Priority: Difference between revisions

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Each move and certain actions have a hidden priority value in the game data, ranging from <tt>+8</tt> to <tt>-8</tt>. Most moves are ordinary, and have <tt>0</tt> priority. Moves that always go before ordinary priority moves have increased priority and priority values greater than zero. Examples include moves such as {{m|Quick Attack}} and {{m|ExtremeSpeed}}. Moves that always go after ordinary priority moves have decreased priority and priority values less than zero. Examples of decreased priority moves are {{m|Counter}} and {{m|Roar}}. Moves with effects that last an entire turn, such as {{m|Protect}} or {{m|Magic Coat}}, have much higher priority to ensure that the move is used at the start of the turn.
Each move and certain actions have a hidden priority value in the game data, ranging from <tt>+8</tt> to <tt>-8</tt>. Most moves are ordinary, and have <tt>0</tt> priority. Moves that always go before ordinary priority moves have increased priority and priority values greater than zero. Examples include moves such as {{m|Quick Attack}} and {{m|ExtremeSpeed}}. Moves that always go after ordinary priority moves have decreased priority and priority values less than zero. Examples of decreased priority moves are {{m|Counter}} and {{m|Roar}}. Moves with effects that last an entire turn, such as {{m|Protect}} or {{m|Magic Coat}}, have much higher priority to ensure that the move is used at the start of the turn.


Moves that have the same priority are said to be in the same priority bracket. When two moves of equal priority, such as when both {{m|Aqua Jet}} and {{m|Bullet Punch}}, are used in the same turn, the Pokémon with the higher Speed will act first.
Moves that have the same priority are said to be in the same priority bracket. When two moves of equal priority, such as when both {{m|Aqua Jet}} and {{m|Bullet Punch}} are used in the same turn, the Pokémon with the higher Speed will act first.


Move priority is not changed by the effects of {{m|Trick Room}}, which only reverses the order of moves within a priority bracket. Increased priority moves still go first, and decreased priority moves still go last.
Move priority is not changed by the effects of {{m|Trick Room}}, which only reverses the order of moves within a priority bracket. Increased priority moves still go first, and decreased priority moves still go last.
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