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'''Rain''' (Japanese: '''あめ''' ''Rain'') is a [[weather condition]] introduced in battle in [[Generation II]]. It was introduced in the overworld in [[Generation III]]. | '''Rain''' (Japanese: '''あめ''' ''Rain'') is a [[weather condition]] introduced in battle in [[Generation II]]. It was introduced in the overworld in [[Generation III]]. | ||
It will last for five turns if created using {{m|Rain Dance}} (eight is the user is holding a {{DL|In-battle effect item|Damp Rock}}), | It will last for five turns if created using {{m|Rain Dance}} (eight is the user is holding a {{DL|In-battle effect item|Damp Rock}}) and since [[Generation VI]], by sending out a Pokémon with {{a|Drizzle}} (before that, the Ability summoned rain until the end of battle or the weather was replaced). If encountered in the overworld, it will last until replaced <!--- what about G6? !---> | ||
==Description== | ==Description== | ||
* When activated | * When activated | ||
:''"It started to rain!"'' | :''"A downpour started!"''{{tt|*|Generation II}} | ||
:''"It started to rain!"''{{tt|*|Generation III onwards}} | |||
* After turn is complete | * After turn is complete | ||
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* Allows {{m|Thunder}} and {{m|Hurricane}} to bypass accuracy check. | * Allows {{m|Thunder}} and {{m|Hurricane}} to bypass accuracy check. | ||
** In {{game|Diamond and Pearl|s}}, allows {{m|Thunder}} to hit through {{m|Protect}} and {{m|Detect}} 30% of the time. | ** In {{game|Diamond and Pearl|s}}, allows {{m|Thunder}} to hit through {{m|Protect}} and {{m|Detect}} 30% of the time. | ||
** Before Generation V, the Thunder instead has accuracy raised to 100%. | |||
* Activates the following [[Ability|Abilities]]: {{a|Dry Skin}}, {{a|Forecast}}, {{a|Hydration}}, {{a|Rain Dish}}, {{a|Swift Swim}}. | * Activates the following [[Ability|Abilities]]: {{a|Dry Skin}}, {{a|Forecast}}, {{a|Hydration}}, {{a|Rain Dish}}, {{a|Swift Swim}}. | ||
* Changes {{m|Weather Ball}} to a Water-type move and doubles its power, and {{p|Castform}} to its [[Form differences#Castform|Rainy form]]. | * Changes {{m|Weather Ball}} to a Water-type move and doubles its power, and {{p|Castform}} to its [[Form differences#Castform|Rainy form]]. | ||
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* Decreases the power of {{type|Fire}} moves by 50%. | * Decreases the power of {{type|Fire}} moves by 50%. | ||
* Causes {{m|SolarBeam}} to only deal half of its normal damage. | * Causes {{m|SolarBeam}} to only deal half of its normal damage. | ||
* Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max {{stat|HP}}. | * Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max {{stat|HP}} since Generation III, or half the normal amount in Generation II. | ||
== Outside of Battle == | == Outside of Battle == |
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