Pokémon Red and Green beta: Difference between revisions

Major overhaul. Still missing some information, though.
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(Major overhaul. Still missing some information, though.)
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{{move|Pokémon Red, Green, and Blue beta}}
{{incomplete|article|Add missing information and media, like that found on other sites, such as [http://tcrf.net/Pok%C3%A9mon_Red_and_Blue The Cutting Room Floor] wiki; expand some information and add missing references to reliable sources, when applicable}}
As with most gaming software, {{game|Red and Green|s}}, in their final release, contain several leftovers from the development stages that pertain to elements once planned but later scrapped.


As with most gaming software, {{game|Red and Green|s}}, in their final release, contain several "dummied out" features that were programmed into the games but for one reason or another had their activating events taken from the final versions.
In addition, the English localizations of these games, {{game|Red and Blue|s}}, had several of their own altered aspects during the two and half years between the release of Red and Green, thier bugfix release, {{game|Blue| (Japanese)|Japanese Blue}}, and the release of the merger between the Japanese games into Red and Blue for overseas markets.


In addition, the English translations of these games, {{game|Red and Blue|s}}, had several of their own altered aspects during the two years between the release of {{game|Blue| (Japanese)|the Japanese Blue}} and the English translations.
==Global information==
===Pre-release===
====Female player character====
[[File:Sugimori Starter artwork.png|right|thumb|Artwork featuring an assumed female {{player|protagonist}}, where she apparently has a {{p|Squirtle}}.]]
There were originally plans for a female {{player|protagonist}} as older sketches suggest. {{adv|Green}} from [[Pokémon Adventures]] seems to be based on her. The {{ga|Leaf|character}} was redesigned and included in the {{game3|FireRed and LeafGreen|remakes|s}} of the games, to continue the standard of including a female protagonist.


==Concept art==
====No Mew present====
{| align="right" style="{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{red color}};"
According to the interview by [[Satoru Iwata]] with [[Tsunekaz Ishihara]] and [[Shigeki Morimoto]] about the release of {{game|HeartGold and SoulSilver|s}}, localized as ''Iwata Asks'', they admitted that after the {{wp|debugging}} tools were removed, they added {{p|Mew}} in the remaining space on the {{wp|Read-only memory|ROM}}. [[Nintendo]] thought that this would have been risky because altering the internal data after completing the testing period meant that any new {{wp|Software bug|bugs}} and/or {{wp|glitch}}es created by adding data without recurring to debugging tools would have been much harder to fix. Standard {{wp|Computer programming|programming}} practices usually discourage altering the {{wp|source code}} and not testing it, just before releasing the {{wp|software}} to the customer.<ref>[http://nintendodsi.com/iwata-asks-chapter.jsp?interviewId=6&volumeId=1&chapterId=1 Iwata Asks - Pokémon HeartGold Version & SoulSilver Version]</ref>
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{green color dark}}; background: #{{green color light}}; width:80px"|
[[File:Pokemon conceptart.jpg|250px]]
|- align=center style="font-size: 80%;"
| <span style="color:#FFFFFF;">The early concept art by Ken Sugimori</span>
|}


In a gaming exhibition called Game On, early concept art of Red and Green by [[Ken Sugimori]] was featured, along with beta material from [[Pokémon Ruby and Sapphire beta|Ruby and Sapphire]]. The concept art depicts rough versions of various concepts that made it into the final game. They seem to include various {{pkmn|battle}}s, the {{safari|Kanto}}, {{ga|Red}} riding on a {{p|Lapras}}, a {{p|Blastoise}}, [[Celadon City]], [[Silph Co.]], and a town with a fountain which could have been reworked into [[Celadon City]]. Some other Pokémon are identifiable in a raw or semi-normal form, such as {{p|Gastly}} and others are prototypical of an entire class of Pokémon, such as a basic {{t|Dragon}} type.
====Poké Balls====
 
Some concept art depicts [[Poké Ball]]s on the ground, in two pieces. This is most likely just a carryover from when Pokémon was still the concept of [[Capsule Monsters]]. Strangely, the original Poké Ball sprites from {{game|Red and Green|s}} lack the button in the center of the Poké Ball.
===Game Center CX: Pokémon special===
{{-}}
A Japan-exclusive special Pokémon episode of Game Center CX, (or [[wikipedia:Retro Game Master|Retro Game Master]] as it is known outside of Japan) included an interview with Satoshi Tajiri, where he revealed early Pokémon character profiles of {{p|Nidoking}}, {{p|Slowbro}} and {{p|Kadabra}}. Notably, they are given a number which matches their [[List of Pokémon by index number (Generation I)|internal index number]], rather than their final Pokédex number. Nidoking, for instance is noted as being No. 007, rather than No. 034, either suggesting that there was an earlier method of ordering the Pokémon proposed, or that they reflect the order that they were programmed into the game. The latter is supported by interviews with Ken Sugimori, which verify that Rhydon (index no. 001) was the first Pokémon ever created, and early sketches from [[Capsule Monsters]] featuring Rhydon. Nidoking is also referred to as マイコー♂ (''Maikō♂'') indicating that there were prototype names for Pokémon before the development of Pokémon Red and Green had finished. The following video contains an excerpt from the aforementioned interview.
===Post-release===
====Concept art====
[[File:Pokemon conceptart.jpg|right|thumb|Early concept art by [[Ken Sugimori]].]]
During a gaming exhibition called ''{{wp|Game On (exhibition)|Game On}}'', early concept art of {{game|Red and Green|s}} by [[Ken Sugimori]] was featured, along with [[Pokémon Ruby and Sapphire beta|pre-release material]] from {{game|Ruby and Sapphire|s}}. The concept art depicts rough versions of various concepts that made it into the final releases of the [[Generation I]] games. They seem to include various {{pkmn|battle}}s, the {{safari|Kanto}}, {{ga|Red}} riding on a {{p|Lapras}}, a {{p|Blastoise}}, [[Celadon City]], [[Silph Co.]], and a town with a fountain which could have been reworked into [[Celadon City]]. Some other {{OBP|Pokémon|species}} are identifiable in a raw or semi-normal form, such as {{p|Gastly}} and others are prototypical of an entire class of Pokémon, such as a basic {{type|Dragon}}.


{{youtubevid|F0RrnA0V3vc|ChickasaurusGL|Green}}
====''GameCenter CX''====
<!--If there is anyone who understands what Satoshi Tajiri is saying in this footage, it would be much appreciated if this section could be expanded. Thanks!-->
<!--If there is anyone who understands what Satoshi Tajiri is saying in this footage, it would be much appreciated if this section could be expanded. Thanks!-->
A Japan-exclusive special Pokémon episode of {{wp|GameCenter CX}}, known as ''Retro Game Master'' outside of Japan, included an interview with [[Satoshi Tajiri]], where he revealed early {{OBP|Pokémon|species}} character profiles of {{p|Nidoking}}, {{p|Slowbro}} and {{p|Kadabra}}. Notably, they are given a [[National Pokédex]] number which matches their [[List of Pokémon by index number (Generation I)|internal index number]], rather than their final [[Kanto Pokédex]] number. Nidoking, for instance is noted as being #007, rather than #034, either suggesting that there was another method of ordering the Pokémon proposed, or that they reflect their ordering in the internal data. The latter is supported by interviews with [[Ken Sugimori]], which verify that {{p|Rhydon}}, which index number is 001, was the first Pokémon ever created, and early sketches from [[Capsule Monsters]] featuring Rhydon. Nidoking is also referred to as マイコー♂ ''Maikō♂'', indicating that there were either placeholder or alternate names for Pokémon before the development of {{game|Red and Green|s}} had finished.


==Gameplay features==
A video containing an excerpt from the aforementioned interview can be watched on [https://www.youtube.com/watch?v=F0RrnA0V3vc on YouTube].
===Battling against Professor Oak===
{{-}}
At the beginning of the game, [[Professor Oak]] introduces the player to the {{pkmn|world|world of Pokémon}} using a sprite that is similar to the battle sprites of other characters. However, he also has three full teams of Pokémon programmed into the game, each consisting of a {{p|Tauros}}, {{p|Exeggutor}}, {{p|Arcanine}}, {{p|Gyarados}}, and the final form of one of the [[starter Pokémon]].
====Discoveries====
=====Professor Oak battle=====
At the beginning of the {{player}}'s adventure, [[Professor Oak]] introduces {{ga|Red}} to the {{pkmn|world|world of Pokémon}} using a sprite that is similar to the {{pkmn|battle}} sprites of other characters. However, he also has three full teams of {{OBP|Pokémon|species}} programmed in, each consisting of a {{p|Tauros}}, {{p|Exeggutor}}, {{p|Arcanine}}, {{p|Gyarados}}, and the final [[Evolution|evolutionary]] stage of the {{pkmn2|starter|starter Pokémon}} not taken by either the player or his {{ga|Blue|rival}}.


His Pokémon are of an even higher level than those of {{ga|Blue}} as {{pkmn|Champion}}, perhaps implying that he was at one point intended to be faced after the defeat of the [[Elite Four]].
His Pokémon are of an even higher [[level]] than those of {{ga|Blue}} as {{pkmn|Champion}}, perhaps implying that he was at one point intended to be faced after the player enters the [[Hall of Fame]].


This battle is present in all of the [[Generation I]] games and can be activated through the [[Mew glitch]] with a {{stat|Special}} stat of 226.
This battle is present in all [[Generation I]] games and can be activated through the [[Mew glitch]] using a valid Pokémon with a {{stat|Special}} stat of 226.


===Bird type===
=====Bird type=====
The {{t|Bird}} type may have been a prototype version of the {{t|Flying}} type. This can be seen in the final releases of the games: [[Missingno.]] is recognized as a dual-type {{2t|Bird|Normal}} Pokémon. The Bird type is present in the programming of the [[Generation II]] games, possibly due to their engine being based on that of the [[Generation I]] games.
The {{t|Bird}} type may have been a prototype for the {{t|Flying}} type. This can be seen in the final releases: [[Missingno.]] is recognized as a dual-type {{2t|Bird|Normal}} {{OBP|Pokémon|species}}. The Bird type is present in the internal data of the [[Generation II]] games, possibly due to their engine being an upgraded version of that of the [[Generation I]] games.


===Directions===
=====Directions=====
It is possible to force a situation where the {{player}} has a choice of selecting options NORTH, SOUTH, EAST, and WEST as opposed to the options which appear in the final game such as YES/NO and HEAL/CANCEL. The words ''WEST'' and ''SOUTH'' in block capitals do not even appear in the final releases.<ref>[http://forums.glitchcity.info/index.php/topic,36.msg185558.html#msg185558 Thread on Glitch City Laboratories forums]</ref>
It is possible to force a situation where the {{player}} has a choice of selecting options <code>NORTH</code>, <code>SOUTH</code>, <code>EAST</code>, and <code>WEST</code> as opposed to the options which appear in the final release, such as <code>YES</code>/<code>NO</code> and <code>HEAL</code>/<code>CANCEL</code>. The words <sc>West</sc> and <sc>South</sc> do not even appear in the final releases.<ref>[http://forums.glitchcity.info/index.php/topic,36.msg185558.html#msg185558 Thread on Glitch City Laboratories forums]</ref>


===Female player character===
=====Unused Trainer class=====
{| align="right" style="{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{red color}};"
A [[Trainer class]] known as {{DL|Glitch Trainer|Chief}} (Japanese: シルフのチーフ ''Silph's Chief'') was omitted from the final releases, though like [[Professor Oak]], a {{pkmn|battle}} with an [[Non-player character|NPC]] with this data can be accessed through modification of the internal data or saved game data as well by cheating. It is apparently mentioned in-game by one of the {{tc|Team Rocket Grunt}}s in [[Celadon City]], and shares its battle sprite with the {{tc|Scientist}} Trainer class. However, he does not seem to have a team defined.
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{green color dark}}; background: #{{green color light}}; width:80px"|
[[File:Sugimori Starter artwork.png|250px]]
|- align=center style="font-size: 80%;"
| <span style="color:#FFFFFF;">Artwork featuring an assumed female player character, with a Squirtle</span>
|}


There were originally plans for a female character to be playable in {{2v2|Red|Green}}, as older sketches suggest. {{adv|Green}} from [[Pokémon Adventures]] seems to be based on her. The {{ga|Leaf|character}} was redesigned and included in the {{game|FireRed and LeafGreen|s|remakes}} of the games, to continue the standard of including a female protagonist option.
=====Music=====
An unused track has been discovered in the internal data. ([http://www.youtube.com/watch?v=gKMW7E8tbGU link], [https://www.youtube.com/watch?v=4wBsA5Bh4d0 link 2]) The music is originally high-pitched and incomplete as only the individual audio channels are left. There have also been attempts at recreating what the full theme would sound like. ([https://www.youtube.com/watch?v=GyoxWKZ6s8w link])


===No Mew present===
=====Locations=====
According to the interview by [[Satoru Iwata]] with [[Tsunekaz Ishihara]] and [[Shigeki Morimoto]] about the release of {{2v2|HeartGold|SoulSilver}}, localized as ''Iwata Asks'', they admitted that after the {{wp|Debugging|debug}} features were removed, they added {{p|Mew}} in the empty space. [[Nintendo]] thought that this would have been risky because altering the games' code after completing testing, meant that any new {{wp|Software bug|bugs}} and [[glitch]]es created by adding data with no debugging features would have been much harder to be fixed. Standard programming practices usually discourage altering the code and not testing it, just before releasing the game to the customer.<ref>[http://nintendodsi.com/iwata-asks-chapter.jsp?interviewId=6&volumeId=1&chapterId=1 Iwata Asks - Pokémon HeartGold Version & SoulSilver Version]</ref>
======Alternative map locations======
 
There are three [[List of locations by index number (Generation I)|map locations]] which are each identical to another map used in the final releases, except for the fact that the default theme used in the alternative location is different.<ref>[http://glitchcity.info/wiki/index.php/Alternative_map_locations_%28Generation_I%29 Glitch City Laboratories Wiki: Alternative map locations (Generation I)]</ref>
===Unused Trainer class===
<!--シルフ, romanized as shirufu, translates into sylph, so that should be kept in the translation, with the corruption "silph" from the English versions kept as alternate text.-->
A [[Trainer class]] known as {{DL|Glitch Trainer|Chief}} (Japanese: '''{{tt|シルフのチーフ|Shirufu no Chīfu}}''' ''{{tt|Sylph|Silph}}'s Chief'') was omitted from the final releases, though like [[Professor Oak|Oak]], a battle with an NPC with this data can be accessed through cheating. It is mentioned in-game by one of the {{tc|Team Rocket Grunt}}s in [[Celadon City]], and shares its battle sprite with the {{tc|Scientist}} Trainer class.
 
===Leftover track===
An unused track has been recently discovered in the coding of the games. The music is originally high-pitched and incomplete, since only the individual audio channels are left. There have also been attempts at recreating what the complete theme would sound like.
 
{{youtubevid|4wBsA5Bh4d0|ChickasaurusGL|green}}
{{youtubevid|gKMW7E8tbGU|Koolboyman|green}}
{{youtubevid|GyoxWKZ6s8w|ChickasaurusGL|green}}
 
==Locations==
===Alternative map locations===
There are three map locations which are each identical to another map used in the final game, except for the fact that the default music used in the alternative location is different.<ref>[http://glitchcity.info/wiki/index.php/Alternative_map_locations_%28Generation_I%29 Glitch City Laboratories Wiki: Alternative map locations (Generation I)]</ref>


These locations are:
These locations are:
* The house invaded by [[Team Rocket]] in [[Cerulean City]]: has index number 69 instead of 62 and plays the [[Mt. Moon]] theme;
* The house invaded by [[Team Rocket]] in [[Cerulean City]]: has index number 69 instead of 62 and plays おつきみ{{tt|山|やま}}のどうくつ [[Game Boy Pokémon Sound Collection CD|''Mt. Moon's Cave'']];
* The [[Underground Path (Routes 5-6)|Underground Path]]'s entrance in {{rt|6|Kanto}}: has index number 75 instead of 74 and plays the [[Vermilion City]] theme;
* The [[Underground Path (Routes 5-6)|Underground Path]]'s entrance at {{rt|6|Kanto}}: has index number 75 instead of 74 and plays the クチバシティのテーマ [[Game Boy Pokémon Sound Collection CD|''Vermilion City's Theme'']];
* The [[Poké Mart]] at [[Cinnabar Island]]: has index number 173 instead of 172 and plays the Cinnabar Island theme.
* The [[Poké Mart]] at [[Cinnabar Island]]: has index number 173 instead of 172 and plays the グレンタウンのテーマ [[Game Boy Pokémon Sound Collection CD|''Cinnabar Island's Theme'']].


===Extra location accessible via {{m|Fly}}===
======Unused location======
Formatted data exists for an additional map location.<ref>[http://glitchcity.info/wiki/index.php/Unused_town Glitch City Laboratories Wiki - Unused Town]</ref> It is located straight after the final town in memory ([[Saffron City]]) but just before {{rt|1|Kanto}}. Its associated data is completely blank, even its header data and coordinates on the [[Town Map]] (where the game defaults the location as part of "[[Pallet Town]]" with coordinates 0,0), except for the fact that an unused flag when checked allows the player to Fly to it. Attempting to travel to this location simply freezes the game.
Formatted data exists for an additional map location.<ref>[http://glitchcity.info/wiki/index.php/Unused_town Glitch City Laboratories Wiki - Unused Town]</ref> It is located straight after the final town in memory ([[Saffron City]]) but just before {{rt|1|Kanto}}. Its associated data is completely blank, even its header data and coordinates on the [[Town Map]] (as it is set as being part of [[Pallet Town]], with coordinates 0,0), except for the fact that an unused flag when checked allows the {{player}} to {{m|Fly}} to it. Attempting to travel to this location simply freezes the games.


===Unused shop data===
======Unused shop data======
A part of the games' code relates to a shop and may be associated with the formatted map location as mentioned above. The "shop" lists {{ball|Great}}s, [[Super Potion]]s, [[Hyper Potion]]s, [[Full Heal]]s and [[Revive]]s.
A part of the internal data relates to a shop and may be associated with the formatted map location as mentioned above. The shop data lists {{DL|Poké Ball|Great Ball}}s, {{DL|Potion|Super Potion}}s, {{DL|Potion|Hyper Potion}}s, {{DL|Status ailment healing item|Full Heal}}s and [[Revive]]s.


==Items==
=====Items=====
{{main|List of dummied out items#Generation I|List of dummied out items}}
{{main|List of dummied out items#Generation I|List of dummied out items}}
===Badges===
======Badges======
Unused items with the names of all the [[Badge]]s exist in the games' programming. This could mean that the Badges were originally going to be items that were carried in the {{player}}'s [[bag]]. The BoulderBadge and CascadeBadge are the only ones that do something when used in battle - they allow the player to throw Bait and Rocks, respectively, as in the {{safari|Kanto}} battles. When used outside of battle, they have another strange effect - after the throwing animation, the music changes to a loop of [[Professor Oak]]'s "good [[Pokédex]]" jingle.
Unused items with the names of all the [[Badge]]s exist in the internal data. This could mean that the Badges were originally going to be items that were carried in the {{player}}'s [[Bag]]. The BoulderBadge and CascadeBadge are the only ones that do something when used in battle&mdash;they allow the player to throw Bait and Rocks, respectively, as in the {{safari|Kanto}} {{pkmn|battle}}s. When used outside of battle, they have another strange effect&mdash;after the throwing animation, the music changes to a loop of [[Professor Oak]]'s "good [[Pokédex]]" jingle.
 
===?????===
There is an item in the game named ?????, which enables the {{player}} to {{m|Surf}} without using a Pokémon. Due to this ability, it is often referred to as Surfboard. In the final releases, the move Surf can be used by a Pokémon as a {{OBP|field move|main series}} serving the same function. This has led a few players to speculate that either the move Surf was not originally implemented as a field move or that the move did not initially exist as an [[HM]].
 
===Poké Balls===
Some concept art depicts [[Poké Ball]]s on the ground, in two pieces. This is most likely just a carryover from when Pokémon was in its initial concept of [[Capsule Monsters]]. Strangely, the original Poké Ball sprites from {{2v2|Red|Green}} don't show the button in the center of the Poké Ball.


===Pokédex===
======?????======
This item allows use of the [[Pokédex]] inside battle, much like {{Ash}} does in the {{pkmn|anime}}. However, due to its incomplete nature, it causes various graphical glitches upon usage.
There is an item in the game named <code>?????</code>, which enables the {{player}} to {{m|Surf}} without using a {{OBP|Pokémon|species}}. Due to this ability, it is often referred to as "Surfboard". In the final releases, the [[move]] Surf can be used by a Pokémon as a [[field move]] serving the same function. This has led a few players to speculate that either the move Surf was not originally implemented as a field move or that the move did not initially exist as an [[HM]].


==Localization==
======Pokédex======
===Prototype names===
This item allows use of the [[Pokédex]] inside {{pkmn|battle}}, much like {{Ash}} does in the {{pkmn|anime}}. However, due to its incomplete nature, it causes various graphical {{wp|Software bug|bugs}} upon usage.
{| align="right" style="{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{red color}};"
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{green color dark}}; background: #{{green color light}}; width:80px"|
[[File:Generation I prototype English names.jpg|250px]]
|- align=center style="font-size: 80%;"
| <span style="color:#FFFFFF;">Unknown poster showing early names<br>for Generation I Pokémon</span>
|}


During the promotional period that preceded the English release of both the {{pkmn|anime}} and games, a large amount of Pokémon were shown with different names than they had in the games at release. Some of these names were similar to their current names, but some were quite close to their Japanese names, and others were completely different from any current Pokémon name. Interestingly, the names appear to have been initially limited to 7 characters as opposed to 10 as in the final releases, something that has set a standard that remains today in [[Generation V]].
==Localization-specific information==
===Pre-release===
====Pokémon names====
[[File:Generation I prototype English names.jpg|right|thumb|Unknown poster showing early names for {{cat|Generation I Pokémon}}.]]
During the promotional period that preceded the English release of both the {{pkmn|anime}} and {{game|Red and Blue|s}}, a large amount of {{OBP|Pokémon|species}} were shown with different names from those they had in the final releases. Some of these names were similar to their final names, but some were quite close to their Japanese names, and others were completely different from any current Pokémon name. Interestingly, the names appear to have been initially limited to 7 characters as opposed to 10 as in the final releases, something that has set a standard that remains today in [[Generation V]].


{| align="center" style="{{roundy}}; border: 2px solid #{{red color}}; background: #{{red color}};"
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|}
|}
{{-}}
{{-}}
 
====Text====
===Grammar===
[[File:ODDISH_CUT.png|right|thumb|"ODDISH CUT down a bush!"]]
===="The <Trainer's class/name> wants to fight!"====
On page 31 of ''{{wp|Nintendo Player's Guide}}'' for {{game|Red and Blue|s}}, a different text string for using {{m|Cut}} on a tree on the overworld was used. It reads <code>ODDISH CUT down a bush!</code>, being used in a screenshot when cutting down the tree next to the [[Vermilion City]] [[Pokémon Gym|Gym]]. The fact that Cut can also be used to destroy areas of [[tall grass]] may have been the reason for the change to <code>{Pokémon} hacked away with CUT!</code> in the final releases.
{{bad picture|section|File below in JPG}}
{| align="right" style="{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{red color}};"
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{green color dark}}; background: #{{green color light}}; width:80px; padding:5px;"|
[[File:BrockRB beta.jpg|200px]]
|- align=center style="font-size: 80%;"
| <span style="color:#FFFFFF;">"The BROCK wants to fight!" battle message</span>
|}
 
Before the American and European releases of {{2v2|Red|Blue}}, screenshots were released of a {{ga|Blue|rival}} battle with the text "The BLUE wants to fight!". While this text would work with a typical {{pkmn|Trainer}}, such as "The {{tc|Lass|LASS}}" or "The {{tc|Hiker|HIKER}}", as they were not given personal names until [[Generation II]], it would cause problems with [[Gym Leader]], [[Elite Four]], [[rival]], and link battles, leaving them to end up as "The [[Misty|MISTY]]" or "The [[Lance|LANCE]]", as these Trainers did not at the time have titles, only their names. Because of this, the {{wp|Article (grammar)#Definite article|definite article}} ''The'' was dropped in the final releases, leading to the somewhat odd sentence style used until [[Generation III]] of "<Trainer's class/name> wants to..."
 
A screenshot in the instruction manual of Red and Blue still contains the text "The [[Brock|BROCK]] wants to fight!", possibly suggesting a late removal. The instruction manual also mentions Pokémon Leaders instead of Gym Leaders.
{{-}}
{{-}}
=====Grammar=====
[[File:BrockRB beta.jpg|right|thumb|"The BROCK wants to fight!"]]
Before the English releases of {{game|Red and Blue|s}}, screenshots were released of a {{pkmn|battle}} with the {{ga|Blue|rival}} where the text string <code>The BLUE wants to fight!</code> was used. While this text would work with a typical {{pkmn|Trainer}}, such as <code>The LASS wants to fight!</code> or <code>The HIKER wants to fight!</code>, as they were not given personal names until [[Generation II]], it would cause problems with [[Gym Leader]], [[Elite Four]], [[rival]], and link battles, leaving them to end up as <code>The MISTY wants to fight!</code> or <code>The LANCE wants to fight!</code>, as these Trainers did not at the time have titles, only their names. Because of this, the {{wp|Article (grammar)#Definite article|definite article}} ''The'' was dropped in the final releases, leading to the somewhat odd sentence style used until [[Generation III]] of <code>{Trainer's class and/or name} wants to fight!</code>{{sup/1|RBY}}, <code>{Trainer's class and/or name} wants to battle!</code>{{sup/2|GSC}} or <code>{Trainer's class and/or name} would like to battle!</code>{{sup/3|RSE}}{{sup/3|FRLG}}


===="<Player> sent <Pokémon> out!"====
A screenshot in the instruction manual of English Red and Blue still contains the text <code>The BROCK wants to fight!</code>, possibly suggesting a late removal. The instruction manual also mentions "Pokémon Leaders" instead of Gym Leaders.
A slightly different grammar was going to be used for the message displayed when the {{player}} sends out his/her Pokémon in battle. Whereas in the final releases, the message appears as "<Player> sent out <Pokémon>!", the development builds used "<Player> sent <Pokémon> out!" instead.
{{-}}


===="A wild <Pokémon> appeared!"====
A slightly different grammar was also going to be used for other text strings:
During the localization process, the message that appears when encountering a [[wild Pokémon]] read "A wild <Pokémon> appeared!" instead. This is similar to the situation with {{pkmn|Trainer}} battles since the {{wp|Article (grammar)#Indefinite article|indefinite article}} ''A'' was dropped in the final releases, leading to the awkward sentence style of "Wild <Pokémon> appeared!" used until [[Generation IV]], which brought back the initial style to the English versions of the games.
* <code>{Player} sent {Pokémon} out!</code> instead of <code>{Player} sent out {Pokémon}!</code>;
 
* <code>A wild {Pokémon} appeared!</code> became just <code>Wild {Pokémon} appeared!</code> (this change would be reverted in {{game|Diamond and Pearl|s}}, where it has been kept since then);
===="The enemy <Pokémon> fainted!"====
** Similarly, <code>The enemy {Pokémon} fainted!</code> became simply <code>Enemy {Pokémon} fainted!</code> (since Diamond and Pearl, this was changed by adding {{wp|Article (grammar)#Definite article|definite article}} ''The'' back to the string and replacing the word ''enemy'' with ''foe'' for {{pkmn|Trainer}} {{pkmn|battles}} and with ''wild'' for [[wild Pokémon]] battles.
Akin to other sentence styles used in the pre-release builds of the English versions, the message shown when either a [[wild Pokémon]] or another {{pkmn|Trainer}}'s Pokémon [[fainting|fainted]] appeared as "The enemy <Pokémon> fainted!" instead. Like with the initial message of Trainer battles, the {{wp|Article (grammar)#Definite article|definite article}} ''The'' was dropped in the final releases. This style would later be reintroduced and improved in [[Generation IV]], where the message appears as "The wild <Pokémon> fainted!" in the case of wild encounters and as "The foe's <Pokémon> fainted!" during Trainer battles.
 
===="<Pokémon> CUT down a bush!"====
{| align="right" style="{{roundy|20px}} border: 2px solid #{{gold color dark}}; background: #{{red color}};"
|- align=center
| style="{{roundy|20px}} border: 2px solid #{{green color dark}}; background: #{{green color light}}; width:80px; padding:5px;"|
[[File:ODDISH_CUT.png|200px]]
|- align=center style="font-size: 80%;"
| <span style="color:#FFFFFF;">"ODDISH CUT down a bush!" field message</span>
|}
 
On page 31 of {{2v2|Red|Blue}}'s Nintendo Player's Guide, a different dialogue string that reads "ODDISH CUT down a bush!" is used in a screenshot when cutting down the bush next to [[Vermilion City]] [[Pokémon Gym|Gym]]. The fact that {{m|Cut}} can also be used to destroy areas of [[tall grass]] may have been the reason why the text was converted to "<Pokémon> hacked away with CUT!" in the final game.
{{-}}


==References==
==References==
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<references/>


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[[Category:Games]]
[[Category:Games]]


[[de:Pokémon Grün, Rot, Blau und Gelb (Konzepte, Alpha- und Beta-Versionen)]]
[[de:Pokémon Grün, Rot, Blau und Gelb (Konzepte, Alpha- und Beta-Versionen)]]
[[it:Pokémon Rosso e Verde beta]]
[[it:Pokémon Rosso e Verde beta]]
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