Pokémon Picross: Difference between revisions

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{{Bulbanews|game}}
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{{StrategyWiki}}


'''Pokémon Picross''' (Japanese: '''ポケモンピクロス''' ''Pokémon Picross'') is a {{wp|freemium}} [[Nintendo 3DS]] game that was released in Japan on December 2, 2015, in North America and Europe on December 3, 2015, and in Australia on December 4, 2015. A ''picross'', from ''picture'' and ''crossword'', is a genre of puzzle games, also known as a {{wp|nonogram}}. It was developed by [[Jupiter Corporation]].
'''Pokémon Picross''' (Japanese: '''ポケモンピクロス''' ''Pokémon Picross'') is a {{wp|freemium}} [[Nintendo 3DS]] game that was released in Japan on December 2, 2015, in North America and Europe on December 3, 2015, and in Australia on December 4, 2015. A ''picross'', from ''picture'' and ''crossword'', is a genre of puzzle games, also known as a {{wp|nonogram}}. It was developed by [[Jupiter Corporation]].


The game features at least 300 puzzles featuring many species of Pokémon available at the time of release, including all [[Legendary Pokémon]], [[Legendary Pokémon|Mythical Pokémon]], and [[Mega Evolution|Mega-Evolved]] Pokémon as of {{g|Omega Ruby and Alpha Sapphire}}.
The game features at least 300 puzzles featuring many species of Pokémon available at the time of release, including all [[Legendary Pokémon]], [[Mythical Pokémon]], and [[Mega Evolution|Mega-Evolved]] Pokémon as of {{g|Omega Ruby and Alpha Sapphire}}.


The game was announced in the November 12, 2015 [[Nintendo Direct]].
The game was announced in the November 12, 2015 [[Nintendo Direct]].
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==Picrites==
==Picrites==
Picrites are rare stones with magical power that can be obtained in-game or purchased in the Nintendo eShop. Picrites allow players to access new areas and can speed up the recovery of any tired non-Legendary and non-Mythical Pokémon's skill. Up to 5,000 Picrites can be purchased (equivalent to ¥3,750) and there is a money cap of around $30 - $32 then you unlock infinite Picrites. After this you only need to wait for your Pokemon skills to recharge and other than that you won't have to wait for anything in the game. This method of using in-game currency is similar to the format used by [[Pokémon Rumble World]] in that Diamonds are used in that game to access new areas, and that game is also programmed with a Diamonds purchasing cap.
Picrites are rare stones with magical power that can be obtained in-game or purchased in the Nintendo eShop. Picrites allow players to access new areas and can speed up the recovery of any tired non-Legendary and non-Mythical Pokémon's skill. Up to 5,000 Picrites can be purchased (equivalent to ¥3,750). Eventually, infinite Picrites are unlocked; after this, the player only needs to wait for their Pokémon skills to recharge and other than that they won't have to wait for anything in the game. This method of using in-game currency is similar to the format used by [[Pokémon Rumble World]] in that Diamonds are used in that game to access new areas, and that game is also programmed with a Diamonds purchasing cap.


Picrites are rewarded in-game by completing a stage; many stages offers a first time clear reward of 30 Picrites. Players may also earn additional Picrites by completing goals with each successful solve. For instance, a puzzle may need to be solved in five minutes or less; doing so earns the player bonus Picrites. There may also be multiple missions on a single puzzle; completing them all at the same time can earn more Picrites. Each goal has a specific number of Picrites as a bonus, which is indicated next to that goal.
Picrites are rewarded in-game by completing a stage; many stages offers a first time clear reward of 30 Picrites. Players may also earn additional Picrites by completing goals with each successful solve. For instance, a puzzle may need to be solved in five minutes or less; doing so earns the player bonus Picrites. There may also be multiple missions on a single puzzle; completing them all at the same time can earn more Picrites. Each goal has a specific number of Picrites as a bonus, which is indicated next to that goal.
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{| class="roundy" style="background:#{{yellow color}}; border:3px solid #{{skill color}}"
{| class="roundy" style="background:#{{yellow color}}; border:3px solid #{{skill color}}"
! style="background:#{{yellow color light}}; {{roundytl|5px}}" rowspan="2" | Number of<br>Picrites
! style="background:#{{yellow color light}}; {{roundytl|5px}}" rowspan="2" | Number of<br>Picrites
! style="background:#{{yellow color light}}" colspan=4 | Cost
! style="background:#{{yellow color light}}" colspan=5 | Cost
! style="background:#{{yellow color light}}; {{roundytr|5px}}" rowspan="2" | Notes
! style="background:#{{yellow color light}}; {{roundytr|5px}}" rowspan="2" | Notes
|- style="background:#{{yellow color light}}"
|- style="background:#{{yellow color light}}"
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! Eurozone
! Eurozone
! United Kingdom
! United Kingdom
! Canada
! Japan
! Japan
|- style="background:#fff"
|- style="background:#fff"
| 200 || $0.99 || €0.99 || £0.89 || ||One-time use
| 200 || $0.99 || €0.99 || £0.89 || $1.24 || ||One-time use
|- style="background:#fff"
|- style="background:#fff"
| 800 || $3.99 || €3.99 || £3.59 || ||One-time use
| 800 || $3.99 || €3.99 || £3.59 || $4.99 || ||One-time use
|- style="background:#fff"
|- style="background:#fff"
| 200 || $1.49 || €1.49 || £1.39 || ¥150 || N/A
| 200 || $1.49 || €1.49 || £1.39 || $1.86 || ¥150 || N/A
|- style="background:#fff"
|- style="background:#fff"
| 1,000 || $6.99 || €6.99 || £6.29 || ¥700 || N/A
| 1,000 || $6.99 || €6.99 || £6.29 || $8.79 || ¥700 || N/A
|- style="background:#fff"
|- style="background:#fff"
| 2,000 || $12.99 || €12.99 || £11.69 || ¥1300 || N/A
| 2,000 || $12.99 || €12.99 || £11.69 || $16.29 || ¥1300 || N/A
|- style="background:#fff"
|- style="background:#fff"
| 4,000 || $24.99 || €24.99 || £22.49 || ¥2500 || N/A
| 4,000 || $24.99 || €24.99 || £22.49 || $31.24 || ¥2500 || N/A
|-
|-
! style="background:#{{yellow color light}}; {{roundybottom|5px}}" colspan="6" |
! style="background:#{{yellow color light}}; {{roundybottom|5px}}" colspan="6" |
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==Skills==
==Skills==
Each species of Pokémon has one of 12 skills, and all skills are specific to one, two, or three [[type]]s.
Each species of Pokémon has one of 12 skills, depending on its [[type]].
{| class="roundy" style="background:#{{yellow color}}; border:3px solid #{{skill color}}"
{| class="roundy" style="background:#{{yellow color}}; border:3px solid #{{skill color}}"
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Name
! style="background:#{{yellow color light}}; {{roundytl|5px}}" | Name
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Type
! style="background:#{{yellow color light}}" | Type
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | Effect
|- style="background:#fff"
|- style="background:#fff"
| Blue Force
| Blue Force
| {{bigic|Water}} {{bigic|Ice}}
| [[File:WaterIC.png|Water|link=Water (type)]] [[File:IceIC.png|Ice|link=Ice (type)]]
| It changes the color of hint numbers to blue on rows with confirmable squares.
|- style="background:#fff"
|- style="background:#fff"
| Rising Reveal
| Rising Reveal
| {{bigic|Normal}}
| [[File:NormalIC.png|Normal|link=Normal (type)]]
| It reveals squares vertically, centering around the activation square.
|- style="background:#fff"
|- style="background:#fff"
| Slash Reveal
| Slash Reveal
| {{bigic|Ground}} {{bigic|Rock}}
| [[File:GroundIC.png|Ground|link=Ground (type)]] [[File:RockIC.png|Rock|link=Rock (type)]]
| It reveals squares horizontally, centering around the activation square.
|- style="background:#fff"
|- style="background:#fff"
| Cross Reveal
| Cross Reveal
| {{bigic|Fire}}
| [[File:FireIC.png|Fire|link=Fire (type)]]
| It reveals squares in a cross shape, centering around the activation square.
|- style="background:#fff"
|- style="background:#fff"
| Square Reveal
| Square Reveal
| {{bigic|Dragon}}
| [[File:DragonIC.png|Dragon|link=Dragon (type)]]
| It reveals squares in a square shape, centering around the activation square.
|- style="background:#fff"
|- style="background:#fff"
| Diamond Reveal
| Diamond Reveal
| {{bigic|Fairy}}
| [[File:FairyIC.png|Fairy|link=Fairy (type)]]
| It reveals squares in a diamond shape, centering around the activation square.
|- style="background:#fff"
|- style="background:#fff"
| Scatter Reveal
| Scatter Reveal
| {{bigic|Dark}} {{bigic|Poison}}
| [[File:DarkIC.png|Dark|link=Dark (type)]] [[File:PoisonIC.png|Poison|link=Poison (type)]]
| It reveals squares randomly.
|- style="background:#fff"
|- style="background:#fff"
| Auto Fix X
| Auto Fix X
| {{bigic|Steel}}
| [[File:SteelIC.png|Steel|link=Steel (type)]]
| It automatically fixes squares when you fill them in or place X marks incorrectly.
|- style="background:#fff"
|- style="background:#fff"
| Auto Fix
| Auto Fix
| {{bigic|Grass}}
| [[File:GrassIC.png|Grass|link=Grass (type)]]
| It automatically fixes squares when you incorrectly fill them in.
|- style="background:#fff"
|- style="background:#fff"
| Hyper Scan
| Hyper Scan
| {{bigic|Flying}} {{bigic|Fighting}} {{bigic|Bug}}
| [[File:FlyingIC.png|Flying|link=Flying (type)]] [[File:FightingIC.png|Fighting|link=Fighting (type)]] [[File:BugIC.png|Bug|link=Bug (type)]]
| It scans the grid and fixes incorrect squares.
|- style="background:#fff"
|- style="background:#fff"
| Slow Time
| Slow Time
| {{bigic|Electric}}
| [[File:ElectricIC.png|Electric|link=Electric (type)]]
| It makes the time slow down.
|- style="background:#fff"
|- style="background:#fff"
| Freeze Time
| Freeze Time
| {{bigic|Psychic}} {{bigic|Ghost}}
| [[File:PsychicIC.png|Psychic|link=Psychic (type)]] [[File:GhostIC.png|Ghost|link=Ghost (type)]]
| It makes the time stop for a while.
|-
|-
! style="background:#{{yellow color light}}; {{roundybottom|5px}}" colspan="2" |
! style="background:#{{yellow color light}}; {{roundybottom|5px}}" colspan="2" |
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! style="background:#{{yellow color light}}; {{roundytr|5px}}" colspan=4 | Character
! style="background:#{{yellow color light}}; {{roundytr|5px}}" colspan=4 | Character
|-
|-
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | S03-06
! style="background:#{{yellow color light}}" | S03-06<br>[[Ash's Greninja|Ash-Greninja]]
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | S04-07
! style="background:#{{yellow color light}}" | S04-07<br>{{p|Mew}}
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | S05-07
! style="background:#{{yellow color light}}" | S05-07<br>{{p|Zygarde}}<br><small>(10% Forme)</small>
! style="background:#{{yellow color light}}; {{roundytr|5px}}" | S05-08
! style="background:#{{yellow color light}}" | S05-08<br>{{p|Zygarde}}<br><small>(Complete Forme)</small>


|- style="background:#fff"
|- style="background:#fff"
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|- style="background:#fff"
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| ???
| ???
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! style="background:#{{yellow color light}}; {{roundybottom|5px}}" colspan="2" |
! style="background:#{{yellow color light}}; {{roundybottom|5px}}" colspan="2" |
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====Mythical Pokémon====
====Mythical Pokémon====
[[Mythical Pokémon]] have a special mechanic at play in Pokémon Picross. With the exception of {{p|Phione}} (who does not appear at all), {{me|Diancie}} (who is available after catching Diancie itself), and {{p|Mew}} (who is locked by a password as noted above), all Mythical Pokémon will appear after a countdown timer has expired. Players do not get to see this countdown timer, and this timer continues to count while the game is not running.
[[Mythical Pokémon]] have a special mechanic at play in Pokémon Picross. With the exception of {{me|Diancie}} (which is available after catching Diancie itself), {{p|Mew}} (which is locked by a password as noted above), and {{p|Phione}} (which does not appear at all), all Mythical Pokémon will appear after a countdown timer has expired. Players do not get to see this countdown timer, and this timer continues to count while the game is not running.


When the timer expires, the player will be greeted by Professor Tetra informing of "big news". At this point, a Mythical Pokémon becomes available in one of the various areas of the game. These Pokémon stages have a red exclamation mark icon over them and a timer counting underneath; this timer represents the amount of time before the Pokémon is gone. These Pokémon must have their stages accessed within a set time period or they will disappear. If the Pokémon does vanish, the player will see another notification from Tetra and the countdown will begin again for the next random appearance; if the player is on that map, the map will then reload with the stage removed. If a Pokémon is allowed to vanish, it does not necessarily reappear immediately and another may appear first. In the event a player is not in the game, the notification may not be given immediately, but after a brief time the appearance will be triggered.  If the 3DS is closed when the appearance countdown timer expires, the Pokémon will not appear nor will its availability countdown begin until the player has the game active again, with the notification appearing immediately upon opening the 3DS with the game running. The player will therefore always have the full time available to access the stage, though returning the game to an inactive state will not stop the timer at this point.
When the timer expires, the player will be greeted by Professor Tetra informing of "big news". At this point, a Mythical Pokémon becomes available in one of the various areas of the game. These Pokémon stages have a red exclamation mark icon over them and a timer counting underneath; this timer represents the amount of time before the Pokémon is gone. These Pokémon must have their stages accessed within a set time period or they will disappear. If the Pokémon does vanish, the player will see another notification from Tetra and the countdown will begin again for the next random appearance; if the player is on that map, the map will then reload with the stage removed. If a Pokémon is allowed to vanish, it does not necessarily reappear immediately and another may appear first. In the event a player is not in the game, the notification may not be given immediately, but after a brief time the appearance will be triggered.  If the 3DS is closed when the appearance countdown timer expires, the Pokémon will not appear nor will its availability countdown begin until the player has the game active again, with the notification appearing immediately upon opening the 3DS with the game running. The player will therefore always have the full time available to access the stage, though returning the game to an inactive state will not stop the timer at this point.
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====Alt-World====
====Alt-World====
After completing Stage 05-03, [[Professor Tetra]] will appear to tell the player about Mega Picross puzzles. These puzzles involve clue numbers that cover two rows or columns and apply to squares in both rows and columns. The player is then invited back to the lab and given three new puzzles to complete in turn; these puzzles, like regular puzzles, do not give any Picrites as a reward and have no missions tied to them, but do use a player's energy unlike other tutorials. Upon completing the three puzzles, players can unlock access to Alt-World for 300 Picrites. After unlocking Alt-World, a player can freely travel between the two worlds and solve puzzles in areas that are already unlocked in the main world, and even complete another set of missions for each stage in Alt-World, but there are no Picrites to be gained in the Alt-World.
After completing Stage 05-03, [[Professor Tetra]] will appear to tell the player about Mega Picross puzzles. These puzzles involve clue numbers that cover two rows or columns and apply to squares in both rows and columns. The player is then invited back to the lab and given three new puzzles to complete in turn; these puzzles do not give any Picrites as a reward and have no missions tied to them, but do use the player's energy. Upon completing these three puzzles, players can unlock access to Alt-World for 300 Picrites. After unlocking Alt-World, the player can freely travel between the two worlds. In the Alt-World, the player can solve Mega Picross puzzles and complete another set of missions for each stage; however, missions in the Alt-World offer no rewards.


Stage availability works differently in Alt-World than in the main world. Each area unlocked in the main world starts with at least one stage unlocked; in the Alt-World, most areas have two or more stages available to start. This works by having the first stage from any linked area currently available in the main world available; for instance, in a fully unlocked game, in Area 12, A12-01, A12-03, and A12-04 are all available immediately. The Pokémon themselves appear in a different order than in the main world, though the stage access paths are the same, with any unlocked Mythical Pokémon and password stages available as regular stages in Alt-World. This means, if Alt-World is immediately accessed after clearing S05-03, that the player immediately begins with 11 puzzles available.
Stage availability works differently in Alt-World than in the main world. While the player can catch Pokémon not yet caught in the main world, new areas cannot be unlocked in the Alt-World directly; they can only be unlocked from within the main world. Each area in the Alt-World initially has those stages available that are nearest to a neighboring area that is already unlocked in the main world: For instance, Area 12 will start with A12-01 (linked from Area 11), and might also have one or both of A12-03 (linked from Area 13) and A12-04 (linked from Area 14) available. Within one area, the Pokémon themselves appear in a different order than in the main world, though the stage access paths are the same. Once unlocked in the main world, Mythical Pokémon stages and password stages are available in the Alt-World as well. It is possible to catch Mythical Pokémon in the Alt-World before completing the stage in the main world.


===Daily Training===
===Daily Training===
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[[it:Pokémon Picross]]
[[it:Pokémon Picross]]
[[ja:ポケモンピクロス]]
[[ja:ポケモンピクロス]]
[[zh:神奇寶貝繪圖方塊]]
[[zh:精靈寶可夢繪圖方塊]]
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