Pokéwalker: Difference between revisions

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The Pokémon catchable on a given Stroll are fixed from the time the player transfers their Pokémon to the Pokéwalker. At this time, the game selects one Pokémon from each of the 3 groups (A, B and C) that will appear during that Stroll. Should the player wish to catch one of the three Pokémon not selected for that Stroll, they must send their Pokémon back to their game card and then choose to go on the route again. Pokémon caught in the Pokéwalker are assigned a random [[Nature]], ignoring {{a|Synchronize}}.
The Pokémon catchable on a given Stroll are fixed from the time the player transfers their Pokémon to the Pokéwalker. At this time, the game selects one Pokémon from each of the 3 groups (A, B and C) that will appear during that Stroll. Should the player wish to catch one of the three Pokémon not selected for that Stroll, they must send their Pokémon back to their game card and then choose to go on the route again. Pokémon caught in the Pokéwalker are assigned a random [[Nature]], ignoring {{a|Synchronize}}.


The battle system of the Pokéwalker is quite primitive: each Pokémon utilizes their in-game menu sprite in the battle, and each has only 4 HP. A player can either Attack, Evade, or Catch the wild Pokémon, while the wild Pokémon in turn may Attack, Evade, or Run from battle. Attacking will cause the Pokémon to perform a basic tackle (though not the {{m|Tackle|move itself}}) inflicting 1 point damage (regardless of stats or type matchups) and the possibility of a critical hit (for an extra 1 point damage), unless the opponent evades the attack. Evading an opponent's attack results in the user counterattacking, inflicting one point damage without receiving any. If both Pokémon choose to evade, this results in a "Stare down" between the two Pokémon, and nothing happens during that turn.  The Catch option will throw a Poké Ball at the wild Pokémon, which may catch it, but if it fails, the wild Pokémon will automatically flee battle, and the player's 10 watts will have been in vain. The same is true if the player's Pokémon defeats its opponent (as no battle experience is gained), whereas if the opponent defeats the player's Pokémon, the player will lose up to 10 watts (much as money is in the main series games after the defeat of the player's Pokémon).
The battle system of the Pokéwalker is quite primitive: each Pokémon utilizes their in-game menu sprite in the battle, and each has only 4 HP. A player can either Attack, Evade, or Catch the wild Pokémon, while the wild Pokémon in turn may Attack, Evade, or Run from battle. Attacking will cause the Pokémon to inflict 1 point damage (regardless of stats or type matchups) and the possibility of a critical hit (for an extra 1 point damage), unless the opponent evades the attack. Evading an opponent's attack results in the user counterattacking, inflicting one point damage without receiving any. If both Pokémon choose to evade, this results in a "Stare down" between the two Pokémon, and nothing happens during that turn.  The Catch option will throw a Poké Ball at the wild Pokémon, which may catch it, but if it fails, the wild Pokémon will automatically flee battle, and the player's 10 watts will have been in vain. The same is true if the player's Pokémon defeats its opponent (as no battle experience is gained), whereas if the opponent defeats the player's Pokémon, the player will lose up to 10 watts (much as money is in the main series games after the defeat of the player's Pokémon).


Overall, the following things may happen during each turn of battle:
Overall, the following things may happen during each turn of battle:
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