Psyduck (Pokémon)

Persian #053: Persian
Pokémon
#055: Golduck Golduck
This article is about the species. For a specific instance of this species, see Psyduck (disambiguation).
Psyduck
コダック Koduck
#054
054Psyduck.png
Art by Ken Sugimori from FireRed and LeafGreen
Type
Water Unknown
Category
Duck Pokémon
Abilities
Damp or Cloud Nine Swift Swim
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#054
Johto
#140
Hoenn
#158
Sinnoh
#043
Unova
#028
Regional Browser numbers
Fiore
R-121
Height
2'07"
Imperial
0.8 m
Metric
Weight
43.2 lbs.
Imperial
19.6 kg
Metric
Dex color
Yellow
Catch rate
190 (24.8%)
Body style
Body06.png BodyUnknown.png
Blue-Striped
Footprint
 F054.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Water 1 and
Field groups
21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
Base Exp.: 80 Battle Exp.: 801*

Psyduck (Japanese: コダック Koduck) is a Water-type Pokémon.

It evolves into Golduck starting at level 33.

Biology

Psyduck is a yellow Pokémon that resembles a duck or bipedal platypus. Three tufts of black hair grow on top of its head, and it has a wide, flat, cream-colored beak and vacant eyes. Its legs, arms, and tail are stubby and its webbed feet are cream-colored. There are three claws on both of its hands.

Psyduck is constantly stunned by its headache and is unable to think very clearly. It usually stands immobile, trying to calm its headache. However, when its headache becomes too severe, it releases tension in the form of strong psychic powers. The use of these powers produces brain waves identical to those seen in sleepers, and the Pokémon is unable to recall these episodes. Psyduck lives in freshwater lakes, small ponds, or rivers in tropical areas.

In the anime

Major appearances

 
Psyduck in the anime

Misty's Psyduck

Misty has a Psyduck that she accidentally caught in Hypno's Naptime. It is a constant source of frustration for her, as it frequently emerges from its Poké Ball to attempt to battle the opponent in substitution of one of her other Pokémon. Despite this, she has been shown to deeply care for it. Despite being generally shown as dimwitted and oblivious, when its headache gets bad enough, it has been shown to use phenomenally powerful Psychic-type moves which far exceed its normal ability.

Other

File:Psyduck Eggs.png
Psyduck Eggs in the anime

In Bye Bye Psyduck, a girl named Marina owned a Psyduck that wasn't as dopey as the one Misty had.

In Sitting Psyduck, a Psyduck was owned by a rich girl named Emily. However, the Psyduck didn't like having a pampered life-style and kept running away.

Team Rocket used a Psyduck in their scheme in Not on MY Watch Ya Don't!.

Nine Psyduck appeared in The Psyduck Stops Here!; six parents and three babies. Three of the parents were blocking the path that Ash and his friends tried to pass on their way to Celestic Town. The Psyduck weren't able to return to their real home, Lake Psyduck, due to three Muk.

One also appeared in Meloetta's Moonlight Serenade.

Minor appearances

Two Psyduck were part of an exhibition in Flower Power.

A Psyduck appeared in Beauty and the Breeder where it participated in a Pokémon breeding competition.

A Psyduck appeared in Dueling Heroes.

A Psyduck was used by one of the students of the Pokémon Trainer's School in Gonna Rule The School!.

A Psyduck appeared in Win, Lose, or Drew! as a Pokémon in the Contest.

A boy's Psyduck appeared in Once in a Mawile! when Samantha's Mawile fell in love with it.

A Psyduck appeared in the opening of Lucario and the Mystery of Mew.

Psyduck made a small appearance in The Rise of Darkrai as one of the Pokémon Darkrai hit with a Dark Void.

A Psyduck belonging to a Coordinator appeared in Dawn's Early Night!. It was used along with a Duskull for the Double Performance required during the Hearthome Contest.

Dawn's Piplup spotted a Psyduck in Sleepless In Pre-Battle!.

Pokédex entries

Episode Pokémon Source Entry
EP027 Psyduck Ash's Pokédex Psyduck, a Water Pokémon. Uses mysterious powers to perform various attacks. Psyduck constantly suffers from a headache.
EP032 Psyduck's attacks Ash's Pokédex Psyduck's attacks are: Number one: Tail Whip. Number two: Scratch. Number three: Disable. Number four: Confusion. When Psyduck's headache becomes severe, it uses amazing power.
Episode Pokémon Source Entry
AG140 Psyduck May's Pokédex Psyduck, the Duck Pokémon. Psyduck suffers frequent headaches and can exhibit mysterious attacks when they become especially intense.
Episode Pokémon Source Entry
DP087 Psyduck Dawn's Pokédex Psyduck, the Duck Pokémon. When a Psyduck's headache gets severe, it starts to exhibit odd powers.

In the manga

In the How I Became a Pokémon Card manga

In the How I Became a Pokémon Card manga, a Psyduck appears in Troubled Pokémon, Psyduck.

In the movie adaptations

A Psyduck appears in The Rise of Darkrai where it was one of the Pokémon put to sleep by Darkrai.

In the Pokémon Adventures manga

In the Red, Green & Blue arc, an undead Psyduck that had been brought back to life by a Koga's Gastly appeared in the Pokémon Tower. It first appeared to Red like a normal Psyduck, until it attempted an assault on him: its eyeballs suddenly sunk into its eye sockets and some skin fell off, revealing its bones. Since it was just a mindless undead, it was easily destroyed by Red's Bulbasaur using Vine Whip.

After several other appearances, a herd of Psyduck appeared, blocking the route to Celestic Town, just as they had in the games. However, included among them were Trainer Pokémon, and this was all a ruse by Team Galactic, which Cynthia catches on to shortly after calming them.

In the Pokémon Pocket Monsters manga

Green's Psyduck debuted in The Big Battle In The Viridian Forest!!.

In the Pokémon Zensho manga

Satoshi has a Psyduck in the Pokémon Zensho manga.

In The Electric Tale of Pikachu manga

Main article: Misty's Psyduck

Misty's Psyduck makes a small cameo in Pikachu's Excellent Adventure.

In the TCG

Main article: Psyduck (TCG)

In the TFG

One Psyduck figure has been released.

Other appearances

Super Smash Bros. Melee

Psyduck is the third Pokéfloat to appear. Fighting occurs on its head and beak. It then floats up and off the top of the screen as the fighting moves onto Chikorita.

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
Blue
Yellow Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so.
Stadium Appears unaware and totally vacant. However, if its chronic headache worsens, it starts exhibiting peculiar powers.
Generation II
Gold It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
Silver If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Crystal The only time it can use its psychic power is when its sleeping brain cells happen to wake.
Stadium 2 It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
Generation III
Ruby Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Sapphire If it uses its mysterious power, Psyduck can't remember having done so. It apparently can't form a memory of such an event because it goes into an altered state that is much like deep sleep.
Emerald When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.
FireRed It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
LeafGreen While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
Generation IV
Diamond If its usual headache worsens, it starts exhibiting odd powers. It can't remember doing so, however.
Pearl It never remembers using its odd powers, so it always tilts its head in puzzlement.
Platinum Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
HeartGold It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
SoulSilver If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Generation V
Black Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
White
Black 2 When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power.
White 2
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Common Seafoam Islands
Routes 24 and 25, Cerulean City, and Safari Zone (Super Rod)
Blue (Japan)
Unknown Routes 24 and 25, Cerulean City, and Safari Zone (Super Rod)
Yellow
Common Route 6 (surfing)
Generation II
Gold Silver
Common Routes 6, 35, Ilex Forest (surfing)
Crystal
Common Routes 6, 35, Ilex Forest (surfing)
Routes 6, 35, Ilex Forest, National Park (tall grassNight)
Generation III
Ruby Sapphire
Common Safari Zone
Emerald
Common Safari Zone
FireRed LeafGreen
Common Celadon City (surfing)
Routes 4, 10, 11, 12, 13, 19, 20, 21, 24, Water Labyrinth, Resort Gorgeous, Memorial Pillar, Green Path, Outcast Island, Tanoby Ruins, Pallet Town, Cerulean City, Vermilion City, Cinnabar Island, One Island, Five Island, Trainer Tower (Super Rod)
Routes 6, 22, 23, 25, Viridian City, Fuchsia City, Four Island, Cerulean Cave, Safari Zone (surfing and Super Rod)
Treasure Beach, Kindle Road, Bond Bridge, Five Isle Meadow, Ruin Valley, Water Path (tall grass and Super Rod)
Cape Brink, Berry Forest (tall grass, surfing, and Super Rod)
Seafoam Islands, Icefall Cave (walking, surfing, and Super Rod)
Canyon Entrance (tall grass) (FireRed only)
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Common Routes 204, 208, 209, 210, 212, 214, Twinleaf Town, Eterna City, Lake Verity (surfing)
Routes 208, 210, Lake Acuity, Lake Valor, Great Marsh (tall grass)
Oreburgh Gate, Ravaged Path (walking and surfing)
Platinum
Common Routes 204, 208, 209, 210, 212, 214, 225, Twinleaf Town, Eterna City, Lake Verity, Resort Area (surfing)
Routes 208, 210, Lake Acuity, Lake Valor, Great Marsh (tall grass)
Oreburgh Gate, Ravaged Path (walking and surfing)
HeartGold SoulSilver
Common Routes 6, 35, Ilex Forest, Seafoam Islands, Cerulean Cave
Safari Zone
Pal Park
Pond
Pokéwalker
Beautiful Beach and Stormy Beach
Generation V
Black White
None Breed Golduck
Black 2 White 2
Uncommon Floccesy Ranch
Dream World
Pleasant Forest
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Snap River
Pokémon Pinball Mt. Moon
Cerulean City
Seafoam Islands
Pokémon Pinball:
Ruby & Sapphire
Safari Zone (Ruby Field)
Pokémon Trozei! Huge Storage 4
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Starter Pokémon
Joyous Tower (9F-12F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Waterfall Cave (B1-B8)
Pokémon Ranger Safra Sea
Pokémon Rumble Bright Beach
Pokémon Rumble Blast Lake: Sun-Dappled Bank, Everspring Valley
PokéPark Wii: Pikachu's Adventure Beach Zone
PokéPark 2: Wonders Beyond Cove Area

In events

Games Event Language Location Level Distribution period
Pokémon Center Mystery Egg #2 Psyduck Japanese Japan 5 March 16 to April 7, 2002
Gotta Catch 'Em All Station! Petal Dance Psyduck English United States 5 April 12 to May 4, 2002
Gotta Catch 'Em All Station! Tri Attack Psyduck English United States 5 July 12 to August 8, 2002
FRLG Pokémon Trade and Battle Day Psyduck English United States 27 September 25, 2004
FRLGE PokéPark Egg Psyduck Japanese Japan 5 March 12 to May 8, 2005
In-game events
Games Event Language Location Level Distribution period
Amnesia Psyduck Japanese Pokémon Stadium 15 April 30, 1999 onwards
Amnesia Psyduck English Pokémon Stadium 15 February 29, 2000 onwards
Amnesia Psyduck French Pokémon Stadium 15 April 7, 2000 onwards
Amnesia Psyduck German Pokémon Stadium 15 April 7, 2000 onwards
Amnesia Psyduck Italian Pokémon Stadium 15 April 7, 2000 onwards
Amnesia Psyduck Spanish Pokémon Stadium 15 April 7, 2000 onwards

GTS events

Games Event Language Location Level Distribution period
Jun Psyduck Japanese GTS 1 August 19 to 30, 2007
Ken Psyduck Japanese GTS 1 August 19 to 30, 2007
ShigeShige Psyduck Japanese GTS 1 August 19 to 30, 2007

Held items

Game Held Item(s)
Red* Blue* Berry (100%)
Yellow*
Stadium* Normal Box (100%)*
Gold Silver Berry (8%)
Crystal

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
50
110 - 157 210 - 304
52
51 - 114 98 - 223
48
47 - 110 90 - 214
65
63 - 128 121 - 251
50
49 - 112 94 - 218
55
54 - 117 103 - 229
Total:
320
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 50.

Pokéathlon stats

Speed
2/5 ★★☆☆☆
Power
2/5 ★★☆☆☆
Skill
2/5 ★★☆☆☆
Stamina
2/5 ★★☆☆☆
Jump
2/4 ★★☆☆
Total
10/24 ★★☆☆


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
000Start 000Start Water Sport Water Status 0000 —}}—% 15
000Start 000Start Scratch Normal Physical 04040 100}}100% 35
0055 0044 Tail Whip Normal Status 0000 100}}100% 30
0099 0088 Water Gun Water Special 04040 100}}100% 25
01414 01111 Disable Normal Status 0000 100}}100% 20
01818 01515 Confusion Psychic Special 05050 100}}100% 25
02222 01818 Water Pulse Water Special 06060 100}}100% 20
02727 02222 Fury Swipes Normal Physical 01818 080}}80% 15
03131 02525 Screech Normal Status 0000 085}}85% 40
04444 02929 Zen Headbutt Psychic Physical 08080 090}}90% 15
N/AN/A 03232 Aqua Tail Water Physical 09090 090}}90% 10
03535 03636 Soak Water Status 0000 100}}100% 20
04040 03939 Psych Up Normal Status 0000 —}}—% 10
04848 04343 Amnesia Psychic Status 0000 —}}—% 20
05353 04646 Hydro Pump Water Special 120120 080}}80% 5
05757 05050 Wonder Room Psychic Status 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 —}}—% 15
  TM03 Psyshock Psychic Special 08080 100}}100% 10
  TM04 Calm Mind Psychic Status 0000 —}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 —}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM16 Light Screen Psychic Status 0000 —}}—% 30
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM19 Telekinesis Psychic Status 0000 —}}—% 15
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM40 Aerial Ace Flying Physical 06060 —}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM55 Scald Water Special 08080 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
  TM70 Flash Normal Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM03 Surf Water Special 09595 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Confuse Ray Ghost Status 100% 10
Cross Chop Fighting Physical 100 80% 5
Encore Normal Status 100% 5
Foresight Normal Status —% 40
Future Sight Psychic Special 100 100% 10
Hypnosis Psychic Status 60% 20
Mud Bomb Ground Special 65 85% 10
Psybeam Psychic Special 65 100% 20
Refresh Normal Status —% 20
Secret Power Normal Physical 70 100% 20
Sleep Talk Normal Status —% 10
Synchronoise Psychic Special 70 100% 15
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Psyduck in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Psyduck in that game.
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Worry Seed Grass Status 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Psyduck can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Psyduck cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Pleasant Forest Brine Water Special 65 100% 10
Pleasant Forest Encore Normal Status 100% 5
  • A superscript level indicates that Psyduck can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • Click on the generation numbers at the top to see event moves from other generations

TCG-only moves

Move Card
Bubble Psyduck (EX Team Magma vs Team Aqua 44)

Side game data

Pokémon Pinball
     
Acquisition: Catch
Pokémon Pinball RS
     
Acquisition: Catch
Pokémon Trozei!
   
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
  Body size: 1
Recruit rate: 10.8%
Friend Area: Turtleshell Pond
Phrases
51%-100% HP Owowowow! My head hurts!
26%-50% HP Owowowowow! I only have half my HP left!
1%-25% HP Owowowow... I'm close to flopping on my face...
Level up Owowowowow! Leveled up!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Owowowowow! Leveled up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: C
Pokémon Ranger
Group:  Water  Poké Assist:  
( Water )
Field move: None
Loops: 32 Min. exp.: N/A Max. exp.: N/A
Browser entry  
Psyduck is a laid-back Pokémon that likes to vacantly float on water.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
 
( Normal )
None Past
 
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
Attack ●●
Defense ●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack ●●
Defense ●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Psyduck can often be found playing in the Beach Zone. His most favorite Attraction of all is Gyarados's Aqua Dash.
PokéPark 2: Wonders Beyond
  Strong: Weak:
PokéPark Pad entry:
He gets confused about directions and wanders off into various Areas. As a result, he has a lot of friends in different Areas.
  HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

 
Unevolved
Psyduck
 Water 
 
Level 33


 
First evolution
Golduck
 Water 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
       
II Gold Silver Crystal   Back
       
       
III Ruby Sapphire Emerald FireRed LeafGreen Back
       
       
IV Diamond Pearl Platinum HeartGold SoulSilver Back
       
       
V Black White Black 2 White 2 Back
     
     
  For other sprites and images, please see Psyduck images on Bulbagarden Archives.

Trivia

Origin

Psyduck's apparent lack of feathers and ability to fly, along with its claws, suggest that its design draws inspiration from a platypus with some influence from ducks.

Name origin

Psyduck is a combination of psychic (referring to its mental powers) and duck.

Koduck may be a combination of 子ko (child) and duck.

In other languages

Language Title Meaning
  Japanese コダック Koduck From ko and duck
  French Psykokwak From psychotique and couac
  Spanish Psyduck Same as English name
  German Enton From Ente
  Italian Psyduck Same as English name
  Korean 고라파덕 Gorapadeok From gol, 아프다 apeuda and Duck.
  Mandarin Chinese 可達鴨 / 可达鸭 Kědáyā Partial transliteration of Koduck. The last character means duck
  Cantonese Chinese 傻鴨 Sòhngaap Literally "Silly duck", possibly based on its silly appearance


Related articles

External links

Notes

  #053: Persian
Pokémon
#055: Golduck  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.