Pupitar (Pokémon)/Generation V learnset

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← Pupitar Pupitar

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Bite Dark Physical 06060 100100% 25
00Start Leer Normal Status 0000 100100% 30
00Start Sandstorm Rock Status 0000 —% 10
00Start Screech Normal Status 0000 08585% 40
055 Sandstorm Rock Status 0000 —% 10
1010 Screech Normal Status 0000 08585% 40
1414 Chip Away Normal Physical 07070 100100% 20
1919 Rock Slide Rock Physical 07575 09090% 10
2323 Scary Face Normal Status 0000 100100% 10
2828 Thrash Normal Physical 120120 100100% 10
3434 Dark Pulse Dark Special 08080 100100% 15
4141 Payback Dark Physical 05050 100100% 10
4747 Crunch Dark Physical 08080 100100% 15
5454 Earthquake Ground Physical 100100 100100% 10
6060 Stone Edge Rock Physical 100100 08080% 5
6767 Hyper Beam Normal Special 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Pupitar
  • Italic indicates a move that gets STAB only when used by an evolution of Pupitar
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM23 Smack Down Rock Physical 05050 100}}100% 15
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM37 Sandstorm Rock Status 0000 —}}—% 10
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM69 Rock Polish Rock Status 0000 —}}—% 20
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  TM95 Snarl Dark Special 05555 095}}95% 15
  • Bold indicates a move that gets STAB when used by Pupitar
  • Italic indicates a move that gets STAB only when used by an evolution of Pupitar
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
AncientPower Rock Special 60 100% 5
Assurance Dark Physical 50 100% 10
Curse Ghost Status —% 10
Dragon Dance Dragon Status —% 20
Focus Energy Normal Status —% 30
Iron Defense Steel Status —% 15
Iron Head Steel Physical 80 100% 15
Iron Tail Steel Physical 100 75% 15
Outrage Dragon Physical 120 100% 10
Pursuit Dark Physical 40 100% 20
Stealth Rock Rock Status —% 20
Stomp Normal Physical 65 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Pupitar in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Pupitar in that game.
  • Bold indicates a move that gets STAB when used by Pupitar
  • Italic indicates a move that gets STAB only when used by an evolution of Pupitar
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Outrage Dragon Physical 120 100% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status —% 10
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 Uproar Normal Status 90 100% 10
  • A black abbreviation in a colored box indicates that Pupitar can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Pupitar cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Pupitar
  • Italic indicates a move that gets STAB only when used by an evolution of Pupitar
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Stealth Rock Rock Status —% 20
  Superpower Fighting Physical 120 100% 5
  • Bold indicates a move that gets STAB when used by Pupitar
  • Italic indicates a move that gets STAB only when used by an evolution of Pupitar
  • Click on the generation numbers at the top to see moves from other generations