Pokémon Red and Green Versions: Difference between revisions

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** The same situation occurs with the Japanese versions of {{v2|Yellow}}, {{2v2|Gold|Silver}}, except it does not appear on the title screen.
** The same situation occurs with the Japanese versions of {{v2|Yellow}}, {{2v2|Gold|Silver}}, except it does not appear on the title screen.
* Red and Green are the only [[Generation I]] games that inform the player that in order to [[saving|save]] the game, the current save file has to be overwritten. Curiously, this only happens in the first attempt to save.
* Red and Green are the only [[Generation I]] games that inform the player that in order to [[saving|save]] the game, the current save file has to be overwritten. Curiously, this only happens in the first attempt to save.
* The fundamental difference between the v1.0 and v1.1 releases of Red and Green, apart from likely bug fixes, is the changes in the theme of [[Lavender Town]], as to make it more eerie and less stressing to the ears.
* The fundamental difference between the v1.0 and v1.1 releases of Red and Green, apart from likely bug fixes, is the changes in the theme of [[Lavender Town]], as to make it more eerie and less stressing to the ears. Another change was the signs on the Poké Mart and Pokémon Center's signs being in Japanese in v1.0 and in English in v1.1.
* {{p|Mew}} was added to the programming after the debug features were removed. The programmers took a great risk in doing so, because they couldn't test the game for [[glitch]]es that would have been caused by adding Mew. Programmers usually never do this, because they can't know if the added code is going to cause major glitches or not.
* {{p|Mew}} was added to the programming after the debug features were removed. The programmers took a great risk in doing so, because they couldn't test the game for [[glitch]]es that would have been caused by adding Mew. Programmers usually never do this, because they can't know if the added code is going to cause major glitches or not.


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