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'''Power points''', or '''PP''' for short, are the energy that a {{OBP|Pokémon|species}} requires in order to perform a [[move]].
'''Power points''', or '''PP''' for short, are the energy that a {{OBP|Pokémon|species}} requires in order to perform a [[move]].


Each move has a base number of power points. When a Pokémon learns a move, its current and maximum power points are set to this default value. Whenever the move is used, one PP is subtracted from the move's current power points. Once a move runs out of PP, it can no longer be selected as an attack. When the PP of all of a Pokémon's moves has run out, the Pokémon will be forced to {{m|Struggle}}. There is also a Pokémon ability called pressure which, unless prevented by the ability mold breaker or the move {{m|Gastro Acid}}, will force the opponent to lose 2 power points instead of 1.
Each move has a base number of power points. When a Pokémon learns a move, its current and maximum power points are set to this default value. Whenever the move is used, one PP is subtracted from the move's current power points. Once a move runs out of PP, it can no longer be selected as an attack. When the PP of all of a Pokémon's moves has run out, the Pokémon will be forced to {{m|Struggle}}. There is also a Pokémon ability called {{a|Pressure}} which, unless prevented by the ability mold breaker or the move {{m|Gastro Acid}}, will force the opponent to lose 2 power points instead of 1.


Under the power point system, a move may have a base number of PP equal to 1 or a multiple of 5 between 5 and 40. Up to three {{DL|Vitamin|PP Up}}s can be applied to a move on a particular Pokémon, and each PP Up increases the move's maximum PP by 20% of its original value, unless the move originally had 1 PP, in which case it has no effect. A {{DL|Vitamin|PP Max}} may also be used in place of three PP Ups. In [[Generation I]] and [[Generation II]], the maximum PP value for moves that have a base PP value of 40 is 61 (likely due to a lack of data space); this was increased to the "proper" value of 64 in [[Generation III]]. Typically, the stronger or more desirable a move is compared to other moves, the lower its base PP.  When the moves {{m|Shadow Rush}} and {{m|Struggle}} are used, PP is not deducted, effectively giving them infinite PP.
Under the power point system, a move may have a base number of PP equal to 1 or a multiple of 5 between 5 and 40. Up to three {{DL|Vitamin|PP Up}}s can be applied to a move on a particular Pokémon, and each PP Up increases the move's maximum PP by 20% of its original value, unless the move originally had 1 PP, in which case it has no effect. A {{DL|Vitamin|PP Max}} may also be used in place of three PP Ups. In [[Generation I]] and [[Generation II]], the maximum PP value for moves that have a base PP value of 40 is 61 (likely due to a lack of data space); this was increased to the "proper" value of 64 in [[Generation III]]. Typically, the stronger or more desirable a move is compared to other moves, the lower its base PP.  When the moves {{m|Shadow Rush}} and {{m|Struggle}} are used, PP is not deducted, effectively giving them infinite PP.