
**This characteristic exists because of its Pokédex entry, which says that Bronzong has the natural power to summon rain clouds.
**This characteristic exists because of its Pokédex entry, which says that Bronzong has the natural power to summon rain clouds.
==Origin==
This move is based off [http://shinto.enacademic.com/13/Amagoi ''amagoi''], Shinto prayer and rituals for rain. Its English comes from the fact that some of its varieties include dance rituals.


==In other languages==
==In other languages==
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|sr=Kišni Ples
|sr=Kišni Ples
|es_la=Danza de Lluvia
|es_la=Danza de Lluvia
|es_eu=Danza lluvia
|es_eu=Danza Lluvia
|ro=Dansul Ploii
|ro=Dansul Ploii
|pl=Taniec Deszczu}}
|pl=Taniec Deszczu}}
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{{Generation V TMs}}
{{Generation V TMs}}
{{Generation VI TMs}}
{{Generation VI TMs}}
{{Generation VII TMs}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[de:Regentanz]]
[[de:Regentanz]]
[[es:Danza Lluvia]]
[[fr:Danse Pluie]]
[[fr:Danse Pluie]]
[[it:Pioggiadanza (mossa)]]
[[it:Pioggiadanza (mossa)]]
[[ja:あまごい]]
[[ja:あまごい]]
[[pl:Rain Dance]]
[[pl:Rain Dance]]
[[pt:Rain Dance]]
[[zh:求雨(招式)]]
[[zh:乞雨(技能)]]
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