Pokémon Storage System: Difference between revisions

Making the Box Numbers more uniform, plus I've named boxes with only numbers before.
(Making the Box Numbers more uniform, plus I've named boxes with only numbers before.)
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There have been at least six versions of the Pokémon Storage System seen in various games:
There have been at least six versions of the Pokémon Storage System seen in various games:


* '''[[Bill]]'s Pokémon Storage System''' (as seen in {{game2|Red|Blue|Yellow}}, {{game2|Gold|Silver|Crystal}}, and {{game|HeartGold and SoulSilver|s}}) is a Pokémon Storage System used in both regions of [[Kanto]] and [[Johto]]. In [[Generation I]] and [[Generation II]], Bill's system can store 20 {{OBP|Pokémon|species}} per box, while there are twelve boxes in Generation I and fourteen in Generation II. (In the Japanese versions, 30 Pokémon can be stored per box, and there are eight boxes in Generation I and nine in Generation II.) Generation II also adds the ability to rename the boxes for easier organization. However, each time a box is changed, the game must be saved. If a box becomes full, the [[Player character|player]] must change boxes or no more Pokémon can be [[Caught Pokémon|captured]]. In Generation II, Bill will contact the player via [[Pokégear]] when a box has become full. In HeartGold and SoulSilver, the Pokémon Storage System uses the [[Nintendo DS]]'s touch screen and otherwise operates in the same manner as Bebe's system does in [[Generation IV]]. In Generation I only, Pokémon sent to Bill's PC are not restored to full health.
* '''[[Bill]]'s Pokémon Storage System''' (as seen in {{game2|Red|Blue|Yellow}}, {{game2|Gold|Silver|Crystal}}, and {{game|HeartGold and SoulSilver|s}}) is a Pokémon Storage System used in both regions of [[Kanto]] and [[Johto]]. In [[Generation I]] and [[Generation II]], Bill's system can store 20 {{OBP|Pokémon|species}} per box, while there are 12 boxes in Generation I and 14 in Generation II. (In the Japanese versions, 30 Pokémon can be stored per box, and there are 8 boxes in Generation I and 9 in Generation II.) Generation II also adds the ability to rename the boxes for easier organization. However, each time a box is changed, the game must be saved. If a box becomes full, the [[Player character|player]] must change boxes or no more Pokémon can be [[Caught Pokémon|captured]]. In Generation II, Bill will contact the player via [[Pokégear]] when a box has become full. In HeartGold and SoulSilver, the Pokémon Storage System uses the [[Nintendo DS]]'s touch screen and otherwise operates in the same manner as Bebe's system does in [[Generation IV]]. In Generation I only, Pokémon sent to Bill's PC are not restored to full health.
* '''[[Lanette]]'s Pokémon Storage System''' (as seen in {{game|Ruby and Sapphire|s}}) is an entirely new Pokémon Storage System, with a graphical user interface and the capacity to store up to 420 Pokémon in fourteen boxes, each of which can hold thirty Pokémon. An added feature is usage of the <sc>start</sc> and <sc>select</sc> button, which respectively move the cursor to go to the box title and highlight the cursor, giving strict movement of Pokémon. When a box becomes full, Pokémon will be moved to the next available box eliminating the worry of running out of space.
* '''[[Lanette]]'s Pokémon Storage System''' (as seen in {{game|Ruby and Sapphire|s}}) is an entirely new Pokémon Storage System, with a graphical user interface and the capacity to store up to 420 Pokémon in 14 boxes, each of which can hold 30 Pokémon. An added feature is usage of the <sc>start</sc> and <sc>select</sc> button, which respectively move the cursor to go to the box title and highlight the cursor, giving strict movement of Pokémon. When a box becomes full, Pokémon will be moved to the next available box eliminating the worry of running out of space.
* '''[[Brigette]]'s Pokémon Storage System''' (as seen in [[Pokémon Box Ruby & Sapphire]]) is based on Lanette's Pokémon Storage System, but with greatly expanded capacity and an improved interface; it can hold up to 1500 Pokémon, and allows the user to move many Pokémon at once.
* '''[[Brigette]]'s Pokémon Storage System''' (as seen in [[Pokémon Box Ruby & Sapphire]]) is based on Lanette's Pokémon Storage System, but with greatly expanded capacity and an improved interface; it can hold up to 1500 Pokémon, and allows the user to move many Pokémon at once.
* '''Lanette's Pokémon Storage System''' (upgraded by Bill, as seen in {{game|FireRed and LeafGreen|s}} and {{game|Emerald}}) adds the ability to manage [[held item]]s directly from the PC. Each box holds 30 Pokémon.
* '''Lanette's Pokémon Storage System''' (upgraded by Bill, as seen in {{game|FireRed and LeafGreen|s}} and {{game|Emerald}}) adds the ability to manage [[held item]]s directly from the PC. The amount of boxes stayed the same and each holds 30 Pokémon.
* '''[[Bebe]]'s Pokémon Storage System''' (as seen in {{game2|Diamond|Pearl|Platinum}}) is the same as Lanette's system, but the number of boxes has been increased from fourteen to eighteen, for a maximum capacity of 540. It was created with help from Bill. It is possibly an upgraded version of Bill's modification of Lanette's system. In Platinum, six more wallpaper designs were added. When the Y button is pressed, the hand turns yellow instead of white, allowing players to simply pick up and drop Pokémon in necessary slots (as opposed to confirming this action every time the A button is pressed). Each box holds 30 Pokémon.
* '''[[Bebe]]'s Pokémon Storage System''' (as seen in {{game2|Diamond|Pearl|Platinum}}) is the same as Lanette's system, but the number of boxes has been increased from 14 to 18, for a maximum capacity of 540. It was created with help from Bill. It is possibly an upgraded version of Bill's modification of Lanette's system. In Platinum, six more wallpaper designs were added. When the Y button is pressed, the hand turns yellow instead of white, allowing players to simply pick up and drop Pokémon in necessary slots (as opposed to confirming this action every time the A button is pressed). Each box holds 30 Pokémon.
* '''[[Amanita]]'s Pokémon Storage System''' (as seen in [[Pokémon Black and White Versions|Pokémon Black and White]], and [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]) has the player start out with eight boxes capable of holding 240 Pokémon total. When all eight boxes have at least one Pokémon in them, the storage capacity will be increased to 16 boxes, holding 480 Pokémon. When all 16 of those boxes have at least one Pokémon in them, the capacity will be increased again to a maximum of 24 boxes, or 720 Pokémon. This allows for quicker save times early on, as [[Saving|save]] data for non-"unlocked" boxes does not need to be calculated, solving a common complaint about Generation IV's long save times. Each box still holds 30 Pokémon. Also, only four numerical digits can be used when naming the boxes. The other boxes are also shown on the right, as opposed to the top as they were in HeartGold and SoulSilver.
* '''[[Amanita]]'s Pokémon Storage System''' (as seen in [[Pokémon Black and White Versions|Pokémon Black and White]], and [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]) has the player start out with eight boxes capable of holding 240 Pokémon total. When all 8 boxes have at least one Pokémon in them, the storage capacity will be increased to 16 boxes, holding 480 Pokémon. When all 16 of those boxes have at least one Pokémon in them, the capacity will be increased again to a maximum of 24 boxes, or 720 Pokémon. This allows for quicker save times early on, as [[Saving|save]] data for non-"unlocked" boxes does not need to be calculated, solving a common complaint about Generation IV's long save times. Each box still holds 30 Pokémon. The other boxes are also shown on the right, as opposed to the top as they were in HeartGold and SoulSilver.


===Others involved===
===Others involved===
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