Pokémon Ranger Glossary: Difference between revisions

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{{Incomplete|needs=Guardian Signs glossary entries}}
The '''Ranger Glossary''' can be found in {{vg|Pokémon Ranger}} and [[Pokémon Ranger: Shadows of Almia|its]] [[Pokémon Ranger: Guardian Signs|sequels]] in the Styler menu. It is a list of definitions to help the player understand the terms found in the games.
The '''Ranger Glossary''' can be found in {{ga|Pokémon Ranger}} and [[Pokémon Ranger: Shadows of Almia|its]] [[Pokémon Ranger: Guardian Signs|sequels]], in the Styler menu. It is a list of definitions to help the player understand the terms found in the games.  


==Pokémon Ranger Glossary==
==Pokémon Ranger==
;Pokémon Rangers
;Pokémon Rangers
:Pokémon Rangers work day and night to protect people and Pokémon, and to safeguard precious natural environments. Working together with Pokémon, they expertly wield their Capture Stylers to overcome challenges.
:Pokémon Rangers work day and night to protect people and Pokémon, and to safeguard precious natural environments. Working together with Pokémon, they expertly wield their Capture Stylers to overcome challenges.
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;Capture 1
;Capture 1
:To capture a wild Pokémon, touch your stylus to the Touch Screen to launch the Capture Disc. Keeping the stylus in contact with the Touch Screen, slide the stylus to to draw the Capture Line. The Capture Line will trace your stylus's movements exactly. (Continued in Capture 2.)
:To capture a wild Pokémon, touch your stylus to the Touch Screen to launch the Capture Disc. Keeping the stylus in contact with the Touch Screen, slide the stylus to draw the Capture Line. The Capture Line will trace your stylus's movements exactly. (Continued in Capture 2.)


;Capture 2
;Capture 2
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;Tackle Field Move
;Tackle Field Move
:Th chosen friend Pokémon will throw a tackle at the target to move it. This Field Move can be used to shake trees, move heavy obstacles, and even knock over Dead Trees.
:The chosen friend Pokémon will throw a tackle at the target to move it. This Field Move can be used to shake trees, move heavy obstacles, and even knock over Dead Trees.


;Cross Field Move
;Cross Field Move
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:This is a record of the Ranger's activities that have been stored on the Styler. A wide variety of data can be viewed, including the total number of captured Pokémon.
:This is a record of the Ranger's activities that have been stored on the Styler. A wide variety of data can be viewed, including the total number of captured Pokémon.


==Pokémon Ranger: Shadows of Almia Glossary==
==Pokémon Ranger: Shadows of Almia==
===Field===
===Field===
;Friend Pokémon
;Friend Pokémon
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;Partner Pokémon
;Partner Pokémon
:A special Pokémon that always accompanies the Ranger it has chosen as its Partner. It is not released even if the Ranger uses its Poké Assist to capture another Pokémon.
:A special Pokémon that always accompanies the Ranger it has chosen as its Partner. It is not released even if the Ranger uses its Poké Assist to capture another Pokémon.
:However, to use the Partner Pokémon's Poké Assist, the Ranger must charge up the Partner Gauge first. Also, while a Ranger may have many Partner Pokémon, only one at a time may accompany the Ranger.
:However, to use the Partner Pokémon's Poké Assist, the Ranger must charge up the Partner Gauge first. Also, while a Ranger may have many Partner Pokémon, only one at a time may accompany the Ranger.


;Partner Energy
;Partner Energy
:This is the Energy that is generated by a Ranger drawing loops while capturing Pokémon. When the Energy fills up the Partner Gauge, the Ranger can use the Partner Pokémon's Poké Assist once during an attempted capture.
:This is the Energy that is generated by a Ranger drawing loops while capturing Pokémon. When the Energy fills up the Partner Gauge, the Ranger can use the Partner Pokémon's Poké Assist once during an attempted capture.
:Beware: If you use your Partner Pokémon's Poké Assist, all the built-up Partner Energy is used up.
:Beware: If you use your Partner Pokémon's Poké Assist, all the built-up Partner Energy is used up.


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;Release
;Release
:The act of releasing a Friend Pokémon back into the wild by its Ranger. The number of Friend Pokémon that an go with a Ranger depends on the Ranger Rank. It may be necessary to release Pokémon after a capture.
:The act of releasing a Friend Pokémon back into the wild by its Ranger. The number of Friend Pokémon that an go with a Ranger depends on the Ranger Rank. It may be necessary to release Pokémon after a capture.
:To release a Pokémon, touch to select all those to set free, then touch the Release button. Before release, you may touch any selected Pokémon and deselect it from being released.
:To release a Pokémon, touch to select all those to set free, then touch the Release button. Before release, you may touch any selected Pokémon and deselect it from being released.
 
:A Friend Pokémon with the field move "Recharge" can be released differently. Select it, then touch the Recharge button. The Friend Pokémon will use its Recharge to restore the Styler Energy before leaving.
:A Friend Pokémon with the field move "Recharge" can be released differently. Select it, then touch the Recharge button. The Friend Pokémon will use its Recharge to restore the Styler Energy before leaving.  


;Partner Farm
;Partner Farm
:The Partner Farm is located in Chicole Village. It is home to the Pokémon that have become your Partners. Visit the Farm anytime if you want to switch the Partner Pokémon that accompanies you.
:The Partner Farm is located in Chicole Village. It is home to the Pokémon that have become your Partners. Visit the Farm anytime if you want to switch the Partner Pokémon that accompanies you.
:To switch your Partner Pokémon, visit the Partner Farm. Then, touch the Pokémon you want to travel with, and talk to it.
:To switch your Partner Pokémon, visit the Partner Farm. Then, touch the Pokémon you want to travel with, and talk to it.


;Field Moves and Targets
;Field Moves and Targets
:A Field Move is a move the a Pokémon can use on a target. Touch any Pokémon in the field to check its Field Moves; it is identified by an icon and name. The number beside the icon goes up with the move's power.
:A Field Move is a move a Pokémon can use on a target. Touch any Pokémon in the field to check its Field Moves; it is identified by an icon and name. The number beside the icon goes up with the move's power.
 
:A target is an obstacle, device, or object such as a Crate or Wood Fence. A target can be destroyed or removed using a Field Move. Touch the target to see what Field Move is needed to remove or destroy it.
:A target is an obstacle, device, or object such as a Crate or Wood Fence. A target can be destroyed or removed using a Field Move. Touch the target to see what Field Move is needed to remove or destroy it.


;Target Clear
;Target Clear
:"Target Clear" refers to the removal or destruction of a target using the Field Move of a Ranger's Friend Pokémon. To clear a target, first, touch it and see what field move is needed.
:"Target Clear" refers to the removal or destruction of a target using the Field Move of a Ranger's Friend Pokémon. To clear a target, first, touch it and see what field move is needed.
:Next, capture a Pokémon that has the needed Field Move for the Target Clear. Also, the Field Move must be strong enough for the target. (The number beside its icon must be at least equal to the target's icon number.)
:Next, capture a Pokémon that has the needed Field Move for the Target Clear. Also, the Field Move must be strong enough for the target. (The number beside its icon must be at least equal to the target's icon number.)
:Next, touch the Friend Pokémon that has the required Field Move. Draw a line from the Pokémon to the target. If the line is properly drawn, two buttons, "Yes" and "No," will appear.
:Next, touch the Friend Pokémon that has the required Field Move. Draw a line from the Pokémon to the target. If the line is properly drawn, two buttons, "Yes" and "No," will appear.
:Touch "Yes." The selected Friend Pokémon uses its Field Move to clear the target. Afterward, the Friend Pokémon is released back into the wild in accordance with Ranger rules.
:Touch "Yes." The selected Friend Pokémon uses its Field Move to clear the target. Afterward, the Friend Pokémon is released back into the wild in accordance with Ranger rules.
:For a quick reference, you can display a list of your Friend Pokémon with their Field Moves on the upper screen. Touch the Change Screen button at the bottom left of the Touch Screen to display your Friend Pokémon.
:For a quick reference, you can display a list of your Friend Pokémon with their Field Moves on the upper screen. Touch the Change Screen button at the bottom left of the Touch Screen to display your Friend Pokémon.


;Map Moves
;Map Moves
:Map Moves are one type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. While in the field, touch the Friend Pokémon with the needed Map Move in order to use it.
:Map Moves are one type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. While in the field, touch the Friend Pokémon with the needed Map Move in order to use it.
:To determine if a Pokémon has a Map Move, touch it to see. Some kinds of Map Moves may not be usable in certain places.
:To determine if a Pokémon has a Map Move, touch it to see. Some kinds of Map Moves may not be usable in certain places.


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;Area Moves
;Area Moves
:Area Moves are another type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. They can only be used if "?" is shown above the Ranger in the field.
:Area Moves are another type of Field Move. Unlike regular Field Moves, they are not used for Target Clear. They can only be used if "?" is shown above the Ranger in the field.
:To determine if a Pokémon has an Area Move, touch it to see.
:To determine if a Pokémon has an Area Move, touch it to see.
:If the "?" appears above the Ranger, it means a specific kind of Area Move may be used. (At any such location, only one kind of Area Move will work.) While the "?" is displayed, touch the Friend Pokémon that has the usable Area Move.
:If the "?" appears above the Ranger, it means a specific kind of Area Move may be used. (At any such location, only one kind of Area Move will work.) While the "?" is displayed, touch the Friend Pokémon that has the usable Area Move.
:If you can't tell that Area Move should be used, touch the "?" to obtain a hint.
:If you can't tell that Area Move should be used, touch the "?" to obtain a hint.


;Missions
;Missions
:A Mission is an official job that is assigned by a Ranger Base or the Ranger Union to one or more Rangers. By completing Missions, Rangers get promotions in their Ranger Rank.
:A Mission is an official job that is assigned by a Ranger Base or the Ranger Union to one or more Rangers. By completing Missions, Rangers get promotions in their Ranger Rank.
:You can check the Mission you are working on by opening the Menu in the field. Touch the Menu button at the bottom right of the Touch Screen to open the Menu.
:You can check the Mission you are working on by opening the Menu in the field. Touch the Menu button at the bottom right of the Touch Screen to open the Menu.


;Quests
;Quests
:A Ranger may be asked to do a job by an ordinary citizen. Such a job is called a Quest. A citizen hoping to get help from a Ranger will have "..." above his or her head.
:A Ranger may be asked to do a job by an ordinary citizen. Such a job is called a Quest. A citizen hoping to get help from a Ranger will have "..." above his or her head.
:If you would like to consider accepting a Quest, speak to the person asking for help from a Ranger. After getting details about the quest, you can decide to accept it or not.
:If you would like to consider accepting a Quest, speak to the person asking for help from a Ranger. After getting details about the quest, you can decide to accept it or not.
:While you are working on a Quest, you cannot accept another one. However, it is possible to cancel an ongoing Question by talking to the person that asked you to do it originally.
:While you are working on a Quest, you cannot accept another one. However, it is possible to cancel an ongoing Question by talking to the person that asked you to do it originally.
:To check what Quests are available, open the Menu and touch the Quests button. The listed Quests will include those you have already cleared, as well as the one that you are working on.
:To check what Quests are available, open the Menu and touch the Quests button. The listed Quests will include those you have already cleared, as well as the one that you are working on.
:To check on the whereabouts of the person asking for Quest help, select the Quest, then touch "Check Location."
:To check on the whereabouts of the person asking for Quest help, select the Quest, then touch "Check Location."
:When you clear a Quest, the Ranger Union may reward you with software update called Power-up Data. The updates enhance the performance of your Styler in many ways.
:When you clear a Quest, the Ranger Union may reward you with software update called Power-up Data. The updates enhance the performance of your Styler in many ways.


;Field Damage
;Field Damage
:In the field, the Ranger may be exposed to danger. Fortunately, the Ranger is protected against injury, because the Styler absorbs any potential damage. This, however, reduces the Styler Energy.
:In the field, the Ranger may be exposed to danger. Fortunately, the Ranger is protected against injury, because the Styler absorbs any potential damage. This, however, reduces the Styler Energy.
:Field Damage can result from stepping in the slime left behind by Shellos or being run into by a wild Pokémon. Some places may also cause Field Damage due to extreme conditions.
:Field Damage can result from stepping in the slime left behind by Shellos or being run into by a wild Pokémon. Some places may also cause Field Damage due to extreme conditions.


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;Capture
;Capture
:To capture a Pokémon, the Ranger must draw loops around it with the Capture Line. The Friendship Gauge under the targeted Pokémon must be filled up to complete its capture.
:To capture a Pokémon, the Ranger must draw loops around it with the Capture Line. The Friendship Gauge under the targeted Pokémon must be filled up to complete its capture.
:Touch the Touch Screen with the Stylus. Where the Stylus is touching, the Capture Disc appears. Sliding the Stylus moves the Capture Disc, causing the Capture Line to be drawn in its wake.
:Touch the Touch Screen with the Stylus. Where the Stylus is touching, the Capture Disc appears. Sliding the Stylus moves the Capture Disc, causing the Capture Line to be drawn in its wake.
:Draw loops around the targeted Pokémon using the Capture Line. Each time a loop is drawn, a number appears under the Pokémon and its Friendship Gauge fills. (The number shows how much the Gauge has filled.)
:Draw loops around the targeted Pokémon using the Capture Line. Each time a loop is drawn, a number appears under the Pokémon and its Friendship Gauge fills. (The number shows how much the Gauge has filled.)
:If you lift the Stylus from the Touch Screen, or if the targeted Pokémon cuts the Capture Line, you must draw a new Capture Line. However, the Friendship Gauge will not drain from this. (It will drain over time, though.)
:If you lift the Stylus from the Touch Screen, or if the targeted Pokémon cuts the Capture Line, you must draw a new Capture Line. However, the Friendship Gauge will not drain from this. (It will drain over time, though.)
:Draw enough loops around the targeted Pokémon to fill up its Friendship Gauge. The capture will be completed as soon as the Friendship Gauge is filled up.
:Draw enough loops around the targeted Pokémon to fill up its Friendship Gauge. The capture will be completed as soon as the Friendship Gauge is filled up.


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;Styler Energy
;Styler Energy
:If damage is inflicted by a Pokémon, the Styler Energy goes down.If the Style Energy runs out, you will no longer be able to capture any Pokémon. That's "game over."
:If damage is inflicted by a Pokémon, the Styler Energy goes down.If the Style Energy runs out, you will no longer be able to capture any Pokémon. That's "game over."
:To restore the Styler Energy, talk to the designator Operator at any Ranger Base. It is also possible to have a Pokémon use its Poké Assist Recharge or Map Move Recharge for restoring Energy.
:To restore the Styler Energy, talk to the designator Operator at any Ranger Base. It is also possible to have a Pokémon use its Poké Assist Recharge or Map Move Recharge for restoring Energy.


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;Power Charge
;Power Charge
:Your Styler can now be charged up to boost its power. Ready the Capture Disc and hold it in one spot while it charges power. At full charge, you earn double the usual Friendship Gauge points from drawing loops.
:Your Styler can now be charged up to boost its power. Ready the Capture Disc and hold it in one spot while it charges power. At full charge, you earn double the usual Friendship Gauge points from drawing loops.
:If you release or move the Capture Disc while it is charging, the built-up power will be lost. Similarly, the charge will be lost in the Disc is hit by a Pokémon or by an attack.
:If you release or move the Capture Disc while it is charging, the built-up power will be lost. Similarly, the charge will be lost in the Disc is hit by a Pokémon or by an attack.
:Even when fully charged, your Capture Disc can lose its charge and return to its usual state if it is lifted. It will also lose its charge if it or the Capture Line is hit by a Pokémon or by an attack.
:Even when fully charged, your Capture Disc can lose its charge and return to its usual state if it is lifted. It will also lose its charge if it or the Capture Line is hit by a Pokémon or by an attack.


;Styler Status
;Styler Status
:You can check your Styler's performance using the Menu. The Power-up Data you have obtained are also listed here.
:You can check your Styler's performance using the Menu. The Power-up Data you have obtained are also listed here.
:The upper screen displays the Styler's basic performance stats. The Styler Level indicates how many Exp. Points must be earned through capturing Pokémon to level up.
:The upper screen displays the Styler's basic performance stats. The Styler Level indicates how many Exp. Points must be earned through capturing Pokémon to level up.
:The Styler's maximum Energy and its friendship-conveying power rise through leveling up and obtaining Power-up Data. The Capture Line's maximum length can be extended with Power-up Data.
:The Styler's maximum Energy and its friendship-conveying power rise through leveling up and obtaining Power-up Data. The Capture Line's maximum length can be extended with Power-up Data.
:The Touch Screen shows the Defense Status List. It displays all the enhanced Defense stats and special abilities obtained from Power-up Data. The List button at the right opens the Power-up Data List.
:The Touch Screen shows the Defense Status List. It displays all the enhanced Defense stats and special abilities obtained from Power-up Data. The List button at the right opens the Power-up Data List.
:The Power-up Data List shows all the software updates you have obtained so far. Touch individual Power-up Data to check what they do.
:The Power-up Data List shows all the software updates you have obtained so far. Touch individual Power-up Data to check what they do.


;Power-up Data
;Power-up Data
:The Ranger Union provides you with software downloads called Power-up Data for enhancing your Styler. There are many types. Some boost the Stylers's basic capture performance, such as lengthening its Capture Line.
:The Ranger Union provides you with software downloads called Power-up Data for enhancing your Styler. There are many types. Some boost the Stylers's basic capture performance, such as lengthening its Capture Line.
:Some Power-up Data reduce the damage taken from specific groups of Pokémon attacks. For example, Grass Defense suppresses damage from Grass-group attacks.
:Some Power-up Data reduce the damage taken from specific groups of Pokémon attacks. For example, Grass Defense suppresses damage from Grass-group attacks.
:There are also Power-up Data that provide special effects during capture. For example, Recovery A resores the Styler Energy by 1 point upon completing a capture.
:There are also Power-up Data that provide special effects during capture. For example, Recovery A resores the Styler Energy by 1 point upon completing a capture.


;Poké Assists
;Poké Assists
:During a capture, you may get help from your Partner or Friend Pokémon. Help obtained this way is called a Poké Assist. To use a Poké Assist, touch the Poké Assist button at the bottom right of the Touch Screen.
:During a capture, you may get help from your Partner or Friend Pokémon. Help obtained this way is called a Poké Assist. To use a Poké Assist, touch the Poké Assist button at the bottom right of the Touch Screen.
:At the Poké Assist Menu, touch the Pokémon that you want to obtain help from. Then, touch the Poké Assist button at the top of the Touch Screen. The chosen Pokémon helps you in the capture.
:At the Poké Assist Menu, touch the Pokémon that you want to obtain help from. Then, touch the Poké Assist button at the top of the Touch Screen. The chosen Pokémon helps you in the capture.
:There are many kinds of Poké Assist, such as those that restore the Styler Energy. Many others power up the Capture Line or Capture Disc. Power-boosting Poké Assists come with strict time limits.
:There are many kinds of Poké Assist, such as those that restore the Styler Energy. Many others power up the Capture Line or Capture Disc. Power-boosting Poké Assists come with strict time limits.
:When a Poké Assist has been performed, or if its time runs out, the Styler automatically releases the helper Pokémon. (Your Partner is not released.) This is done to preserve the vitality of the helping Pokémon.
:When a Poké Assist has been performed, or if its time runs out, the Styler automatically releases the helper Pokémon. (Your Partner is not released.) This is done to preserve the vitality of the helping Pokémon.


;Poké Assist Matchups
;Poké Assist Matchups
:All Pokémon are classified by group, such as Grass, Water, Fire, and so on. To determine a Pokémon's group, touch it with the Styler in the field.
:All Pokémon are classified by group, such as Grass, Water, Fire, and so on. To determine a Pokémon's group, touch it with the Styler in the field.
:Depending on how the Poké Assist matches up with the target Pokémon's group, its performance will vary. If an "Up" arrow is shown on the Target Pokémon List, the selected Pokémon's Poké Assist has an advantage.
:Depending on how the Poké Assist matches up with the target Pokémon's group, its performance will vary. If an "Up" arrow is shown on the Target Pokémon List, the selected Pokémon's Poké Assist has an advantage.
:If the selected Pokémon has a disadvantage, a "Down" arrow appears beside the target Pokémon's name. In this situation, the Poké Assist's performance will be weakened.
:If the selected Pokémon has a disadvantage, a "Down" arrow appears beside the target Pokémon's name. In this situation, the Poké Assist's performance will be weakened.


;Poké Assist Grass
;Poké Assist Grass
:This Poké Assist makes grass sprout from the Capture Line drawn by the Capture Disc. If a Pokémon touches the grass, it becomes ensnared. It's status changes to "Slowed," making its movements sluggish for a time.
:This Poké Assist makes grass sprout from the Capture Line drawn by the Capture Disc. If a Pokémon touches the grass, it becomes ensnared. It's status changes to "Slowed," making its movements sluggish for a time.
:'''Grass Group Matchups'''
:'''Grass Group Matchups'''
:Advantageous matchups:
:Advantageous matchups:
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;Poké Assist Flying
;Poké Assist Flying
:A twister forms in the middle of a Capture Line loop. If a Pokémon touches the twister, points are added to its Friendship Gauge. Drawing more loops forms twisters that spin out from the original twister.
:A twister forms in the middle of a Capture Line loop. If a Pokémon touches the twister, points are added to its Friendship Gauge. Drawing more loops forms twisters that spin out from the original twister.
:'''Flying Group Matchups'''
:'''Flying Group Matchups'''
:Advantageous matchups:
:Advantageous matchups:
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;Poké Assist Normal
;Poké Assist Normal
:This Poké Assist boosts the amount of Frienship Gauge points gained by encircling the targeted Pokémon. It also extends the maximum length of the Capture Line.
:This Poké Assist boosts the amount of Friendship Gauge points gained by encircling the targeted Pokémon. It also extends the maximum length of the Capture Line.
 
:'''Normal Group Matchups'''
:'''Normal Group Matchups'''
:Advantageous matchups:
:Advantageous matchups:
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;Poké Assist Water
;Poké Assist Water
:The Poké Assist forms a bubble at the Capture Disc. The bubble grows larger if the Capture Disc is held longer. Slide the Capture Disc, then lift the Styler to flick the bubble in the same direction.
:The Poké Assist forms a bubble at the Capture Disc. The bubble grows larger if the Capture Disc is held longer. Slide the Capture Disc, then lift the Styler to flick the bubble in the same direction.
 
:If the bubble hits a Pokémon, points are added to its Friendship Gauge. Also, the Pokémon's status is changed to "Slowed," which makes its movements sluggish for a time.
:If the bubble hits a Pokémon, points are added to its Friendship Gauge. Also, the Pokémon's status is changed to "Slowed," which makes its movements sluggish for a time.  
 
:If the bubble is big, more points are added to the hit Pokémon's Friendship Gauge. It also extends the time that the hit Pokémon is "Slowed."
:If the bubble is big, more points are added to the hit Pokémon's Friendship Gauge. It also extends the time that the hit Pokémon is "Slowed."
:'''Water Group Matchups'''
:'''Water Group Matchups'''
:Advantageous matchups:
:Advantageous matchups:
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;Poké Assist Rock
;Poké Assist Rock
:The Poké Assist afflicts gravel. Deploy the Capture Disc, slide it, then lift the Styler to flick gravel in the same direction. If the gravel hits a Pokémon, points are added to its Friendship Gauge.
:The Poké Assist afflicts gravel. Deploy the Capture Disc, slide it, then lift the Styler to flick gravel in the same direction. If the gravel hits a Pokémon, points are added to its Friendship Gauge.
:'''Rock Group Matchups'''
:'''Rock Group Matchups'''
:Advantageous matchups:
:Advantageous matchups:
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;Poké Assist Electric
;Poké Assist Electric
:Deploy the Capture Disc, and hold it steady. Soon after, a thunderbolt will hit that spot. If a Pokémon is hit, points are added to its Friendship Gauge. Also, its status temporarily becomes "Stopped," which prevents moving and attacking.
:Deploy the Capture Disc, and hold it steady. Soon after, a thunderbolt will hit that spot. If a Pokémon is hit, points are added to its Friendship Gauge. Also, its status temporarily becomes "Stopped," which prevents moving and attacking.
:'''Electric Group Matchups'''
:'''Electric Group Matchups'''
:Advantageous matchups:
:Advantageous matchups:
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;Poké Assist Bug
;Poké Assist Bug
:Deploy the Capture Disc. This makes a gooey blob appear. Slide the Disc away from the target Pokémon, stretching the blob as if it were a rubber band. Lift the Styler, and the blob shoots away from the Disc's slide.
:Deploy the Capture Disc. This makes a gooey blob appear. Slide the Disc away from the target Pokémon, stretching the blob as if it were a rubber band. Lift the Styler, and the blob shoots away from the Disc's slide.
:If the gooey blob hits a Pokémon, points are added to its Friendship Gauge. Also, the Pokémon's status is changed to "Slowed," which makes its movements sluggish for a time.
:If the gooey blob hits a Pokémon, points are added to its Friendship Gauge. Also, the Pokémon's status is changed to "Slowed," which makes its movements sluggish for a time.
:The longer the blob is pulled back and stretched, the more points are added to the hit Pokémon's Friendship Gauge. It also extends the time that the hit Pokémon is "Slowed."
:The longer the blob is pulled back and stretched, the more points are added to the hit Pokémon's Friendship Gauge. It also extends the time that the hit Pokémon is "Slowed."
:'''Bug Group Matchups'''
:'''Bug Group Matchups'''
:Advantageous matchups:
:Advantageous matchups:
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;Poké Assist Fire
;Poké Assist Fire
:The Poké Assist boosts the amount of Friendship Gauge points gained by encircling the targeted Pokémon. It also temporarily changes the Pokémon's status to "Tired," which prevents its Friendship Gauge from draining.
:The Poké Assist boosts the amount of Friendship Gauge points gained by encircling the targeted Pokémon. It also temporarily changes the Pokémon's status to "Tired," which prevents its Friendship Gauge from draining.
:'''Fire Group Matchups'''
:'''Fire Group Matchups'''
:Advantageous matchups:
:Advantageous matchups:
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;Poké Assist Fighting
;Poké Assist Fighting
:The Poké Assist boosts the amount of Friendship Gauge points gained by encircling the targeted Pokémon.
:The Poké Assist boosts the amount of Friendship Gauge points gained by encircling the targeted Pokémon.
:'''Fighting Group Matchups'''
:'''Fighting Group Matchups'''
:Advantageous matchups:
:Advantageous matchups:
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;Poké Assist Ground
;Poké Assist Ground
:Deploy the Capture Disc, and slide it from side to side. This generates a tremor. If a Pokémon is hit, points are added to its Friendship Gauge. It also temporarily changes the Pokémon's status to "Paused," which disables its attacks.
:Deploy the Capture Disc, and slide it from side to side. This generates a tremor. If a Pokémon is hit, points are added to its Friendship Gauge. It also temporarily changes the Pokémon's status to "Paused," which disables its attacks.
:'''Ground Group Matchups'''
:'''Ground Group Matchups'''
:Advantageous matchups:
:Advantageous matchups:
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;Poké Assist Steel
;Poké Assist Steel
:This Poké Assist forms an orb of energy at the Capture Disc. The orb grows larger while the Capture Line is drawn. Slide the Capture Disc, then life the Styler to flick the orb in the same direction.
:This Poké Assist forms an orb of energy at the Capture Disc. The orb grows larger while the Capture Line is drawn. Slide the Capture Disc, then life the Styler to flick the orb in the same direction.
:If the orb hits a Pokémon, points are added to its Friendship Gauge. It also temporarily changes the Pokémon's status to "Paused," which disables attacks.
:If the orb hits a Pokémon, points are added to its Friendship Gauge. It also temporarily changes the Pokémon's status to "Paused," which disables attacks.
:If the energy orb is big, more points are added to the hit Pokémon's Friendship Gauge. It also extends the time that the hit Pokémon is "Paused."
:If the energy orb is big, more points are added to the hit Pokémon's Friendship Gauge. It also extends the time that the hit Pokémon is "Paused."
:'''Steel Group Matchups'''
:'''Steel Group Matchups'''
:Advantageous matchups:
:Advantageous matchups:
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;Poké Assist Poison
;Poké Assist Poison
:This Poké Assist forms a poisonous puddle at the Capture Disc. The puddle expands while the Capture Disc is held.
:This Poké Assist forms a poisonous puddle at the Capture Disc. The puddle expands while the Capture Disc is held.
:If a Pokémon touches the poisonous puddle, its status temporarily becomes "Tired," which prevents its Friendship Gauge from draining.
:If a Pokémon touches the poisonous puddle, its status temporarily becomes "Tired," which prevents its Friendship Gauge from draining.
:'''Poison Group Matchups'''
:'''Poison Group Matchups'''
:Advantageous matchups:
:Advantageous matchups:
Line 585: Line 526:
;Poké Assist Ghost
;Poké Assist Ghost
:Ghosts appear inside loops drawn by your Capture Line. If a Pokémon touches a ghost, points are added to its Friendship Gauge. Also, its status temporarily becomes "Tired," which prevents its Friendship Gauge from draining.
:Ghosts appear inside loops drawn by your Capture Line. If a Pokémon touches a ghost, points are added to its Friendship Gauge. Also, its status temporarily becomes "Tired," which prevents its Friendship Gauge from draining.
:'''Ghost Group Matchups'''
:'''Ghost Group Matchups'''
:Advantageous matchups:
:Advantageous matchups:
Line 594: Line 534:
;Poké Assist Psychic
;Poké Assist Psychic
:A ring of psychic energy is formed inside a Capture Line loop. Slide then lift the Capture Disc to flick the energy ring in the same direction.
:A ring of psychic energy is formed inside a Capture Line loop. Slide then lift the Capture Disc to flick the energy ring in the same direction.
:If the ring of psychic energy hits a Pokémon, points are added to the Pokémon's Friendship Gauge. Also, the hit Pokémon's status temporarily changes to "Stopped," which prevents moving and attacking.
:If the ring of psychic energy hits a Pokémon, points are added to the Pokémon's Friendship Gauge. Also, the hit Pokémon's status temporarily changes to "Stopped," which prevents moving and attacking.
:'''Psychic Group Matchups'''
:'''Psychic Group Matchups'''
:Advantageous matchups:
:Advantageous matchups:
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;Poké Assist Dark
;Poké Assist Dark
:This Poké Assist clears away poisonous puddles, blobs of mud, and other damage-causing substances left by the target Pokémon. Just draw a loop around the offensive substance to get rid of it.
:This Poké Assist clears away poisonous puddles, blobs of mud, and other damage-causing substances left by the target Pokémon. Just draw a loop around the offensive substance to get rid of it.
:'''Dark Group Matchups'''
:'''Dark Group Matchups'''
:Advantageous matchups:
:Advantageous matchups:
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;Poké Assist Ice
;Poké Assist Ice
:This Poké Assist forms a snowball at the Capture Disc. The snowball grows larger while the Capture Line is dran. Slide the Capture Disc, then lift the Styler to flick the snowball in the same direction.
:This Poké Assist forms a snowball at the Capture Disc. The snowball grows larger while the Capture Line is dran. Slide the Capture Disc, then lift the Styler to flick the snowball in the same direction.
:If the snowball hits a Pokémon, points are added to the Pokémon's Friendship Gauge. Also, the hit Pokémon's status temporarily changes to "Stopped," which prevents it from attacking.
:If the snowball hits a Pokémon, points are added to the Pokémon's Friendship Gauge. Also, the hit Pokémon's status temporarily changes to "Stopped," which prevents it from attacking.
:If the snowball is big, more points are added to the hit Pokémon's Friendship Gauge. It also extends the time that the hit Pokémon is "Stopped."
:If the snowball is big, more points are added to the hit Pokémon's Friendship Gauge. It also extends the time that the hit Pokémon is "Stopped."
:'''Ice Group Matchups'''
:'''Ice Group Matchups'''
:Advantageous matchups:
:Advantageous matchups:
Line 627: Line 561:
;Poké Assist Dragon
;Poké Assist Dragon
:Deploy the Capture Disc, then release it to make a meteor fall on that spot. If a Pokémon is hit, points are added to its Friendship Gauge. Also, its status temporarily becomes "Tired," preventing Friendship Gauge drainage.
:Deploy the Capture Disc, then release it to make a meteor fall on that spot. If a Pokémon is hit, points are added to its Friendship Gauge. Also, its status temporarily becomes "Tired," preventing Friendship Gauge drainage.
:The longer the Capture Disc is held, the more points are added to the hit Pokémon's Friendship Gauge. It also extends the time that the hit Pokémon is "Tired."
:The longer the Capture Disc is held, the more points are added to the hit Pokémon's Friendship Gauge. It also extends the time that the hit Pokémon is "Tired."
:'''Dragon Group Matchups'''
:'''Dragon Group Matchups'''
:Advantageous matchups:
:Advantageous matchups:
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;Poké Assist Special Effects
;Poké Assist Special Effects
:Certain type of Poké Assists can leave a targeted Pokémon with a special, weakened status that lasts for a set amount of time. There are four such states: Paused, Tired, Slowed, and Stopped.
:Certain type of Poké Assists can leave a targeted Pokémon with a special, weakened status that lasts for a set amount of time. There are four such states: Paused, Tired, Slowed, and Stopped.
:If a Pokémon's status is "Paused," it is incapable of using any attack moves. An icon will appear above the Pokémon's head while it is temporarily "Paused."
:If a Pokémon's status is "Paused," it is incapable of using any attack moves. An icon will appear above the Pokémon's head while it is temporarily "Paused."
:If a Pokémon's status is "Tired," its Friendship Gauge is prevented from draining. An icon will appear above the Pokémon's head while it is temporarily "Tired."
:If a Pokémon's status is "Tired," its Friendship Gauge is prevented from draining. An icon will appear above the Pokémon's head while it is temporarily "Tired."
:If a Pokémon's status is "Slowed," its movements become sluggish. An icon will appear above the Pokémon's head while it is temporarily "Slowed."
:If a Pokémon's status is "Slowed," its movements become sluggish. An icon will appear above the Pokémon's head while it is temporarily "Slowed."
:If a Pokémon's status is "Stopped," it is incapable of moving or attacking. An icon will appear above the Pokémon's head while it is temporarily "Stopped."
:If a Pokémon's status is "Stopped," it is incapable of moving or attacking. An icon will appear above the Pokémon's head while it is temporarily "Stopped."


Line 706: Line 634:


;Altru Park
;Altru Park
:A relaxing, wide-open gathering place for citizens. It lies before Altru Inc.'s headquarters. There is a central stage for ceremonies, concerts, and other events.  
:A relaxing, wide-open gathering place for citizens. It lies before Altru Inc.'s headquarters. There is a central stage for ceremonies, concerts, and other events.


;Altru Inc.
;Altru Inc.
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:The tallest tower in the Almia region. It was built by Altru Inc. in commemoration of its 70th anniversary. In reality, the tower turned out to be an abominable weapon created to gain control over all Pokémon in the Almia region.
:The tallest tower in the Almia region. It was built by Altru Inc. in commemoration of its 70th anniversary. In reality, the tower turned out to be an abominable weapon created to gain control over all Pokémon in the Almia region.


== '''Pokémon Ranger: Guardian Signs Glossary''' ==
==Pokémon Ranger: Guardian Signs==
===Terms===
;Pokémon
:This world is widely inhabited by creatures known as Pokémon.
 
;Pokémon Rangers
:Those who can convey their feelings of friendship to Pokémon with a Capture Styler.
:They protect the safety of people and Pokémon and preserve invaluable nature.
 
;Ranger Union
:The Ranger Union is located in the Almia region, which is far from the Oblivia region. The Ranger Union serves as a central base of operations. It supports all the activities of Rangers.
 
;Capture Styler
:The new Capture Styler given to you by Prof. Hastings.
:A device you wear on your wrist that communicates a Ranger's feelings of friendship to Pokémon. Your Styler has a new function called Voice Nav.
 
;Pokémon Pinchers
:The bad group of people that captures and controls Pokémon all over the world, taking them out of their natural environments.
 
;Z.Z. Flyer
:The machine that Pokémon Pinchers use that looks like a UFO. It can fly and go underwater. It's equipped with a Plasma Cannon.
:Pokémon Pinchers leaders have their own Z.Z. Flyer in their colors.
 
;Control Gauntlet
:The gauntlets with mysterious power that the Pokémon Pinchers use.
:They shoot out mysterious beams to catch Pokémon.
:Once caught, Pokémon are controlled against their will.
 
;Dolce Island
:An island full of nature and a paradise for Pokémon.
:Wild Pokémon are living a carefree lifestyle.
 
;Renbow Island
:An island with beautiful beaches and woods.
:Cocona Village is where people live idyllically.
 
;Mitonga Island
:An island with dangerous cliffs and old ruins.
:Tilt Village sometimes welcomes ships from faraway continents.
 
;The Union
:The large ship operated by the Ranger Union.
:Murph came all the way to the Oblivia region on it.
:It's usually anchored at Tilt Village and carries Pokémon Rangers to different places.
 
;Stone of Time
:The stone stands in a clearing near Cocona Village and is said to host the Forest Protector.
:You can go back to Oblivia in the past with the help of Celebi for Wireless Multiplayer Missions.
 
;Faldera Island
:A volcanic island with flowing magma.
:Its ground is made of cooled magma, and many of the Pokémon there are heat tolerant.


== Terms ==
;Sophian Island
:An island with snow-covered Mt. Sorbet and a beautiful waterfall.
:The Aqua Resort is home to many who come to retire there.


;Tilikule Island
:A small island with an old Monument.
:A graceful flying Pokémon was seen around this island.


'''Pokémon'''
;Layuda Island
:A thundercloud-covered island.
:With storms that never cease, no one can even get close to it.
:Many of the Pokémon there are Electric group.


'''Pokémon Ranger'''
;Sky Fortress
:The fortress that was built by evil people in ancient times to rule the world and has been sealed away in the Oblivia region.
:Its primary weapon can destroy an island in one shot.


'''Ranger Union'''
;Hero Mural
:The Hero mural is a mural in the Oblivia Ruins that depicts a Hero wearing blue clothing.
:The Hero is said to have saved the Oblivia region from evil rule by conveying feelings of friendship to Pokémon.


'''Capture Styler'''
;Disaster Mural
:It is the mural in the Oblivia Ruins depicting the Sky Fortress.
:Evil people are said to have built the Sky Fortress in an attempt to rule the Oblivia region from the sky.


'''Pokémon Pinchers'''
;Rainbow Mural
:It is the mural in the Oblivia Ruins depicting the Rainbow Grail.
:It is said that the grail cast a rainbow that shrouded the Sky Fortress.


'''Z.Z.flyer'''
;Sky Rulers Mural
:These are the three Sky Rulers depicted in the Sky Rulers Mural in the Oblivia Ruins.
:The Sky Fortress is said to have been sealed away by the power of those Sky Rulers.


'''Control Gauntlet'''
;Rainbow Grail
:The old grail that is enshrined in Rasp Cavern.
:The ancient Hero is said to have used the Rainbow Grail to save Oblivia from evil rule.


'''Dolce Island'''
;Involith
:The mysterious Emblem that the ancient Hero used to call Pokémon for help.
:You can call for Pokémon by drawing an Involith using the Capture Disc. They are called Ranger Signs.
:The Oblivia region has not only Involiths for Entei, Suicune, Raikou, Latios, Latias, and Ho-Oh but also many more.


'''Renbow Island'''
;Steelhead
:They wear armors that are more powerful than the Control Gaunlet.
:They can control many Pokémon at once and also powerful Pokémon.
:They are depicted in an ancient mural.
 
;Golden Armor
:A set of golden armor.
:It is said to make the one who wears it never age and enables total control over Steelhead and Pokémon.
 
===Field===
;Friend Pokémon
:A Pokémon that has accepted a Ranger's friendship while being captured. It stays with the Ranger until it's released.
:You can show or hide your Friend Pokémon by selecting yourself with the stylus or pressing the Y Button.


'''Mitonga Island'''
;Field Move
:Pokémon that have become your friends have Field Moves, which they can use in the field. These moves are marked with icons and names. The higher the number on the icon, the more powerful the move is.
:In the field, you can select your Pokémon with the stylus to see their moves. The Field Moves your Friend Pokémon can use are shown on the top screen, even when you open the Styler menu.
:Field Moves are divided into the moves used for Target Clear and the moves you use by selecting Pokémon.
:When you use a Field Move, the Pokémon will be released according to Ranger rules.
:;Field Moves for Target Clear
::Cut/Crush/Tackle/Burn/Soak/Electrify/Psy Power
::These moves can remove or relocate objects that are in the way using Target Clear.
:;Field Moves 1, by selecting a Pokémon
::Recharge
::It restores the Styler Energy. The amount or energy restored depends on the Pokémon.
:;Field Moves 2, by selecting a Pokémon
::Teleport
::When used inside a cave or ruins, this Map Move instantly warps the Ranger's party to the entrance.
::Unfortunately, Teleport may be unusable in certain locations.
:;Field Moves 3, by selecting a Pokémon
::Fly
::You can fly on a Staraptor.
::Yet, a Staraptor cannot fly inside places such as caves and buildings.


'''The Union'''
;Target Clear
:"Target Clear" refers to the removal or destruction of a target.
:You can clear targets using the Field Moves of your Friend Pokémon.
:When you touch a target, the Field Move needed to clear it is indicated on the top screen.
:The Friend Pokémon that can clear the target will be indicated with a blue frame on the top screen.
:If you don't have and Pokémon that can clear the target, you'll need to capture one that has the required Field Move.
:Make sure the number on the Field Move icon is equal to or larger than the number on the target, or you wont be able to clear it.
:Select the Friend Pokémon that has the required Field Move. Draw a line from that Pokémon to the target.
:If the line is properly drawn, two buttons, "Yes and "No," will appear.
:Touch "Yes." The selected Friend Pokémon uses its Field Move to clear the target.
:Afterward, the Friend Pokémon is released back into the wild in accordance with Ranger rules.


'''Stone of Time'''
;Team Target Clear
:Some Targets require multiple Pokémon to clear them.
:Touch the target and you'll learn the required Field move as well as the number of Pokémon you need. Try it and see.
:Draw a line from a Pokémon to the target.
:You'll see "OK!" above the Pokémon's head.
:Continue to connect Pokémon that have the required Field Moves to the Target.
:If you change your mind while you are connecting Pokémon to the target, select one of the Pokémon with an "OK!" above its head or press the B Button. You'll be asked if you want to cancel the Field Move. Select "Yes" to cancel.
:When all the required moves are connected for a Target Clear, you will be asked "Yes" or "No."
:When you select "Yes," the team of Pokémon will use their Field Moves to clear the target.


'''Fladera Island'''
;Release
:The act of releasing a Friend Pokémon back to the wild by its Ranger.
:Rangers can only have up to seven Friend Pokémon, so it may be necessary to release a Pokémon after a capture. You can choose either to let it join you or to release it.
:To release Pokémon, use the Touch Screen to select all those to set free, then touch the Release icon.
:Before release, you may choose any Pokémon to deselect it so it won't be released.
:When you release a Pokémon with the Poké Assist "Recharge," it will recharge your Styler Energy before it's released.


'''Sophian Island'''
;Ranger Sign
:Sometimes Pokémon give you this Emblem when you convey your feelings of friendship.
:You can use the Styler with Nema's modification to draw Ranger Signs to call for Pokémon.
:Touch the Sign List button to the left of the Energy Gauge in the field, and the Sign Mode will appear so you can draw Ranger Signs.
:In Sign Mode, a Time Gauge will appear at the top of the screen to show the time limit.
:The gauge will count down as you start drawing a Ranger Sign. You'll fail if you don't finish drawing in time.
:You can touch the Sign List button to check the list of Signs registered.
:You have to draw a Ranger Sign in a single stroke. If the stylus is lifted or the Time Gauge runs out, you'll fail and have to start over.
:When the Sign is drawn correctly, the corresponding Pokémon will appear.
:Some Pokémon will carry you on their backs, and some will become Friend Pokémon when they appear in response to the Ranger Signs.
:Remember to leave a space for the Pokémon you are calling so it is able to become a Friend Pokémon.
:If you have called a Friend Pokémon with a Ranger Sign already, another Friend Pokémon cannot be called to join you.
:Check the Sign List if you forget a Ranger Sign.
:You can open the Sign List by touching the Sign List option in the menu. You can also "Redraw" your registered Signs more clearly.
:Touch "?" to Register Ranger Signs as you come across them.


'''Tilikule Island'''
;Charged Sign
:You can use "Power Charge" when you draw a Ranger Sign. This is called a "Charged Sign."
:The Disc loses its charge if the time runs out. Draw the Sign as soon as your Disc is charged.
:When you successfully draw a Ranger Sign with the Disc charged, the Pokémon that appears will be powered up.
:When you use a Charged sign to call a Pokémon to transport you, wild Pokémon in the field will be frightened.


'''Layuda Island'''
;Ranger Point
:These are the points you receive as you clear Missions and Quests.
:You can use them to power up your Styler in Styler Modification mode.
:You'll also receive Ranger Points when you capture a Pokémon at the S Rank for the first time.


'''Sky fortress'''
;Styler Modification
:This is the function to modify your Capture Styler. Touch "Modification" in the menu.
:The required Ranger Points for each Styler upgrade are displayed. You can level up your Styler up to the amount of Ranger Points you have.
:Items you can modify include: Energy Plus, which increases the maximum energy, Power Plus, which increases the feelings of friendship you can convey, and Line Plus, which extends the Line length.
:Select the modification item you want to level up and touch the blue arrow once to increase the level by one.
:You can also touch the red arrow once to level down.
:You can check how much improvement will be made when leveled up on the top screen.
:When you've decided what modification to apply, touch the "Lv. Up" icon to confirm. You can touch "Reset" to reset the items you've selected as long as you haven't touched "Lv. Up." Once leveled up, you cannot reverse the modification.


'''Hero Mural'''
;Missions
:A Mission is an official job that is assigned by the Ranger Union or a Ranger Base to one or more Rangers.
:You were given a Mission by the Ranger Union to come to the Oblivia region.


'''Rainbow Mural'''
;Quests
:A Quest is a request to Rangers by ordinary citizens for help.
:People who need help with a Quest will have "..." floating above their heads.
:Talk to people when you want to accept Quests.
:People who have given you Quests will have "!" floating above their heads.
:You'll receive Ranger Points as you clear Quests.
:You can check your current Quests with the "Quests" option in the menu.
:You can also check Cleared Quests there.


'''Sky Rulers Mural'''
;Pokémon's feelings
:Sometimes, Pokémon can be agitated or frightened.
:Agitated or frightened Pokémon behave differently.
:When they are agitated, they are more aggressive than usual and will chase you or attack.
:When they are frightened, they will run away or hide when you approach them.


'''Rainbow Grail'''
;Raikou
:You can ride Raikou to jump over chasms and rivers.
:Touching a spot in front of Raikou or pressing the Y button will make it jump.
:Raikou cannot jump while it's standing still, even if you touch a spot in front of it.
:As shown, you can jump over rivers and holes in front of you when you jump where sparkling lights are found.
:When you want to dismount, touch the button to the left of the energy Gauge.


'''Involith'''
;Entei
:When you ride Entei, you can smash through boulders.
:Touching a spot in front of Entei or pressing the Y button will make Entei smash.
:Entei cannot smash boulders while it's standing still even if you touch a spot in front of it.
:Be aware that Entei's smash cannot destroy targets such as rocks.


'''Steelhead'''
;Suicune
:Suicune can step to avoid wild Pokémon.
:Touching the ground in front of Suicune or pressing the Y button will make Suicune step.
:Wild Pokémon cannot touch Suicune while it's stepping, so captures aren't possible.
:Suicune cannot step while it's standing still, even if you touch where it's facing.
:As shown, you can move between the ground and water's surface when you step where floating droplets appear.
:This allows you to ride Suicune on the surface of a river.


'''Golden Armour'''
;Roar
:When you are riding a Pokémon, select that Pokémon or press the Y button while it's standing still to let the Pokémon roar. This will make wild Pokémon appear from their hiding places.


== Field ==
;Staraptor
'''Friend Pokémon'''
:You can ride on Staraptor to fly in the air. Either selecting Staraptor or holding the B Button makes it fly forward. Sliding the stylus sideways or pressing left or right on the +Control Pad will let you steer in that direction as you fly.
:You'll see your current position and destination. Check them as you fly.
:When you reach a spot where you can land, the name of the place and the "Land" option will appear. Press the Y Button to land there.
:You'll find Pokémon in the air, too. They can be captured just like the ones on land: approach them and capture.
:However, you cannot get the help of your Friend Pokémon in the air.
:When you capture a Pokémon in the air, talk to Supurna in the Aqua Resort, and she'll let you add them as Friend Pokémon.
:While you're in the air, touching the button on the bottom right of the Touch Screen will let you browse through the list of places you've visited. Select one of them, and you'll be there in no time.


'''Field Move'''
;Latios/Latias
:You can fly with the help of Latios or Latias.
:You can give it a speed boost by selecting it or pressing the B Button as it flies.
:It'll fly faster if you successfully draw its Sign with the Disc charged.


'''Target Clear'''
;Save Machine
:A machine that lets Rangers record their progress.
:Touch it and you'll be able to record your progress.
:Use it to record your progress as often as possible.


'''Team Target Clear'''
;Recharge Machine
:A machine that recharges Styler Energy.
:Touch it to recharge your Styler Energy completely.
:Use it to recharge your Styler as often as you need to.


'''Release'''
===Capture===
;Capture Disc
:This is the toplike Disc that pops out of the Styler when attempting a capture.
:The Ranger loops the targeted Pokémon with the Capture Disc to convey feelings of friendship and to capture the Pokémon.
:If the Disc is hit by a Pokémon attack, it'll take damage. Watch out.


'''Ranger Sign'''
;Capture Line
:This is the Line drawn by the Capture Disc when it is moved using the Styler.
:By encircling the targeted Pokémon with the Capture Line, the Ranger's feelings of friendship are conveyed to the target, allowing it to be captured.
:If a targeted Pokémon touches the Capture Line as shown in the top diagram, the Line is cut, but there is no damage.
:However, if the Line is cut by a Pokémon attack, as shown in the lower diagram, the Styler takes damage.


'''Charged sign'''
;Styler Energy
:If damage is inflicted by a Pokémon, the Styler Energy goes down.
:If the Styler Energy runs out, the Styler will break. That's "game over."
:To restore the Styler Energy, use a Recharge Machine in the field.
:You can also have a Pokémon use its Poké Assist "Recharge" or Field Move "Recharge" to restore energy.


'''Ranger Point'''
;Capture
:Draw loops around Pokémon with the Capture Disc from the Capture Styler to convey your feelings of friendship.
:Fill up the Friendship Gauge under the targeted Pokémon by circling it with the Capture Line to capture it.
:Touch the Touch screen with the stylus. Where the stylus touches, the Capture Disc appears. Sliding the stylus moves the Capture Disc and draws the Capture Line in its wake.
:Draw loops around the targeted Pokémon using the Capture Line.
:Each time a loop is drawn, a number appears under the Pokémon and its Friendship Gauge fills by that amount.
:If you can draw several loops without getting your Capture Line cut, the feelings of friendship you can convey will increase as you draw more loops.
:The number of loops is displayed.
:If you lift the stylus from the Touch Screen, or if the targeted Pokémon cuts the Capture Line, you must start drawing a new Capture Line. This will not cause the Friendship Gauge to drain immediately. (It will drain over time, though.)
:Draw enough loops around the targeted Pokémon to fill up its Friendship Gauge. The capture will be completed as soon as the Friendship Gauge is filled up.
:After being captured and becoming a Friend Pokémon, it will use Field Moves and Poké Assists to help you.


'''Styler Modification'''
;Flee
:The Flee button is at the bottom left of the capture screen. Touch it to cancel a capture and flee the scene.
:You cannot flee from some capture attempts, however.


'''Missions'''
;Styler Level
:Your Styler Level can be checked by touching the "Status" icon in the menu.
:By completing captures, you can earn Exp. Points (Experience Points). When you accumulate enough Exp. Points, your Styler will level up. Leveling up boosts the Styler's maximum Energy.
:When the Styler levels up, it also increases how much the Friendship Gauge is filled with each completed loop.


'''Quests'''
;Agitated
:An agitated Pokémon has a red Friendship Gauge and encircling it conveys fewer feelings of friendship.
:Poké Assists are effective in soothing agitated Pokémon.
:Poké Assists can still convey feelings of friendship to an agitated Pokémon, decreasing the red gauge. Once the red gauge is gone, the Pokémon recovers from being agitated and you can use the Capture Line successfully.
:Sometimes a Pokémon gets agitated during a capture.
:You cannot flee when it's agitated. Be careful.


'''Pokémon's feelings'''
;Frightened
:A frightened Pokémon's attack becomes weaker, but it moves more quickly.
Plan carefully when you want to capture them.


'''[[Raikou]]'''
;Poké Assists
:During a capture, you may get help from your Partner or Friend Pokémon. Help obtained this way is called a Poké Assist.
:To use a Poké Assist, touch the Poké Assist button at the bottom right of the Touch Screen.
:When the list of Friend Pokémon is shown, select the Pokémon that you want to get help from and slide it over to the place where you want it to use its Poké Assist before you life the stylus.
:The Friend Pokémon will not take any damage until you lift the stylus. Watch the targeted Pokémon carefully to find the best place for a Poké Assist.
:The Poké Assist Recharge can vary its recharge speed depending on where you place your Pokémon.
:You can cancel the Poké Assist if you do it before you life the stylus. To cancel, move the Pokémon over the Poké Assist button and lift the stylus.
:Move the Pokémon to the place you want it to use its Poké Assist and lift the stylus. The Pokémon will be placed in the field and use its Poké Assist.
However, you cannot capture a Pokémon just by using a Poké Assist, no matter how many times you use it. You still have to draw loops to capture it.
:Be aware that your Friend Pokémon will be released if it's hit by an attack during its Poké Assist.
:Once its Poké Assist is finished, the Pokémon will come back from the field. It can only use its Poké Assist again after its gauge is filled up on the Friend Pokémon list.
:Select the Pokémon in the field to find out what Poké Assist it can use.
:You can also check it in the "Browser" in the menu.


'''[[Entei]]'''
;Poké Assist Matchups
:All Pokémon are classified by group, such as Grass, Water, Fire, and so on.
:To determine a Pokémon's group, select the Pokémon with the stylus in the field.
:Pokémon groups and Poké Assists are almost the same, so you can usually check the Poké Assist button to tell which group this Pokémon belongs to.
:All the Pokémon with the Poké Assist "Recharge" belong to the Electric group.
:Depending on how the Poké Assist matches up with the targeted Pokémon's group, its performance will vary.
:You'll see arrows indicating the strength of the matchup when you touch the Poké Assist button to display the Friend Pokémon list.
:If a blue arrow is shown above the Pokémon, its Poké Assist has an advantage.
:If a red arrow is shown above the Pokémon, its Poké Assist has a disadvantage.


'''[[Suicune]]'''
;Poké Assist Matchups 1
::'''Poké Assist Normal Group Matchups'''
::Excellent matchups:
:::None
::Poor matchups:
:::Rock, Ghost, Steel
::'''Poké Assist Fire Group Matchups'''
::Excellent matchups:
:::Grass, Ice, Bug, Steel
::Poor matchups:
:::Fire, Water, Rock, Dragon
::'''Poké Assist Water Group Matchups'''
::Excellent matchups:
:::Fire, Ground, Rock
::Poor matchups:
:::Water, Grass, Dragon
::'''Poké Assist Electric Group Matchups'''
::Excellent matchups:
:::Water, Flying
::Poor matchups:
:::Electric, Grass, Ground, Dragon
::'''Poké Assist Grass Group Matchups'''
::Excellent matchups:
:::Water, Ground, Rock
::Poor matchups:
:::Fire, Grass, Poison, Flying, Bug, Dragon, Steel
::'''Poké Assist Ice Group Matchups'''
::Excellent matchups:
:::Grass, Ground, Flying, Dragon
::Poor matchups:
:::Fire, Water, Ice, Steel
::'''Poké Assist Fighting Group Matchups'''
::Excellent matchups:
:::Normal, Ice, Rock, Dark, Steel
::Poor matchups:
:::Poison, Flying, Psychic, Bug, Ghost
::'''Poké Assist Poison Group Matchups'''
::Excellent matchups:
:::Grass
::Poor matchups:
:::Poison, Ground, Rock, Ghost, Steel
::'''Poké Assist Ground Group Matchups'''
::Excellent matchups:
:::Fire, Electric, Poison, Rock, Steel
::Poor matchups:
:::Grass, Flying, Bug


'''Roar'''
;Poké Assist Matchups 2
::'''Poké Assist Flying Group Matchups'''
::Excellent matchups:
:::Grass, Fighting, Bug
::Poor matchups:
:::Electric, Rock, Steel
::'''Poké Assist Psychic Group Matchups'''
::Excellent matchups:
:::Fighting, Poison
::Poor matchups:
:::Psychic, Dark, Steel
::'''Poké Assist Bug Group Matchups'''
::Excellent matchups:
:::Grass, Psychic, Dark
::Poor matchups:
:::Fire, Fighting, Poison, Flying, Ghost, Steel
::'''Poké Assist Rock Group Matchups'''
::Excellent matchups:
:::Fire, Ice Flying, Bug
::Poor matchups:
:::Fighting, Ground, Steel
::'''Poké Assist Ghost Group Matchups'''
::Excellent matchups:
:::Psychic, Ghost
::Poor matchups:
:::Normal, Dark, Steel
::'''Poké Assist Dragon Group Matchups'''
::Excellent matchup:
:::Dragon
::Poor matchup:
:::Steel
::'''Poké Assist Dark Group Matchups'''
::Excellent matchups:
:::Psychic, Ghost
::Poor matchups:
:::Fighting, Dark, Steel
::'''Poké Assist Steel Group Matchups'''
::Excellent matchups:
:::Rock, Ice
::Poor matchups:
:::Fire, Water, Electric, Steel


'''[[Staraptor]]'''
;Poké Assist Special Effects
:Certain kinds of Poké Assists can leave targeted Pokémon with a special weakened status that lasts for a set period of time. There are four such statuses: Slowed, Tired, Paused, and Stopped.
:If a Pokémon's status is "Slowed," its movements become sluggish.
An icon will appear above the Pokémon's head while it is temporarily "Slowed."
:If a Pokémon's status is "Tired," its Friendship Gauge is prevented from draining. An icon will appear above the Pokémon's head while it is temporarily "Tired."
:If a Pokémon's status is "Paused," it is incapable of using any attack moves. An icon will appear above the Pokémon's head while it is temporarily "Paused."
:If a Pokémon's status is "Stopped," it is incapable of moving or attacking.
An icon will appear above the Pokémon's head while it is temporarily "Stopped."


'''[[Latios]]/[[Latias]]'''
;Partner Pokémon Pichu
:When Pichu is your Partner Pokémon, it can help your capture by playing its ukulele.
:Select Pichu when it appears next to the Energy Gauge, and it'll go into the field and start playing the ukulele.
:When the ♪ from its ukulele hits the targeted Pokémon, Pichu's feelings of friendship are conveyed, and the targeted Pokémon's Friendship Gauge fills.
:No attack will affect Pichu, so let it help you as often as possible.


'''Save machine'''
;Power Charge
:It boosts the amount of Friendship Gauge points gained by encircling a Pokémon.
:Your Styler can now be charged up to boost its power. Ready the Capture Disc and hold it still while it charges. At full charge, you earn double the usual Friendship Gauge points from drawing loops.
:If you release or move the Capture Disc while it is charging, the built-up power will be lost. The charge will also be lost if the Disc is hit by a Pokémon or an attack.
:If you release the Capture Disc, or if the Disc or Capture Line is attacked, it loses its charge. If that happens, you'll have to start a new Power Charge.


== '''Capture''' ==
;Aerial Assist
:Latios or Latias can help you during a capture.
:Select Latios or Latias as it appears in the bottom right. It will create a giant swirl in the air, and Pokémon will gather in the center.


{{Pokémon Ranger}}
{{Pokémon Ranger}}
{{Project Sidegames notice}}
[[it:Glossario Pokémon Ranger]]