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Each move and certain actions have a hidden priority value in the game data, ranging from <tt>+8</tt> to <tt>-8</tt>. Most moves are ordinary, and have <tt>0</tt> priority. Moves that always go before ordinary priority moves have increased priority and priority values greater than zero. Examples include moves such as {{m|Quick Attack}} and {{m|ExtremeSpeed}}. Moves that always go after ordinary priority moves have decreased priority and priority values less than zero. Examples of decreased priority moves are {{m|Counter}} and {{m|Roar}}. Moves with effects that last an entire turn, such as {{m|Protect}} or {{m|Magic Coat}}, have much higher priority to ensure that the move is used at the start of the turn. | Each move and certain actions have a hidden priority value in the game data, ranging from <tt>+8</tt> to <tt>-8</tt>. Most moves are ordinary, and have <tt>0</tt> priority. Moves that always go before ordinary priority moves have increased priority and priority values greater than zero. Examples include moves such as {{m|Quick Attack}} and {{m|ExtremeSpeed}}. Moves that always go after ordinary priority moves have decreased priority and priority values less than zero. Examples of decreased priority moves are {{m|Counter}} and {{m|Roar}}. Moves with effects that last an entire turn, such as {{m|Protect}} or {{m|Magic Coat}}, have much higher priority to ensure that the move is used at the start of the turn. | ||
Moves that have the same priority are said to be in the same priority bracket. When two moves of equal priority, such as when both {{m|Aqua Jet}} and {{m|Bullet Punch}} | Moves that have the same priority are said to be in the same priority bracket. When two moves of equal priority, such as when both {{m|Aqua Jet}} and {{m|Bullet Punch}} are used in the same turn, the Pokémon with the higher Speed will act first. | ||
Move priority is not changed by the effects of {{m|Trick Room}}, which only reverses the order of moves within a priority bracket. Increased priority moves still go first, and decreased priority moves still go last. | Move priority is not changed by the effects of {{m|Trick Room}}, which only reverses the order of moves within a priority bracket. Increased priority moves still go first, and decreased priority moves still go last. |
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