Pokémon Ruby and Sapphire Versions: Difference between revisions

Trying to standardize the structure of game pages
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{{Redirect|Ruby and Sapphire|the {{pkmn|Trading Card Game|Pokémon Trading Card Game}} expansion|EX Ruby & Sapphire (TCG)}}
{{Redirect|Ruby and Sapphire|the {{pkmn|Trading Card Game|Pokémon Trading Card Game}} expansion|EX Ruby & Sapphire (TCG)}}
{{incomplete|article|Battery life info}}
{{Infobox game |colorscheme=ruby|bordercolorscheme=sapphire
{{Infobox game |colorscheme=ruby|bordercolorscheme=sapphire
|name=<span style="color:#FFF">Pokémon Ruby Version</span>
|name=<span style="color:#FFF">Pokémon Ruby Version</span>
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*[[Pokémon Contest]]s let you groom your Pokémon to be the Best of Show!
*[[Pokémon Contest]]s let you groom your Pokémon to be the Best of Show!
*Stunning Game Boy Advance graphics display the world of Pokémon with more detail than ever!
*Stunning Game Boy Advance graphics display the world of Pokémon with more detail than ever!
==Connectivity==
Pokémon Ruby and Sapphire continued the tradition allowing players to trade Pokémon between two cartridges, this time via the [[Game Boy Advance]] [[Game Link Cable]]. They are not compatible with the wireless adapter.
Unlike {{game3|Gold and Silver|previous games|s}}, Ruby and Sapphire were not backward compatible with Generations {{Gen|I}} and {{Gen|II}}. This prompted remakes of the original games, {{game|FireRed and LeafGreen|s}}. [[Trade|Trading]] between these games, {{g|Colosseum}}, and {{g|XD: Gale of Darkness}} and the third Hoenn-based game, {{game|Emerald}}, is possible. These games are also the first to support linking between different language versions for trading and battling without risk of losing their saved games. If one person is trading with FireRed, LeafGreen or Emerald, the sprite is changed to either {{ga|Brendan}}'s or {{ga|May}}'s depending on the gender; this was changed in Emerald where a different sprite is used depending of the version being exchanged. However, some limitations still existed, and they would not be removed until much later in [[Generation IV]] with {{game|Diamond and Pearl|s|Pokémon Diamond and Pearl Versions}} for the [[Nintendo DS]].
While Generation III cannot trade directly with the [[Generation IV]], [[Generation V]] or [[Generation VI]] games, a player's Pokémon may be permanently transferred to Generation IV via [[Pal Park]], and some {{cat|Generation III Pokémon}} can be found using the [[dual-slot mode]]. Pokémon from Generation III games can be transferred to Generation V via [[Poké Transfer]] by going through a Generation IV game. Pokémon from Generation III games can be transferred to Generation VI via the [[Poké Transporter]] and [[Pokémon Bank]] by going through a Generation IV game and a Generation V game.


==Features==
==Features==
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Ruby and Sapphire introduced a brand new Elite Four syndicate, which is found in Ever Grande City. The Elite Trainers are [[Sidney]] ({{t|Dark}}), [[Phoebe]] ({{t|Ghost}}), [[Glacia]] ({{t|Ice}}), and [[Drake]] ({{t|Dragon}}); the Champion is [[Steven Stone|Steven]], who uses {{type|Steel}} Pokémon.
Ruby and Sapphire introduced a brand new Elite Four syndicate, which is found in Ever Grande City. The Elite Trainers are [[Sidney]] ({{t|Dark}}), [[Phoebe]] ({{t|Ghost}}), [[Glacia]] ({{t|Ice}}), and [[Drake]] ({{t|Dragon}}); the Champion is [[Steven Stone|Steven]], who uses {{type|Steel}} Pokémon.


==Pokémon==
===Pokémon===
Like {{game|Gold and Silver|s|Pokémon Gold and Silver Versions}} before them, Ruby and Sapphire introduced many new Pokémon. With 135 additions, the total is 386 in these games. However, Ruby and Sapphire are incompatible with previous games, due to the lack of communications between [[Game Boy]] and [[Game Boy Color]] games with [[Game Boy Advance]] games.
Like {{game|Gold and Silver|s|Pokémon Gold and Silver Versions}} before them, Ruby and Sapphire introduced many new Pokémon. With 135 additions, the total is 386 in these games. However, Ruby and Sapphire are incompatible with previous games, due to the lack of communications between [[Game Boy]] and [[Game Boy Color]] games with [[Game Boy Advance]] games.


Regardless of version; trades must occur between players in order to complete their Pokédex without the use of cheats or glitches. Latios (Sapphire event only), Latias (Ruby event only), Jirachi and Deoxys are the only {{cat|Generation III Pokémon}} in Ruby and Sapphire that must be acquired through external means, such as attending a Nintendo sponsored event or using a cheating device. Other Pokémon, such as {{p|Bulbasaur}}, are not featured in the [[List of Pokémon by Hoenn Pokédex number (Generation III)|Hoenn Pokédex]], and must be traded from a [[Generation III]] game in which they are found.
====[[Game-exclusive Pokémon]]====
Regardless of version, players must trade in order to complete their Pokédex. Latios (Sapphire event only), Latias (Ruby event only), Jirachi and Deoxys are the only {{cat|Generation III Pokémon}} in Ruby and Sapphire that must be acquired through external means, such as attending a Nintendo sponsored event or using a cheating device. Other Pokémon, such as {{p|Bulbasaur}}, are not featured in the [[List of Pokémon by Hoenn Pokédex number (Generation III)|Hoenn Pokédex]], and must be traded from a [[Generation III]] game in which they are found.


==={{pkmn2|Game-exclusive}}s===
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More specialized [[Poké Ball]]s were introduced in these games. The {{ball|Premier}} is a commemorative Poké Ball, a {{ball|Repeat}} makes it easier to catch Pokémon that the player has already caught before, the {{ball|Timer}} makes catching Pokémon easier the more turns have passed in the battle, the {{ball|Nest}} makes lower-leveled Pokémon easier to catch, while the {{ball|Net}} makes Water and Bug Pokémon easier to catch. The {{ball|Dive}} has a high catch-rate with sea-dwelling Pokémon, and the {{ball|Luxury}} makes the captured Pokémon more comfortable and friendly to its Trainer much more quickly. These balls are sold at various [[Poké Mart]]s throughout Hoenn.
More specialized [[Poké Ball]]s were introduced in these games. The {{ball|Premier}} is a commemorative Poké Ball, a {{ball|Repeat}} makes it easier to catch Pokémon that the player has already caught before, the {{ball|Timer}} makes catching Pokémon easier the more turns have passed in the battle, the {{ball|Nest}} makes lower-leveled Pokémon easier to catch, while the {{ball|Net}} makes Water and Bug Pokémon easier to catch. The {{ball|Dive}} has a high catch-rate with sea-dwelling Pokémon, and the {{ball|Luxury}} makes the captured Pokémon more comfortable and friendly to its Trainer much more quickly. These balls are sold at various [[Poké Mart]]s throughout Hoenn.


==Glitches==
===New features===
As with all Pokémon games, Ruby and Sapphire have a fair number of glitches. One of these is the infamous [[Berry glitch]], which made most time based events, such as Berry growing, impossible after the game had been owned for a year, or played for over 100 hours. This glitch is able to be corrected, however, by downloading the Berry patch from either the {{g|Colosseum}} [[Pokémon Colosseum Bonus Disc|bonus disc]], or {{3v2|FireRed|LeafGreen|Emerald}}. These games also host several [[glitch Pokémon]], such as [[Ten question marks|??????????]] or [[Bad Egg]].
 
==New features==
Ruby and Sapphire introduced a number of features to the Pokémon video game franchise, many of which set a new standard for every game in the series that followed. Ruby and Sapphire expanded the [[Pokémon Storage System]] by adding a much more user-friendly graphical interface. The games also introduced individualized menu sprites for every Pokémon species. [[Weather]] may be found on the field in some areas, which will activate that weather at the beginning of battle. A new type of weather, {{weather|hail}}, has also been added.
Ruby and Sapphire introduced a number of features to the Pokémon video game franchise, many of which set a new standard for every game in the series that followed. Ruby and Sapphire expanded the [[Pokémon Storage System]] by adding a much more user-friendly graphical interface. The games also introduced individualized menu sprites for every Pokémon species. [[Weather]] may be found on the field in some areas, which will activate that weather at the beginning of battle. A new type of weather, {{weather|hail}}, has also been added.


===Abilities===
====Abilities====
{{main|Ability}}
{{main|Ability}}
Ruby and Sapphire introduced Abilities for each Pokémon, such as non Flying-type Pokémon being {{a|Levitate|immune to Ground-type attacks}}, or a Pokémon's [[Same-type attack bonus|STAB]] attacks being {{a|Blaze|boosted when}} {{a|Torrent|their HP}} {{a|Overgrow|is low}}, even the ability to absorb certain attacks and {{a|Volt Absorb|recover HP}} or {{a|Flash Fire|boost a stat}}. The introduction of Abilities added new depths of strategy to the battle system.
Ruby and Sapphire introduced Abilities for each Pokémon, such as non Flying-type Pokémon being {{a|Levitate|immune to Ground-type attacks}}, or a Pokémon's [[Same-type attack bonus|STAB]] attacks being {{a|Blaze|boosted when}} {{a|Torrent|their HP}} {{a|Overgrow|is low}}, even the ability to absorb certain attacks and {{a|Volt Absorb|recover HP}} or {{a|Flash Fire|boost a stat}}. The introduction of Abilities added new depths of strategy to the battle system.


===Natures===
====Natures====
{{main|Nature}}
{{main|Nature}}
Ruby and Sapphire also introduced Natures for Pokémon. Natures shift the stats (excluding HP) of Pokémon by subtracting 10% in one stat, and adding that 10% to another. For example, a Modest Nature means 10% will be subtracted from the {{stat|Attack}} stat of a Pokémon, and 10% will be added to the {{stat|Special Attack}} stat. This mechanic allowed for levels of customization not previously seen.
Ruby and Sapphire also introduced Natures for Pokémon. Natures shift the stats (excluding HP) of Pokémon by subtracting 10% in one stat, and adding that 10% to another. For example, a Modest Nature means 10% will be subtracted from the {{stat|Attack}} stat of a Pokémon, and 10% will be added to the {{stat|Special Attack}} stat. This mechanic allowed for levels of customization not previously seen.


===Double Battles===
====Double Battles====
{{main|Double Battle}}
{{main|Double Battle}}
Ruby and Sapphire are the games that introduced Double Battles. These types of battles are heavier on strategy than usual because each Trainer battles using two Pokémon at a time, so the Abilities and moves of all Pokémon on the field have to be considered.
Ruby and Sapphire are the games that introduced Double Battles. These types of battles are heavier on strategy than usual because each Trainer battles using two Pokémon at a time, so the Abilities and moves of all Pokémon on the field have to be considered.


===Stat changes===
====Stat changes====
The {{EV}} and {{IV}} systems were refined in Ruby and Sapphire, the maximum IV a stat could have was boosted from 15 to 31, and a Pokémon's gender was no longer determined by the IV of its attack stat, which made it possible to have female Pokémon with maximum attack IVs, something that hadn't been possible before. The EV system is altered from the former stat experience system, with all Pokémon giving 1, 2, or 3 effort points in one or more of the six stats after their defeat in battle, with a cap of 255 per stat and 510 overall. A Pokémon with 510 EVs will be awarded with the {{DL|List of Ribbons in the games|Effort Ribbon}} if it is shown to a girl in Slateport City.
The {{EV}} and {{IV}} systems were refined in Ruby and Sapphire, the maximum IV a stat could have was boosted from 15 to 31, and a Pokémon's gender was no longer determined by the IV of its attack stat, which made it possible to have female Pokémon with maximum attack IVs, something that hadn't been possible before. The EV system is altered from the former stat experience system, with all Pokémon giving 1, 2, or 3 effort points in one or more of the six stats after their defeat in battle, with a cap of 255 per stat and 510 overall. A Pokémon with 510 EVs will be awarded with the {{DL|List of Ribbons in the games|Effort Ribbon}} if it is shown to a girl in Slateport City.


===Pokémon Contests===
====Pokémon Contests====
{{main|Pokémon Contest}}
{{main|Pokémon Contest}}
Ruby and Sapphire were the first in the series to offer a secondary means of interacting with Pokémon, in the form of Pokémon Contests. In Contests the goal is to show off the skills of a Pokémon in the various categories ({{OBP|Beauty|condition}}, {{OBP|Cool|condition}}, {{OBP|Cute|condition}}, {{OBP|Smart|condition}} and {{OBP|Tough|condition}}). After winning a Contest in a certain category the player and Pokémon advance to the next {{OBP|rank|Contest}} in that category (Normal, Super, Hyper, and Master). This also brought about the first confectionery goods that could be made by the player and fed to their Pokémon, [[Pokéblock]]s.
Ruby and Sapphire were the first in the series to offer a secondary means of interacting with Pokémon, in the form of Pokémon Contests. In Contests the goal is to show off the skills of a Pokémon in the various categories ({{OBP|Beauty|condition}}, {{OBP|Cool|condition}}, {{OBP|Cute|condition}}, {{OBP|Smart|condition}} and {{OBP|Tough|condition}}). After winning a Contest in a certain category the player and Pokémon advance to the next {{OBP|rank|Contest}} in that category (Normal, Super, Hyper, and Master). This also brought about the first confectionery goods that could be made by the player and fed to their Pokémon, [[Pokéblock]]s.


===Ribbons===
====Ribbons====
{{main|Ribbon}}
{{main|Ribbon}}
These games were also the first to offer Ribbons to the player's Pokémon for achieving various goals, or to commemorate special events in the game, including winning in Pokémon Contests, beating the Champion, and maxing out the EVs of a Pokémon.
These games were also the first to offer Ribbons to the player's Pokémon for achieving various goals, or to commemorate special events in the game, including winning in Pokémon Contests, beating the Champion, and maxing out the EVs of a Pokémon.
==Connectivity==
Pokémon Ruby and Sapphire continued the tradition allowing players to trade Pokémon between two cartridges, this time via the [[Game Boy Advance]] [[Game Link Cable]]. They are not compatible with the wireless adapter.
Unlike {{game3|Gold and Silver|previous games|s}}, Ruby and Sapphire were not backward compatible with Generations {{Gen|I}} and {{Gen|II}}. This prompted remakes of the original games, {{game|FireRed and LeafGreen|s}}. [[Trade|Trading]] between these games, {{g|Colosseum}}, and {{g|XD: Gale of Darkness}} and the third Hoenn-based game, {{game|Emerald}}, is possible. These games are also the first to support linking between different language versions for trading and battling without risk of losing their saved games. If one person is trading with FireRed, LeafGreen or Emerald, the sprite is changed to either {{ga|Brendan}}'s or {{ga|May}}'s depending on the gender; this was changed in Emerald where a different sprite is used depending of the version being exchanged. However, some limitations still existed, and they would not be removed until much later in [[Generation IV]] with {{game|Diamond and Pearl|s|Pokémon Diamond and Pearl Versions}} for the [[Nintendo DS]].
While Generation III cannot trade directly with the [[Generation IV]], [[Generation V]] or [[Generation VI]] games, a player's Pokémon may be permanently transferred to Generation IV via [[Pal Park]], and some {{cat|Generation III Pokémon}} can be found using the [[dual-slot mode]]. Pokémon from Generation III games can be transferred to Generation V via [[Poké Transfer]] by going through a Generation IV game. Pokémon from Generation III games can be transferred to Generation VI via the [[Poké Transporter]] and [[Pokémon Bank]] by going through a Generation IV game and a Generation V game.


==Reception==
==Reception==
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===Criticism===
As with all Pokémon games, Ruby and Sapphire have a fair number of glitches. One of these is the infamous [[Berry glitch]], which made most time based events, such as Berry growing, impossible after the game had been owned for a year, or played for over 100 hours. This glitch is able to be corrected, however, by downloading the Berry patch from either the {{g|Colosseum}} [[Pokémon Colosseum Bonus Disc|bonus disc]], or {{3v2|FireRed|LeafGreen|Emerald}}. These games also host several [[glitch Pokémon]], such as [[Ten question marks|??????????]] or [[Bad Egg]].


==Awards==
==Awards==
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==Internal battery life==
==Internal battery life==
{{incomplete|section}}
Clock-based events in these games as well as {{game|Emerald}} are controlled by a CR1616 lithium battery in the game cartridge. When starting up a file, players may receive a notification that the internal battery has run dry, and that clock-based events will no longer occur. This does not affect the save file or progress in the game, only events that happen in real-time, such as berry growth or the [[Shoal Cave]] tides.
Clock-based events in these games as well as {{game|Emerald}} are controlled by a CR1616 lithium battery in the game cartridge. When starting up a file, players may receive a notification that the internal battery has run dry, and that clock-based events will no longer occur. This does not affect the save file or progress in the game, only events that happen in real-time, such as berry growth or the [[Shoal Cave]] tides.


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