Pokémon UNITE: Difference between revisions

→‎Held Items: more info
(→‎Held Items: more info)
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==Items==
==Items==
===Held Items===
===Held Items===
{{incomplete|section|needs=Need Flat Stats level 1(X), level 20(Y), and level 30(Z) numbers}}
Each trainer's Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-30. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats. After increasing a held item to Grade 19, the cost per upgrade for that item will increase sharply instead of gradually.
Each trainer's Pokemon can hold up to 3 held items. These items can be upgraded through grades 1-30. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats. After increasing a held item to Grade 19, the cost per upgrade for that item will increase sharply instead of gradually.
{| class="roundy" style="background:#{{dragon color}}; border:3px solid #{{orange color light}}; text-align:center"
{| class="roundtable" style="margin:auto; text-align:center; background:#{{dragon color}}; border:3px solid #{{orange color}}"
! style="background:#{{orange color light}}; | Held Item
|-
! style="background:#{{orange color light}}" | Upgrade Effects
! style="background:#{{orange color light}}" rowspan="2"|Held Item
! style="background:#{{orange color light}}; width:180px;" | Flat Stats
! style="background:#{{orange color light}}" colspan="4"|Upgrade Effects
|- style="background:#fff"
|-
| [[File:UNITE Aeos Cookie Sprite.png|45px]]
!style="background:#ffca96 " |Level 1
Aeos Cookie
!style="background:#ffca96 " |Level 10
| HP +240<br>When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)<br>100 / 150 / 200 Max HP
!style="background:#ffca96 " |Level 20
| HP +8>+Y>+Z
!style="background:#ffca96 " |Level 30
|- style="background:#fff"
|-
| [[File:UNITE Attack Weight.png|45px]]
|[[File:UNITE Aeos Cookie Sprite.png|x50px]]<br>Aeos Cookie
Attack Weight
|When you score a goal, your maximum HP is raised for the rest of the match by '''100'''. (This bonus caps at 6 stacks)<br>HP : +8
| Attack +18<br>When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)<br>6 / 9 / 12 Attack
|When you score a goal, your maximum HP is raised for the rest of the match by '''150'''. (This bonus caps at 6 stacks)<br>HP : +80
| Attack +0.6>+Y>+Z
|When you score a goal, your maximum HP is raised for the rest of the match by '''200'''. (This bonus caps at 6 stacks)<br>HP : +160
|- style="background:#fff"
|When you score a goal, your maximum HP is raised for the rest of the match by '''200'''. (This bonus caps at 6 stacks)<br>HP : +240
| [[File:UNITE Special Attack Specs.png|45px]]
|-
Special Attack Specs
|[[File:UNITE Attack Weight.png|x50px]]<br>Attack Weight
| Sp. Attack +24<br>When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)<br>8 / 12 / 16 Sp. Attack
|When you score a goal, your Attack is raised by '''6''' for the rest of the match. (This bonus caps at 6 stacks)<br>Attack : +0.6
| Sp. Atk +0.8>+Y>+Z
|When you score a goal, your Attack is raised by '''9''' for the rest of the match. (This bonus caps at 6 stacks)<br>Attack : +6
|- style="background:#fff"
|When you score a goal, your Attack is raised by '''12''' for the rest of the match. (This bonus caps at 6 stacks)<br>Attack : +12
| [[File:UNITE Shell Bell.png|45px]]
|When you score a goal, your Attack is raised by '''12''' for the rest of the match. (This bonus caps at 6 stacks)<br>Attack : +18
[[Shell Bell]]
|-
| Sp. Attack +24<br>CD Reduction +4.5%<br>Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)<br>45 / 60 / 75 HP
|[[File:UNITE Special Attack Specs.png|x50px]]<br>Special Attack Specs
| Sp.Atk +1.6>+Y>+Z<br>Cooldown -X%>-Y%>-Z%
|When you score a goal, your Sp. Attack is raised by '''8''' for the rest of the match. (This bonus caps at 6 stacks)<br>Sp. Attack : +0.8
|- style="background:#fff"
|When you score a goal, your Sp. Attack is raised by '''12''' for the rest of the match. (This bonus caps at 6 stacks)<br>Sp. Attack : +8
| [[File:UNITE Float Stone.png|45px]]
|When you score a goal, your Sp. Attack is raised by '''16''' for the rest of the match. (This bonus caps at 6 stacks)<br>Sp. Attack : +16
[[Float Stone]]
|When you score a goal, your Sp. Attack is raised by '''16''' for the rest of the match. (This bonus caps at 6 stacks)<br>Sp. Attack : +24
| Attack +24<br>Speed +120<br>Increases movement speed while out of combat. (8s after leaving combat)<br>10% / 15% / 20% speed
|-
| Attack +1.6>+Y>+Z<br>Movement Speed +X>+Y>+Z
|[[File:UNITE Shell Bell.png|x50px]]<br>[[Shell Bell]]
|- style="background:#fff"
|Recover ('''45''' + 40% Sp. Attack) HP when successfully landing a move. (10s Cooldown)<br>Sp. Attack : +1.6<br>CD Reduction : -0%
| [[File:UNITE Muscle Band.png|45px]]
|Recover ('''60''' + 40% Sp. Attack) HP when successfully landing a move. (10s Cooldown)<br>Sp. Attack : +8<br>CD Reduction : -1.5%
[[Muscle Band]]
|Recover ('''75''' + 40% Sp. Attack) HP when successfully landing a move. (10s Cooldown)<br>Sp. Attack : +16<br>CD Reduction : -3%
| Attack +15<br>Attack Speed +7.5%<br>Deal additional damage with basic attacks based on the target's remaining HP.<br>1% / 2% / 3% remaining HP
|Recover ('''75''' + 40% Sp. Attack) HP when successfully landing a move. (10s Cooldown)<br>Sp. Attack : +24<br>CD Reduction : -4.5%
| Attack +1>+Y>+Z%<br>Basic Attack Speed +0%>+Y%>+Z%
|-
|- style="background:#fff"
|[[File:UNITE Float Stone.png|x50px]]<br>[[Float Stone]]
| [[File:UNITE Scope Lens.png|45px]]
|Increases movement speed while out of combat by '''10%'''. (8s after leaving combat)<br>Attack : +0.8<br>Speed : +0
[[Scope Lens]]
|Increases movement speed while out of combat by '''15%'''. (8s after leaving combat)<br>Attack : +8<br>Speed : +40
| Critical-Hit Chance +6%<br>Critical-Hit Damage +12%<br>Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased.
|Increases movement speed while out of combat by '''20%'''. (8s after leaving combat)<br>Attack : +16<br>Speed : +80
| Critical-Hit Rate +0.4%>+Y%>+Z%<br>Critical-Hit Damage +0%+Y%>+Z%
|Increases movement speed while out of combat by '''20%'''. (8s after leaving combat)<br>Attack : +24<br>Speed: +120
|- style="background:#fff"
|-
| [[File:UNITE Wise Glasses.png|45px]]
|[[File:UNITE Muscle Band.png|x50px]]<br>[[Muscle Band]]
[[Wise Glasses]]
|Deal additional damage with basic attacks by '''1%''' of the targets remaining HP.<br>Attack : +1 <br>Attack Speed : +0%
| Sp. Attack +39<br>Further increase Sp. Attack damage.<br>3% / 5% / 7% Sp. Attack
|Deal additional damage with basic attacks by '''2%''' of the targets remaining HP.<br>Attack : +5 <br>Attack Speed : +2,5%
| Sp. Atk +10>+29>+Z
|Deal additional damage with basic attacks by '''3%''' of the targets remaining HP.<br>Attack : +10 <br>Attack Speed : +5%
|- style="background:#fff"
|Deal additional damage with basic attacks by '''3%''' of the targets remaining HP.<br>Attack : +15 <br>Attack Speed : +7,5%
| [[File:UNITE Leftovers.png|45px]]
|-
[[Leftovers]]
|[[File:UNITE Scope Lens.png|x50px]]<br>[[Scope Lens]]
| HP +240<br>HP Recovery +9<br>Recovers health over time while out of combat. (8s after leaving combat)<br>1% / 1.50% / 2% max HP/s
|Increases the damage of basic attack critical hits. The higher the Pokémon's Attack, the more the damage increases.<br>Critical-Hit Rate : +0.4%<br>Critical-Hit Damage : +0.8%
| HP +16>+Y>+Z<br>HP Recovery +0>+Y>+Z
|Increases the damage of basic attack critical hits. The higher the Pokémon's Attack, the more the damage increases.<br>Critical-Hit Rate : +2%<br>Critical-Hit Damage : +4%
|- style="background:#fff"
|Increases the damage of basic attack critical hits. The higher the Pokémon's Attack, the more the damage increases.<br>Critical-Hit Rate : +4%<br>Critical-Hit Damage : +8%
| [[File:UNITE Exp Share.png|45px]]
|Increases the damage of basic attack critical hits. The higher the Pokémon's Attack, the more the damage increases.<br>Critical-Hit Rate : +6%<br>Critical-Hit Damage : +12%
[[Exp. Share|Exp Share]]
|-
| HP +240<br>Speed +150<br>Bonus experience every second while you're the lowest-leveled Pokémon on your team. However, you will no longer receive shared EXP from allies defeating wild Pokémon.<br>2 / 3 / 4 exp/s
|[[File:UNITE Wise Glasses.png|x50px]]<br>[[Wise Glasses]]
| HP +16>+Y>+Z<br>Movement Speed +0>+Y>+Z
|Further increase Sp. Attack by'''3%'''.<br>Sp. Attack : +10
|- style="background:#fff"
|Further increase Sp. Attack by '''5%'''.<br>Sp. Attack : +19
| [[File:UNITE Focus Band.png|45px]]
|Further increase Sp. Attack by '''7%'''.<br>Sp. Attack : +29
[[Focus Band]]
|Further increase Sp. Attack by '''7%'''.<br>Sp. Attack : +39
| Sp. Defense +30<br>Defense +30<br>When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)<br>8% / 11% / 14% HP lost
|-
| Defense +2>+Y>+Z
|[[File:UNITE Leftovers.png|x50px]]<br>[[Leftovers]]
|- style="background:#fff"
|Recovers health over time while out of combat by '''1%'''. (8s after leaving combat)<br>HP : +16 <br>HP Recovery : +0
| [[File:UNITE Energy Amplifier.png|45px]]
|Recovers health over time while out of combat by '''1.5%'''. (8s after leaving combat)<br>HP : +80 <br>HP Recovery : +3
Energy Amplifier
|Recovers health over time while out of combat by '''2%'''. (8s after leaving combat)<br>HP : +160 <br>HP Recovery : +6
| Energy Gather Rate +6%<br>CD Reduction +4.5%<br>After using your Unite move, deal increased damage for a short time. (4s duration)<br>7% / 14% / 21% damage
|Recovers health over time while out of combat by '''2%'''. (8s after leaving combat)<br>HP : +240 <br>HP Recovery : +9
| Unite Move Charge Rate +0.4%>+Y>+Z
|-
|- style="background:#fff"
|[[File:UNITE Exp Share.png|x50px]]<br>[[Exp. Share|Exp Share]]
| [[File:UNITE Buddy Barrier.png|45px]]
|Increases the Pokémon's Passive Exp. Point gain by '''2''' per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.<br>HP : +16 <br>Speed : +0
Buddy Barrier
|Increases the Pokémon's Passive Exp. Point gain by '''3''' per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.<br>HP : +80 <br>Speed : +50
| HP +600<br>Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (8s duration)<br>20% / 30% / 40% of HP
|Increases the Pokémon's Passive Exp. Point gain by '''4''' per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.<br>HP : +160 <br>Speed : +100
| HP +20>+Y>+Z
|Increases the Pokémon's Passive Exp. Point gain by '''4''' per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.<br>HP : +240 <br>Speed : +150
|- style="background:#fff"
|-
| [[File:UNITE Score Shield.png|45px]]
|[[File:UNITE Focus Band.png|x50px]]<br>[[Focus Band]]
Score Shield
|While below 25% HP, recover HP each second for 3s by '''8%''' of your missing HP.<br>Defense : +2 <br>Sp. Defense : +0
| HP +450<br>Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)<br>5% / 7.50% / 10% of HP
|While below 25% HP, recover HP each second for 3s by '''11%''' of your missing HP.<br>Defense : +10 <br>Sp. Defense : +10
| HP +15>+Y>+Z
|While below 25% HP, recover HP each second for 3s by '''14%''' of your missing HP.<br>Defense : +20 <br>Sp. Defense : +20
|- style="background:#fff"
|While below 25% HP, recover HP each second for 3s by '''14%''' of your missing HP.<br>Defense : +30 <br>Sp. Defense : +30
| [[File:UNITE Assault Vest.png|45px]]
|-
[[Assault Vest]]
|[[File:UNITE Energy Amplifier.png|x50px]]<br>Energy Amplifier
| HP +270<br>Sp. Defense +42<br>Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)<br>9% / 12% / 15% of HP
|After using your Unite move, deal increased damage by '''7%''' for a short time. (4s duration - 14s cooldown)<br>Energy Gather Rate : +0.4% <br>Cooldown Reductione : -0%
| HP +18>+Y>+Z
|After using your Unite move, deal increased damage by '''14%''' for a short time. (4s duration - 14s cooldown)<br>Energy Gather Rate : +2% <br>Cooldown Reduction : -1.5%
|- style="background:#fff"
|After using your Unite move, deal increased damage by '''21%''' for a short time. (4s duration - 14s cooldown)<br>Energy Gather Rate : +4% <br>Cooldown Reduction : -3%
| [[File:UNITE Rocky Helmet.png|45px]]
|After using your Unite move, deal increased damage by '''21%''' for a short time. (4s duration - 14s cooldown)<br>Energy Gather Rate : +6% <br>Cooldown Reduction : -4.5%
[[Rocky Helmet]]
|-
| HP +240<br>Defense +42<br>After absorbing enough damage, deal percent damage based on your max HP to nearby opponents.<br>3% / 4% / 5% max HP
|[[File:UNITE Buddy Barrier.png|x50px]]<br>Buddy Barrier
| HP +18>+Y>+Z
|Grant a shield to you and a nearby ally Pokémon with the lowest HP for '''20%''' max HP when using your Unite Move. (5s duration - 30s cooldown)<br>HP : +20
|- style="background:#fff"
|Grant a shield to you and a nearby ally Pokémon with the lowest HP for '''30%''' max HP when using your Unite Move. (5s duration - 30s cooldown)<br>HP : +200
| [[File:UNITE Razor Claw.png|45px]]
|Grant a shield to you and a nearby ally Pokémon with the lowest HP for '''40%''' max HP when using your Unite Move. (5s duration - 30s cooldown)<br>HP : +400
[[Razor Claw]]
|Grant a shield to you and a nearby ally Pokémon with the lowest HP for '''40%''' max HP when using your Unite Move. (5s duration - 30s cooldown)<br>HP : +600
| Attack +15<br>Critical-Hit Rate +2.1%<br>After the Pokémon uses a move, it’s next basic attack deals a minimum of 10/15/20 + 40%/45%/50% of your Attack stat as additional damage. While this item is held by a melee Pokémon, this basic attack also slows enemies for 2 seconds (2s cooldown).<br>40% / 45% / 50% Attack
|-
|  
|[[File:UNITE Score Shield.png|x50px]]<br>Score Shield
|- style="background:#fff"
|Shields you while you attempt to score a goal. Shield value is equal to '''5%''' max HP. Scoring cannot be interrupted while the shield remains active. (6s cooldown)<br>HP : +15
| [[File:UNITE Choice Specs.png|45px]]
|Shields you while you attempt to score a goal. Shield value is equal to '''7.5%''' max HP. Scoring cannot be interrupted while the shield remains active. (6s cooldown)<br>HP : +150
[[Choice Specs]]
|Shields you while you attempt to score a goal. Shield value is equal to '''10%''' max HP. Scoring cannot be interrupted while the shield remains active. (6s cooldown)<br>HP : +300
| Sp. Attack +39<br>When dealing damage with a move, deal additional damage by a minimum of 40/50/60 + 30%/35%/40% of your Sp. Attack stat when it hits. This extra damage only applies to 1 target (8s cd).<br>30% / 35% / 40% Sp. Attack
|Shields you while you attempt to score a goal. Shield value is equal to '''10%''' max HP. Scoring cannot be interrupted while the shield remains active. (6s cooldown)<br>HP : +450
|
|-
|- style="background:#fff"
|[[File:UNITE Assault Vest.png|x50px]]<br>[[Assault Vest]]
| [[File:UNITE Weakness Policy.png|45px]]
|Gain a shield against Sp. Attack damage while out of combat for '''9%''' max HP. (8s after leaving combat)<br>HP : +18<br>Sp. Defense : +0
[[Weakness Policy]]
|Gain a shield against Sp. Attack damage while out of combat for '''12%''' max HP. (8s after leaving combat)<br>HP : +90<br>Sp. Defense : +14
| HP +210<br>Attack +15<br>Upon taking damage, apply a 2/2.5/3% Attack buff for up to 4s. Stacks up to 4 times and the duration can be refreshed before it expires.<br>2% / 2.5% / 3% Attack
|Gain a shield against Sp. Attack damage while out of combat for '''15%''' max HP. (8s after leaving combat)<br>HP : +180<br>Sp. Defense : +28
|
|Gain a shield against Sp. Attack damage while out of combat for '''15%''' max HP. (8s after leaving combat)<br>HP : +270<br>Sp. Defense : +42
|-
|[[File:UNITE Rocky Helmet.png|x50px]]<br>[[Rocky Helmet]]
|After absorbing enough damage, deal percent damage based on your max HP '''3%''' to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack)<br>HP : +18<br>Defense : +0
|After absorbing enough damage, deal percent damage based on your max HP '''4%''' to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack)<br>HP : +90<br>Defense : +14
|After absorbing enough damage, deal percent damage based on your max HP '''5%''' to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack)<br>HP : +180<br>Defense : +28
|After absorbing enough damage, deal percent damage based on your max HP '''5%''' to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack)<br>HP : +270<br>Defense : +42
|-
|[[File:UNITE Razor Claw.png|x50px]]<br>[[Razor Claw]]
|After uses a move, it’s next basic attack deals '''10''' additional damage. While this item is held by a melee Pokémon, this basic attack also slows enemies for 2 seconds (2s cooldown).<br>Attack : +1 <br>Critical-Hit Rate : +0.6%
|After uses a move, it’s next basic attack deals '''15''' additional damage. While this item is held by a melee Pokémon, this basic attack also slows enemies for 2 seconds (2s cooldown).<br>Attack : +5 <br>Critical-Hit Rate : +1.1%
|After uses a move, it’s next basic attack deals '''20''' additional damage. While this item is held by a melee Pokémon, this basic attack also slows enemies for 2 seconds (2s cooldown).<br>Attack : +10 <br>Critical-Hit Rate : +1.6%
|After uses a move, it’s next basic attack deals '''20''' additional damage. While this item is held by a melee Pokémon, this basic attack also slows enemies for 2 seconds (2s cooldown).<br>Attack : +15 <br>Critical-Hit Rate : +2.1%
|-
|[[File:UNITE Choice Specs.png|x50px]]<br>[[Choice Specs]]
|Increases the damage of moves by a minimum of '''40''' when they hit. The higher the Pokémon's Sp. Atk, the more the damage is increased.<br>Sp. Attack : +10
|Increases the damage of moves by a minimum of '''50''' when they hit. The higher the Pokémon's Sp. Atk, the more the damage is increased.<br>Sp. Attack : +19
|Increases the damage of moves by a minimum of '''60''' when they hit. The higher the Pokémon's Sp. Atk, the more the damage is increased.<br>Sp. Attack : +29
|Increases the damage of moves by a minimum of '''60''' when they hit. The higher the Pokémon's Sp. Atk, the more the damage is increased.<br>Sp. Attack : +39
|-
|[[File:UNITE Weakness Policy.png|x50px]]<br>[[Weakness Policy]]
|Upon taking damage, apply a '''2'''% Attack buff for up to 4s. Stacks up to 4 times and the duration can be refreshed before it expires.<br>HP : +70<br>Attack : +0
|Upon taking damage, apply a '''2.5'''% Attack buff for up to 4s. Stacks up to 4 times and the duration can be refreshed before it expires.<br>HP : +110<br>Attack : +5
|Upon taking damage, apply a '''3'''% Attack buff for up to 4s. Stacks up to 4 times and the duration can be refreshed before it expires.<br>HP : +160<br>Attack : +10
|Upon taking damage, apply a '''3'''% Attack buff for up to 4s. Stacks up to 4 times and the duration can be refreshed before it expires.<br>HP : +210<br>Attack : +15
|}
|}


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