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{{main|Damage modification#Critical hit|Critical hit}} | {{main|Damage modification#Critical hit|Critical hit}} | ||
Critical hits have a 6.25% chance of occurring under normal circumstances, and increase a move's power by {{tt|1. | Critical hits have a 6.25% chance of occurring under normal circumstances, and increase a move's power by {{tt|1.5×|2× before Gen VI}} for one hit, and {{tt|2.25×|3× before Gen VI}} if the attacking Pokémon has the Ability Sniper. This can also stack with effectiveness and other modifiers. | ||
==Moves with varying or no power== | ==Moves with varying or no power== |
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