Power: Difference between revisions

4 bytes added ,  9 December 2013
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{{main|Damage modification#Critical hit|Critical hit}}
{{main|Damage modification#Critical hit|Critical hit}}


Critical hits have a 6.25% chance of occurring under normal circumstances, and increase a move's power by {{tt|1.5x|2x before Gen VI}} for one hit, and {{tt|2.25x|3x before Gen VI}} if the attacking Pokémon has the Ability Sniper. This can also stack with effectiveness and other modifiers.
Critical hits have a 6.25% chance of occurring under normal circumstances, and increase a move's power by {{tt|1.|before Gen VI}} for one hit, and {{tt|2.25×|before Gen VI}} if the attacking Pokémon has the Ability Sniper. This can also stack with effectiveness and other modifiers.


==Moves with varying or no power==
==Moves with varying or no power==
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