Pokémon Red and Green beta: Difference between revisions

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As with most gaming software, {{game|Red and Green|s}}, in their final release, contain several leftovers from the development stages that pertain to elements once planned but later scrapped.
As with most gaming software, {{game|Red and Green|s}}, in their final release, contain several leftovers from the development stages that pertain to elements once planned but later scrapped.


In addition, the English localizations of these games, {{game|Red and Blue|s}}, had several of their own altered aspects during the two and half years between the release of Red and Green, their bugfix release, {{game|Blue| (Japanese)|Japanese Blue}}, and the release of the merger between the Japanese games into Red and Blue for overseas markets.
In addition, the English localizations of these games, {{game|Red and Blue|s}}, had several of their own altered aspects during the two and half years between the release of Red and Green, their bug-fixing release, {{game|Blue| (Japanese)|Japanese Blue}}, and the release of the merger between the Japanese games into Red and Blue for overseas markets.


==Global information==
==Global information==
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====''GameCenter CX''====
====''GameCenter CX''====
<!--If there is anyone who understands what Satoshi Tajiri is saying in this footage, it would be much appreciated if this section could be expanded. Thanks!-->
{{incomplete|section|Expand based on the information provided by Satoshi Tajiri, if applicable}}
A Japan-exclusive special Pokémon episode of {{wp|GameCenter CX}}, known as ''Retro Game Master'' outside of Japan, included an interview with [[Satoshi Tajiri]], where he revealed early {{OBP|Pokémon|species}} character profiles of {{p|Nidoking}}, {{p|Slowbro}} and {{p|Kadabra}}. Notably, they are given a [[National Pokédex]] number which matches their [[List of Pokémon by index number (Generation I)|internal index number]], rather than their final [[Kanto Pokédex]] number. Nidoking, for instance is noted as being #007, rather than #034, either suggesting that there was another method of ordering the Pokémon proposed, or that they reflect their ordering in the internal data. The latter is supported by interviews with [[Ken Sugimori]], which verify that {{p|Rhydon}}, which index number is 001, was the first Pokémon ever created, and early sketches from [[Capsule Monsters]] featuring Rhydon. Nidoking is also referred to as マイコー♂ ''Maikō♂'', indicating that there were either placeholder or alternate names for Pokémon before the development of {{game|Red and Green|s}} had finished.
A Japan-exclusive special Pokémon episode of ''{{wp|GameCenter CX}}'', known as ''Retro Game Master'' outside of Japan, included an interview with [[Satoshi Tajiri]], where he revealed early {{OBP|Pokémon|species}} character profiles of {{p|Nidoking}}, {{p|Slowbro}} and {{p|Kadabra}}. Notably, they are given a [[National Pokédex]] number which matches their [[List of Pokémon by index number (Generation I)|internal index number]], rather than their final [[Kanto Pokédex]] number. Nidoking, for instance is noted as being #007, rather than #034, either suggesting that there was another method of ordering the Pokémon proposed, or that they reflect their ordering in the internal data. The latter is supported by interviews with [[Ken Sugimori]], which verify that {{p|Rhydon}}, which index number is 001, was the first Pokémon ever created, and early sketches from [[Capsule Monsters]] featuring Rhydon. Nidoking is also referred to as マイコー♂ ''Maikō♂'', indicating that there were either placeholder or alternate names for Pokémon before the development of {{game|Red and Green|s}} had finished.


A video containing an excerpt from the aforementioned interview can be watched on [https://www.youtube.com/watch?v=F0RrnA0V3vc on YouTube].
A video containing an excerpt from the aforementioned interview can be watched on [https://www.youtube.com/watch?v=F0RrnA0V3vc on YouTube].
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* The [[Poké Mart]] at [[Cinnabar Island]]: has index number 173 instead of 172 and plays the グレンタウンのテーマ [[Game Boy Pokémon Sound Collection CD|''Cinnabar Island's Theme'']].
* The [[Poké Mart]] at [[Cinnabar Island]]: has index number 173 instead of 172 and plays the グレンタウンのテーマ [[Game Boy Pokémon Sound Collection CD|''Cinnabar Island's Theme'']].


======Unused location======
======Unused locations======
Formatted data exists for an additional map location.<ref>[http://glitchcity.info/wiki/index.php/Unused_town Glitch City Laboratories Wiki - Unused Town]</ref> It is located straight after the final town in memory ([[Saffron City]]) but just before {{rt|1|Kanto}}. Its associated data is completely blank, even its header data and coordinates on the [[Town Map]] (as it is set as being part of [[Pallet Town]], with coordinates 0,0), except for the fact that an unused flag when checked allows the {{player}} to {{m|Fly}} to it. Attempting to travel to this location simply freezes the games.
Formatted data exists for an additional map location.<ref>[http://glitchcity.info/wiki/index.php/Unused_town Glitch City Laboratories Wiki - Unused Town]</ref> It is located straight after the final town in memory ([[Saffron City]]) but just before {{rt|1|Kanto}}. Its associated data is completely blank, even its header data and coordinates on the [[Town Map]] (as it is set as being part of [[Pallet Town]], with coordinates 0,0), except for the fact that an unused flag when checked allows the {{player}} to {{m|Fly}} to it. Attempting to travel to this location simply freezes the games.
An unused warp tile in [[Celadon City]] was recently discovered.<ref>[http://forums.glitchcity.info/index.php/topic,6574.0.html Did Celadon City have an unused building?]</ref> It's internally programmed in to lead to 5F of [[Celadon Department Store|Celadon Dept. Store]], which in turn has its internal data located away from the data for the other floors, possibly suggesting that it was originally a completely different map in earlier stages of development, which is supported by the aforementioned discovery.


======Unused shop data======
======Unused shop data======
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====Text====
====Text====
[[File:ODDISH_CUT.png|right|thumb|"ODDISH CUT down a bush!"]]
[[File:ODDISH_CUT.png|right|thumb|"ODDISH CUT down a bush!"]]
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Before the English releases of {{game|Red and Blue|s}}, screenshots were released of a {{pkmn|battle}} with the {{ga|Blue|rival}} where the text string <code>The BLUE wants to fight!</code> was used. While this text would work with a typical {{pkmn|Trainer}}, such as <code>The LASS wants to fight!</code> or <code>The HIKER wants to fight!</code>, as they were not given personal names until [[Generation II]], it would cause problems with [[Gym Leader]], [[Elite Four]], [[rival]], and link battles, leaving them to end up as <code>The MISTY wants to fight!</code> or <code>The LANCE wants to fight!</code>, as these Trainers did not at the time have titles, only their names. Because of this, the {{wp|Article (grammar)#Definite article|definite article}} ''The'' was dropped in the final releases, leading to the somewhat odd sentence style used until [[Generation III]] of:
Before the English releases of {{game|Red and Blue|s}}, screenshots were released of a {{pkmn|battle}} with the {{ga|Blue|rival}} where the text string <code>The BLUE wants to fight!</code> was used. While this text would work with a typical {{pkmn|Trainer}}, such as <code>The LASS wants to fight!</code> or <code>The HIKER wants to fight!</code>, as they were not given personal names until [[Generation II]], it would cause problems with [[Gym Leader]], [[Elite Four]], [[rival]], and link battles, leaving them to end up as <code>The MISTY wants to fight!</code> or <code>The LANCE wants to fight!</code>, as these Trainers did not at the time have titles, only their names. Because of this, the {{wp|Article (grammar)#Definite article|definite article}} ''The'' was dropped in the final releases, leading to the somewhat odd sentence style used until [[Generation III]] of:
* <code>{Trainer's class and/or name} wants to fight!</code>{{sup/1|RBY}};
* <code>{Trainer's class and/or name} wants to fight!</code>{{sup/1|RBY}};
* <code>{Trainer's class and/or name} wants to battle!</code>{{sup/2|GSC}};
* <code>{Trainer's class and/or name} wants to battle!</code>{{sup/2|GSC}}.
* <code>{Trainer's class and/or name} would like to battle!</code>{{sup/3|RSE}}{{sup/3|FRLG}}.


A screenshot in the instruction manual of English Red and Blue still contains the text <code>The BROCK wants to fight!</code>, possibly suggesting a late removal. The instruction manual also mentions "Pokémon Leaders" instead of Gym Leaders.
A screenshot in the instruction manual of English Red and Blue still contains the text <code>The BROCK wants to fight!</code>, possibly suggesting a late removal. The instruction manual also mentions "Pokémon Leaders" instead of Gym Leaders.
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