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Greengiant (talk | contribs) (→Fight: Mention struggle, missing a turn) |
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Selecting "Fight" will bring up another menu which allows the player to choose which of his or her Pokémon's current [[move]]s is to be used during the turn. Depending on its remaining {{PP}}, a move may or may not be able to be selected; at least 1 PP is required to select the move. If all moves have 0 PP, the Pokémon will use {{m|Struggle}}. | Selecting "Fight" will bring up another menu which allows the player to choose which of his or her Pokémon's current [[move]]s is to be used during the turn. Depending on its remaining {{PP}}, a move may or may not be able to be selected; at least 1 PP is required to select the move. If all moves have 0 PP, the Pokémon will use {{m|Struggle}}. | ||
Once both sides have selected the moves they will use, the Pokémon currently in battle will make each of their moves in turn, with the Pokémon with the highest {{stat|Speed}} [[statistic|stat]] going first, and the one with the lowest Speed stat going last, unless {{m|Trick Room}} has been used, in which case the slowest Pokémon will go first. Depending on the moves used, items held by individual Pokémon, and [[status condition]]s, this progression may be altered. Moves like {{m|Quick Attack}} | Once both sides have selected the moves they will use, the Pokémon currently in battle will make each of their moves in turn, with the Pokémon with the highest {{stat|Speed}} [[statistic|stat]] going first, and the one with the lowest Speed stat going last, unless {{m|Trick Room}} has been used, in which case the slowest Pokémon will go first. Depending on the moves used, items held by individual Pokémon, and [[status condition]]s, this progression may be altered. Moves like {{m|Quick Attack}} have an increased [[priority]] and items like [[Iron Ball]] slow down the Pokémon that holds it. A Pokémon may lose a turn if it {{status|flinch}}es or suffers from {{status|paralysis}} or {{status|sleep}}; if the opposing Pokemon {{status|protection|protect}}s itself or is {{status|semi-invulnerable|off the field}}; or if a move {{stat|accuracy|misses}} or is otherwise affected by a status condition. | ||
As each Pokémon makes its move, a Pokémon may [[fainting|faint]] if its {{stat|HP}} reaches 0. If this occurs, another Pokémon must be switched in to replace it in battle for the battle to continue. This switch occurs before the turn ends in Generations {{Gen|I}}, {{Gen|II}}, and {{Gen|III}}, but after the end of the turn in [[Generation IV]] and on, resulting in a slightly different strategy for Double Battles between Generation III and Generation IV. | As each Pokémon makes its move, a Pokémon may [[fainting|faint]] if its {{stat|HP}} reaches 0. If this occurs, another Pokémon must be switched in to replace it in battle for the battle to continue. This switch occurs before the turn ends in Generations {{Gen|I}}, {{Gen|II}}, and {{Gen|III}}, but after the end of the turn in [[Generation IV]] and on, resulting in a slightly different strategy for Double Battles between Generation III and Generation IV. |
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