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The Ghost-type Pokémon in the tower appear to have a unique ability to disguise themselves as the ghosts of humans. However, a [[Silph Scope]] will reveal their true natures and identity, allowing the Pokémon to be engaged in battle. Any Pokémon who attempts to fight ghosts without a Silph Scope will be "too scared to move." | The Ghost-type Pokémon in the tower appear to have a unique ability to disguise themselves as the ghosts of humans. However, a [[Silph Scope]] will reveal their true natures and identity, allowing the Pokémon to be engaged in battle. Any Pokémon who attempts to fight ghosts without a Silph Scope will be "too scared to move." | ||
A special spot on the fifth floor has been made into a wild Pokémon-free healing area. In the original games, the Channeler next to it makes a reference to white magic about it. This was edited out in the later games | A special spot on the fifth floor has been made into a wild Pokémon-free healing area. In the original games, the Channeler next to it makes a reference to white magic about it. This was edited out in the later games. | ||
In [[Generation I]], it is possible to exploit {{DL|List of glitches in Generation I|Ghost Marowak bypassing|a glitch}} that allows the {{player}} to skip the sequence with the [[level]] 30 {{OBP|ghost|literal}} by using a [[Poké Doll]], making it possible to progress without obtaining the [[Silph Scope]] first. | In [[Generation I]], it is possible to exploit {{DL|List of glitches in Generation I|Ghost Marowak bypassing|a glitch}} that allows the {{player}} to skip the sequence with the [[level]] 30 {{OBP|ghost|literal}} by using a [[Poké Doll]], making it possible to progress without obtaining the [[Silph Scope]] first. |
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