Quash (move)

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Quash
さきおくり Postpone
[[File:|300px|center]]
Type  Dark
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move earlier on the next turn.

Quash (Japanese: さきおくり Postpone) is a non-damaging Dark-type move introduced in Generation V. It is TM60 as of Generation V.

Effect

The target of Quash will act last in that turn, provided it has not yet acted.

Description

Games Description

The user suppresses the target and makes its move go last.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
198   Murkrow Dark Flying 65 65
302   Sableye Dark Ghost   44
430   Honchkrow Dark Flying 65 65
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
674   Pancham* Fighting Fighting         
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
[[|]]
II
[[|]]
III
[[|]]
IV
[[|]]
V
TM60
VI
TM60
031   Nidoqueen Poison Ground
034   Nidoking Poison Ground
099   Kingler Water Water
151   Mew Psychic Psychic
198   Murkrow Dark Flying
199   Slowking Water Psychic
230   Kingdra Water Dragon
243   Raikou Electric Electric
244   Entei Fire Fire
245   Suicune Water Water
289   Slaking Normal Normal
302   Sableye* Dark Ghost
393   Piplup Water Water
394   Prinplup Water Water
395   Empoleon Water Steel
416   Vespiquen Bug Flying
430   Honchkrow Dark Flying
442   Spiritomb Ghost Dark
493   Arceus Normal Normal
675   Pangoro Fighting Dark
720   Hoopa
Hoopa Confined
Psychic Ghost
720   Hoopa
Hoopa Unbound
Psychic Dark
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other generations

Trivia

  • Although Quash was introduced in Generation V, no Pokémon from that generation can learn it.

In other languages

Language Title
  French À la Queue
  German Verzögerung
  Italian Spintone
  Korean 순서미루기 Soonsau Miroogi
  Brazilian Portuguese Retardar
  Spanish Último Lugar


Variations of the move After You
  After YouQuash


Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.