Psychic Club: Difference between revisions

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The '''Psychic Club''' (Japanese: '''エスパークラブ''' ''Esper Club'') is a group of trainers who use {{ct|Psychic}} Pokémon in the [[Pokémon Trading Card Game (game)|Pokémon Card GB]]. It is led by [[Murray]]. The player can't duel Murray until they have four Master Medals.
[[File:TCG1 Psychic Club Emblem.png|right|Psychic Club Emblem]]
The '''Psychic Club''' (Japanese: '''エスパークラブ''' ''Esper Club'') is a group of Trainers who use {{ct|Psychic}} Pokémon in the {{vg|Pokémon Trading Card Game}}. It is led by {{TCG GB|Murray}}.


==Members and Decks==
==In the games==
{| class="bluetable"
==={{vg|Pokémon Trading Card Game}}===
|-align="center"
 
! !! <center>Icon</center> !! Name !! Deck
The player can't duel Murray until the player has four Master Medals. Players who are able to beat Murray will receive the {{DL|Master Medal|Psychic Medal}} and two booster packs.
|-align="center"
 
| rowspan="4" | [[Image:TCG1 PsychicMedal.PNG]]
Once Murray is defeated, Pappy in the west room gives the player a [[Mewtwo (Wizards Promo 3)|Mewtwo]] card.
| [[Image:TCG1 Murray.png]] || [[Murray|Club Master Murray]] || {{TCG|Strange Psyshock Deck}}
 
|-align="center"
===[[Pokémon Trading Card Game 2: The Invasion of Team GR!]]===
| [[Image:TCG1 Robert.png]] || [[Club Member Robert]] || {{TCG|Ghost Deck}}
The Psychic Club is the only club whose Main Hall cannot be entered at the beginning of the game. It's being blocked by Stephanie, who urges the player to go to the [[Lightning Club]] first. Once the player scares [[Miwa (TCG GB)|GR4]] away from the Lightning Club to here, the player may enter the north room, where GR4 is found. Grand Master Murray and the three Club Members (Stephanie, Robert, and Daniel) are under mind control. Robert and Daniel are unavailable for duels at this point. Stephanie is available for repeated duels, but she doesn't give any prize and defeating her is not required to continue the story.
|-align="center"
 
| [[Image:TCG1 Stephanie.png]] || [[Club Member Stephanie]] || {{TCG|Strange Power Deck}}
The player may battle Murray only once at this point. If the player talks to Murray but answers "No" when asked to duel, Murray will repeatedly insist for a duel; if the player answers "No" four times, Murray will stop asking until the player talks to him again. When the player defeats Murray, he is freed from the mind control.
|-align="center"
 
| [[Image:TCG1 Daniel.png]] || [[Daniel|Club Member Daniel]] || {{TCG|Naptime Deck}}
Murray does not give any {{TCG|booster pack|booster packs}} at this point, but he awards the player the Alakazam {{TCG|Coin}}, at which point GR4 demands a battle. Once GR4 is defeated, she gives the player a piece of the GR Coin and leaves the Club. Once the player leaves the Club and comes back, both Murray and Stephanie remain to battle on request, awarding booster packs when defeated as usual. The other Club Members, though present, are still missing their cards at this point and cannot battle.
 
A Student in the Lounge trades a promotional {{TCG ID|Garura Parent/Child|Kangaskhan|promo}} with the player for an {{TCG ID|Base Set|Alakazam|1}}.
 
==Duelists==
===[[Club Master]]===
{| class="roundy" align="center" style="background: #{{Tcg psychic color}}; border: 3px solid #{{Tcg psychic color dark}};"
|-|-align="center"
!
! Icon
! Name
! {{TCG GB1}} Deck
! {{TCG GB2}} Deck
|- style="background:#FFFFFF;" align="center"
| rowspan="5" style="{{roundyleft|10px}};" | [[File:TCG1 PsychicMedal.png]]
| rowspan="2" | [[File:TCG2 Murray.png]]
| rowspan="2" | {{TCG GB|Murray}}
| rowspan="2" | {{TCG|Strange Psyshock Deck}}
| style="{{roundytr|10px}};" | {{TCG|Handed Over GR Deck}}
|- style="background:#FFFFFF;" align="center"
| {{TCG|Psychic Elite Deck}}
|}
|}


{{Card GB Clubs}}
===[[Club Member]]s===
{{TCGstub}}
{| class="roundy" align="center" style="background: #{{Tcg psychic color}}; border: 3px solid #{{Tcg psychic color dark}};"
|-|-align="center"
! Icon
! Name
! {{TCG GB1}} Deck
! {{TCG GB2}} Deck
|- style="background:#FFFFFF;" align="center"
| [[File:TCG2 Robert.png]]
| {{TCG GB|Robert}}
| {{TCG|Ghost Deck}}
| {{TCG|Phantom Deck}}
|- style="background:#FFFFFF;" align="center"
| [[File:TCG2 Stephanie.png]]
| {{TCG GB|Stephanie}}
| {{TCG|Strange Power Deck}}
| {{TCG|Psychokinesis Deck}}
|- style="background:#FFFFFF;" align="center"
| [[File:TCG2 Daniel.png]]
| {{TCG GB|Daniel}}
| {{TCG|Naptime Deck}}
| style="{{roundybr|10px}};" | {{TCG|Puppet Master Deck}}
|}
 
==Layout==
{| class="roundy" style="margin:auto; background: #000; border: 3px solid #{{Tcg psychic color dark}}"
|-
! style="background:#{{Tcg psychic color light}}; {{roundytl|5px}}" | Game
! style="background:#{{Tcg psychic color light}}" | Lounge
! style="background:#{{Tcg psychic color light}}" | Lobby
! style="background:#{{Tcg psychic color light}}; {{roundytr|5px}}" | Main Hall
|-
! style="background:#{{blue color dark}}" | {{color2|fff|Pokémon Trading Card Game (video game)|TCG GB1}}
| [[File:TCG GB Club All Lounge.png]]
| [[File:TCG GB Club Psychic Lobby.png]]
| [[File:TCG GB Psychic Club.png]]
|-
!  style="background:#{{black color dark}}" | {{color2|fff|Pokémon Trading Card Game 2: The Invasion of Team GR!|TCG GB2}}
| [[File:TCG GB2 Club Psychic Lounge.png]]
| [[File:TCG GB2 Club Psychic Lobby.png]]
| [[File:TCG2 Psychic Club Main.png]]
|-
| colspan="4" style="background:#{{Tcg psychic color light}}; {{roundybottom|5px}}" | &nbsp;
|}
 
==In other languages==
{{langtable|color={{grass color}}|bordercolor={{grass color dark}}
|ja=エスパークラブ Esper Club
|fr=Cercle Psy
|de=Psychoclub
|it=Club Psico
|es=Club Psíquico
}}


{{TCG Islands}}<br>
{{Stub|Location}}<br>
{{DoubleProjectTag|TCG|Locations|the [[Pokémon Trading Card Game]] and locations, respectively.}}
[[Category:Card GB Clubs]]
[[Category:Pokémon Card GB]]
[[Category:Pokémon Card GB]]
[[de:Psychoclub]]
[[es:Club Psíquico (TCG)]]
[[it:Club Psico]]
[[ja:エスパークラブ]]

Latest revision as of 02:37, 18 March 2024

Psychic Club Emblem

The Psychic Club (Japanese: エスパークラブ Esper Club) is a group of Trainers who use Psychic-type Pokémon in the Pokémon Trading Card Game. It is led by Murray.

In the games

Pokémon Trading Card Game

The player can't duel Murray until the player has four Master Medals. Players who are able to beat Murray will receive the Psychic Medal and two booster packs.

Once Murray is defeated, Pappy in the west room gives the player a Mewtwo card.

Pokémon Trading Card Game 2: The Invasion of Team GR!

The Psychic Club is the only club whose Main Hall cannot be entered at the beginning of the game. It's being blocked by Stephanie, who urges the player to go to the Lightning Club first. Once the player scares GR4 away from the Lightning Club to here, the player may enter the north room, where GR4 is found. Grand Master Murray and the three Club Members (Stephanie, Robert, and Daniel) are under mind control. Robert and Daniel are unavailable for duels at this point. Stephanie is available for repeated duels, but she doesn't give any prize and defeating her is not required to continue the story.

The player may battle Murray only once at this point. If the player talks to Murray but answers "No" when asked to duel, Murray will repeatedly insist for a duel; if the player answers "No" four times, Murray will stop asking until the player talks to him again. When the player defeats Murray, he is freed from the mind control.

Murray does not give any booster packs at this point, but he awards the player the Alakazam Coin, at which point GR4 demands a battle. Once GR4 is defeated, she gives the player a piece of the GR Coin and leaves the Club. Once the player leaves the Club and comes back, both Murray and Stephanie remain to battle on request, awarding booster packs when defeated as usual. The other Club Members, though present, are still missing their cards at this point and cannot battle.

A Student in the Lounge trades a promotional Kangaskhan with the player for an Alakazam.

Duelists

Club Master

Icon Name TCG GB1 Deck TCG GB2 Deck
TCG1 PsychicMedal.png TCG2 Murray.png Murray Strange Psyshock Deck Handed Over GR Deck
Psychic Elite Deck

Club Members

Icon Name TCG GB1 Deck TCG GB2 Deck
TCG2 Robert.png Robert Ghost Deck Phantom Deck
TCG2 Stephanie.png Stephanie Strange Power Deck Psychokinesis Deck
TCG2 Daniel.png Daniel Naptime Deck Puppet Master Deck

Layout

Game Lounge Lobby Main Hall
TCG GB1 TCG GB Club All Lounge.png TCG GB Club Psychic Lobby.png TCG GB Psychic Club.png
TCG GB2 TCG GB2 Club Psychic Lounge.png TCG GB2 Club Psychic Lobby.png TCG2 Psychic Club Main.png
 

In other languages

Language Title
Japan Flag.png Japanese エスパークラブ Esper Club
France Flag.png French Cercle Psy
Germany Flag.png German Psychoclub
Italy Flag.png Italian Club Psico
Spain Flag.png Spanish Club Psíquico


TCG Islands
Grass Medal Science Medal Fire Medal Water Medal Lightning Medal Psychic Medal Rock Medal Fighting Medal
TCG Island
Clubs
Fighting ClubFire ClubGrass ClubLightning Club
Psychic ClubRock ClubScience ClubWater Club
Other locations
AirportChallenge HallMason LaboratoryIshihara's HousePokémon Dome
GR Island
GR Bases
GR Grass FortGR Lightning FortGR Fire FortGR Water Fort
GR Fighting FortGR Psychic StrongholdColorless AltarGR Castle
Other locations
AirportChallenge HallGame CenterMr. Ishihara's VillaSealed Fort


Project Cities and Towns logo.png This location-related article is a stub. You can help Bulbapedia by expanding it.


Project TCG logo.png This article is part of both Project TCG and Project Locations, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Trading Card Game and locations, respectively. Project Locations logo.png