PP: Difference between revisions

2,048 bytes added ,  20 February 2020
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(Undo revision 3007589 by TheICTLiker4 (talk) I don't see those being the same.)
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===Glitches===
===Glitches===
A notable glitch found in Generation I allowed {{m|Struggle|struggling}} to be avoided by allowing the game to self-select a move to be used, which could happen to any move used immediately after a Pokémon was defrosted, or due to a handful of moves' effects ({{m|Bind}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Hyper Beam}}, {{m|Metronome}}, {{m|Mimic}}, and {{m|Wrap}}) because of the auto-selection involved with partial trapping moves. A move used with 0 PP in this way would {{wp|arithmetic underflow|underflow}} to the maximum possible value, 63 PP, and, due to the way the data is structured, a move that 0 PP Ups had been used on would gain full PP Up status, while those on which PP Ups had been used would lose one PP Up boost. This glitch was addressed in Generation II games and later, which prevent a move from being executed as well as selected if it has 0 PP.
A notable glitch found in Generation I allowed {{m|Struggle|struggling}} to be avoided by allowing the game to self-select a move to be used, which could happen to any move used immediately after a Pokémon was defrosted, or due to a handful of moves' effects ({{m|Bind}}, {{m|Clamp}}, {{m|Fire Spin}}, {{m|Hyper Beam}}, {{m|Metronome}}, {{m|Mimic}}, and {{m|Wrap}}) because of the auto-selection involved with partial trapping moves. A move used with 0 PP in this way would {{wp|arithmetic underflow|underflow}} to the maximum possible value, 63 PP, and, due to the way the data is structured, a move that 0 PP Ups had been used on would gain full PP Up status, while those on which PP Ups had been used would lose one PP Up boost. This glitch was addressed in Generation II games and later, which prevent a move from being executed as well as selected if it has 0 PP.
===List of moves and Abilities affecting PP===
PP can be affected by the following moves and Abilities.
====Moves====
{| class="roundy" width="100%" style="background: #{{??? color}}; border: 5px solid #{{??? color light}};"
|-
|
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{??? color}}; border-collapse:collapse;"
|-
! Move
! width="15%" | [[Type]]
! width="15%" | [[Damage category|Category]]
! [[Power]]
! [[Accuracy]]
! width="40%" | Notes
|-
| class="l" | {{m|G-Max Depletion}}
{{typetable|Dragon}}
{{statustable|???|''Varies''}}
| Varies
| —%
| class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Duraludon}}<br>If the target has used a move before being hit, the PP of the last move it used will be reduced by 2
|-
| class="l" | {{m|Grudge}}
{{typetable|Ghost}}
{{statustable|Status}}
| —
| —%
| class="l" | If the user faints as the direct result of an attack, the move which causes the user to [[Fainting|faint]] will lose all of its PP
|-
| class="l" | {{m|Spite}}
{{typetable|Ghost}}
{{statustable|Status}}
| —
| 100%
| class="l" | Decreases the PP of the last move the target used by 4{{tt|*|2-5 from Generations II-III}}
|-
| class="l" | {{m|Trump Card}}
{{typetable|Normal}}
{{statustable|Physical}}
| Varies
| —%
| class="l" | Power depends on the move's remaining PP after use, powering up when its PP is lower
|}
|}
====Abilities====
{| class="roundy" style="margin:auto; text-align:center; background: #{{??? color}}; border:5px solid #{{??? color}}"
|-
|
{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background:#FFF; border:1px solid #{{??? color}}; border-collapse:collapse"
|- style="background:#ddf"
! width=110 | Name
! Effect
! Generation
|-
| {{a|Pressure}}
| style="text-align:left" | When an opponent uses a move targeting a Pokémon that has Pressure, when PP is deducted from that move, one more PP than usual is deducted{{tt|*|Allies included from Generations III-IV}}
| III
|}
|}


==In the anime==
==In the anime==
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