Pokémon Pinball: Difference between revisions

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===Diglett Bonus Stage===
===Diglett Bonus Stage===
This is the first bonus stage on the Red Field.
This is the first bonus stage on the Red Field.
[[File:Pinball Diglett Bonus.png|thumb|200px|The Diglett bonus stage]]
[[File:Pinball Diglett Bonus.png|thumb|200px|Diglett bonus stage]]
This table features {{p|Diglett}} and {{p|Dugtrio}} and is unique among these five bonus stages in that it is the only one where, rather than a time limit being the defeat condition, the player only has one ball to complete the stage with. If the ball is lost, the stage ends. When the stage begins, the field is covered with Diglett that, when hit with the ball, will retreat into the table. The player earns points for each Diglett he knocks down. When all the Diglett are knocked down, a Dugtrio appears in the back center portion of the table. Hitting the Dugtrio three times will earn bonus points and complete the bonus stage.
This table features {{p|Diglett}} and {{p|Dugtrio}} and is unique among these five bonus stages in that it is the only one where, rather than a time limit being the defeat condition, the player only has one ball to complete the stage with. If the ball is lost, the stage ends. When the stage begins, the field is covered with Diglett that, when hit with the ball, will retreat into the table. The player earns points for each Diglett he knocks down. When all the Diglett are knocked down, a Dugtrio appears in the back center portion of the table. Hitting the Dugtrio three times will earn bonus points and complete the bonus stage.


===Gengar Bonus Stage===
===Gengar Bonus Stage===
This is the second bonus stage on the Red Field.
This is the second bonus stage on the Red Field.
[[File:Pinball Gastly Bonus Gengar.png|thumb|200px|Gengar on the Gastly bonus stage]]
[[File:Pinball Gastly Bonus Gengar.png|thumb|200px|Gengar on its bonus stage]]
This table is set in a graveyard where the player is attacked by several wild {{p|Gastly}}. Hitting ten Gastly with the ball will cause {{P|Haunter}} to appear instead. Hitting ten Haunter with the ball will draw out a giant {{p|Gengar}}. Hit Gengar five times to complete the stage. Hitting the necessary Pokémon will earn points. There is a time limit of 1:30 on the stage; as long as the player does not take this long to win, he/she can lose the ball an unlimited number of times without penalty.
This table is set in a graveyard where the player is attacked by several wild {{p|Gastly}}. Hitting ten Gastly with the ball will cause {{P|Haunter}} to appear instead. Hitting ten Haunter with the ball will draw out a giant {{p|Gengar}}. Hit Gengar five times to complete the stage. Hitting the necessary Pokémon will earn points. There is a time limit of 1:30 on the stage; as long as the player does not take this long to win, he/she can lose the ball an unlimited number of times without penalty.


===Meowth Bonus Stage===
===Meowth Bonus Stage===
This is the first bonus stage on the Blue Field.
This is the first bonus stage on the Blue Field.
[[File:Pinball Meowth Bonus.png|thumb|200px|The Meowth bonus stage]]
[[File:Pinball Meowth Bonus.png|thumb|200px|Meowth bonus stage]]
A {{p|Meowth}} runs around the field. When the player hits Meowth with the ball, it will pause briefly and drop a pile of coins. Up to six piles of coins can be on the field at a time; if there are six, hitting Meowth any more will not cause more coins to appear. Collecting a pile of coins will earn points and cause a coin icon to appear at the top of the screen. Collecting coin piles consecutively without hitting Meowth will apply a multiplier to both the number of coin icons added to the top of the screen and the points earned. This multiplier is equal to the current number of coin piles consecutively collected, and thus can go no higher than 6×. Once the player has 20 coin icons on top of the screen, the bonus stage is completed; however, the player is allowed to continue the bonus stage until time runs out or until he loses his current ball to gain more points. There is a time limit of 1:00 on the stage, with unlimited extra balls (unless the stage is completed). Losing the ball before the stage is completed causes all the coin piles to disappear and incurs a four-coin penalty.
A {{p|Meowth}} runs around the field. When the player hits Meowth with the ball, it will pause briefly and drop a pile of coins. Up to six piles of coins can be on the field at a time; if there are six, hitting Meowth any more will not cause more coins to appear. Collecting a pile of coins will earn points and cause a coin icon to appear at the top of the screen. Collecting coin piles consecutively without hitting Meowth will apply a multiplier to both the number of coin icons added to the top of the screen and the points earned. This multiplier is equal to the current number of coin piles consecutively collected, and thus can go no higher than 6×. Once the player has 20 coin icons on top of the screen, the bonus stage is completed; however, the player is allowed to continue the bonus stage until time runs out or until he loses his current ball to gain more points. There is a time limit of 1:00 on the stage, with unlimited extra balls (unless the stage is completed). Losing the ball before the stage is completed causes all the coin piles to disappear and incurs a four-coin penalty.


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===Mewtwo Bonus Stage===
===Mewtwo Bonus Stage===
This is the third bonus stage on both the Red and Blue Fields.  
This is the third bonus stage on both the Red and Blue Fields.  
[[File:Pinball Mewtwo Bonus.png|thumb|200px|The Mewtwo bonus stage on Pokémon Pinball]]
[[File:Pinball Mewtwo Bonus.png|thumb|200px|Mewtwo bonus stage]]


{{p|Mewtwo}} stands in the back center of the otherwise open stage, surrounded by six black circles moving around it in a circular pattern. Hitting these circles will earn 1,000,000 points and cause them to disappear momentarily. Hitting Mewtwo will earn 50,000,000 points per hit. As the player hits Mewtwo more, the number of circles on the field will decrease gradually. Hitting Mewtwo 25 times will complete the stage. There is a time limit of 2:00 on the stage, with unlimited extra balls.
{{p|Mewtwo}} stands in the back center of the otherwise open stage, surrounded by six black circles moving around it in a circular pattern. Hitting these circles will earn 1,000,000 points and cause them to disappear momentarily. Hitting Mewtwo will earn 50,000,000 points per hit. As the player hits Mewtwo more, the number of circles on the field will decrease gradually. Hitting Mewtwo 25 times will complete the stage. There is a time limit of 2:00 on the stage, with unlimited extra balls.
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==Trivia==
==Trivia==
* On the Blue Field, the main background music shares its melody with the music played in [[Ecruteak City]] and [[Cianwood City]] in {{game2|Gold|Silver|Crystal}}. This inclusion predated Gold & Silver's release by 7 months.  
* The main background music of the Blue Field shares its melody with the music played in [[Ecruteak City]] and [[Cianwood City]] in {{game|Gold and Silver|s}} released 7 months later.
* The Catch 'Em Mode music in the Blue Field is an instrumental version of the first opening song of the animation; "[[Aim to Be a Pokémon Master]]".
* The background music of the Red Field shares its melody with the music played in [[Viridian City]], [[Saffron City]] and [[Pewter City]] in all the core series games that feature [[Kanto]], and [[Cerulean City]] in [[Generation II]].
* The Red Field's background music shares its melody with the music played in [[Viridian City]], [[Saffron City]] and [[Pewter City]] in all the core series games that feature [[Kanto]], and [[Cerulean City]] in [[Generation II]].
* The Catch 'Em Mode music of the Blue Field is an instrumental version of the first opening song of the [[Pokémon anime]], "[[Aim to Be a Pokémon Master]]".
* The Catch 'Em Mode music in the Red Field is based on the music that plays when one is riding one's [[bicycle]] in Red, Blue, and Yellow.
* The Catch 'Em Mode music in the Red Field is based on the music that plays when one is riding one's [[bicycle]] in {{4v2|Red|Green|Blue|Yellow}}.
* The Music that plays during "Name Entry" was revised and used for [[Sootopolis City]]'s background theme.
* The music that plays during "Name Entry" was revised and used for [[Sootopolis City]]'s background theme.{{fact}}
* The Poké Ball upgrades all have a letter stamped on them that were not changed to match their localized names so the Great Ball has an S (for Super) and the Ultra Ball has an H (for Hyper). The Ultra and Master Ball would continue to be depicted with a letter stamped on it, with the Ultra Ball still left unchanged.
* The Poké Ball upgrades all have a letter stamped on them that were not changed to match their localized names: the Great Ball has an S (for Super) and the Ultra Ball has an H (for Hyper).
* Two maps are labeled incorrectly: Rock Mountain (supposed to be [[Rock Tunnel]]), and Fuchia City (missing an s).
* Two maps are labeled incorrectly: Rock Mountain (supposed to be [[Rock Tunnel]]), and Fuchia City (missing an s).
* {{p|Mew}} can appear as a catchable Pokémon in [[Indigo Plateau]] once the player has completed the Mewtwo bonus stage twice (it then has a 1/16 chance of being encountered when all three GET lights are lit). However, it can't actually be caught by normal means, because a special routine increments a counter in a RAM address whenever Mew is hit, and each of the 4 steps in the "catch!" sequence requires the player to hit Mew 256 times (for a total of 1024 hits, basically impossible within a two minute timeframe).<ref>[http://psense.lib.net/Analysis/RGB/pinball/poke.html ポケモンピンボール ! - POKeMONaSeNSE] (Japanese)</ref> Mew's Pokédex entry will be unlocked when it is encountered instead of when it is obtained.
* {{p|Mew}} can appear as a catchable Pokémon in [[Indigo Plateau]] once the player has completed the Mewtwo bonus stage twice (it then has a 1/16 chance of being encountered when all three GET lights are lit). However, it is virtually impossible to be caught by normal means, because a special routine requires the player to hit Mew a total of 1024 times (256 times for each of the 4 steps in the "catch!" sequence).<ref>[http://psense.lib.net/Analysis/RGB/pinball/poke.html ポケモンピンボール ! - POKeMONaSeNSE] (Japanese)</ref> Mew's Pokédex entry will be unlocked when it is encountered instead of when it is obtained.


==References==
==References==
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[[de:Pokémon Pinball]]
[[de:Pokémon Pinball]]
[[es:Pokémon Pinball]]
[[fr:Pokémon Pinball]]
[[fr:Pokémon Pinball]]
[[it:Pokémon Pinball]]
[[it:Pokémon Pinball]]
[[ja:ポケモンピンボール]]
[[ja:ポケモンピンボール]]
[[pl:Pokémon Pinball]]
[[pl:Pokémon Pinball]]
[[pt:Pokémon Pinball]]
[[zh:精靈寶可夢彈珠臺]]
[[zh:神奇宝贝弹珠台]]