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m (replaced: SS014 → HS14 (2), SS019 → Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!, SS024 → DPS01, SS026 → Mewtwo — Prologue to Awakening (2), SS031 → XYS02, SS032 → XYS03, SS034 → Hoopa — The Mischief Pokémon) |
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'''Psychic''' (Japanese: '''サイコキネシス''' ''Psychokinesis'') is a damage-dealing {{type|Psychic}} [[move]] introduced in [[Generation I]]. It is [[TM29]] in every generation so far. It can be upgraded to the special [[Z-Move]] {{m|Genesis Supernova}} by {{p|Mew}} holding [[Mewnium Z]]. | '''Psychic''' (Japanese: '''サイコキネシス''' ''Psychokinesis'') is a damage-dealing {{type|Psychic}} [[move]] introduced in [[Generation I]]. It is [[TM29]] in every generation so far, except in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], where it is [[TM40]]. It can be upgraded to the special [[Z-Move]] {{m|Genesis Supernova}} by {{p|Mew}} holding [[Mewnium Z]]. | ||
==Effect== | ==Effect== | ||
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Psychic now has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | Psychic now has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage. | ||
Psychic can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra appeal point if any of the moves {{m|Calm Mind}}, {{m|Confusion}} or {{m|Kinesis}} was used in the prior turn. It can also be used to start a combination, causing certain moves ({{m|Confusion}}, {{m|Future Sight}}, {{m|Kinesis}} and {{m|Teleport}}) to have their base appeal points doubled if used in the next turn. | Psychic can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra appeal point if any of the moves {{m|Calm Mind}}, {{m|Confusion}}, or {{m|Kinesis}} was used in the prior turn. It can also be used to start a combination, causing certain moves ({{m|Confusion}}, {{m|Future Sight}}, {{m|Kinesis}}, and {{m|Teleport}}) to have their base appeal points doubled if used in the next turn. | ||
==Description== | ==Description== |
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