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Traps can now occur at the entrances to rooms, unlike previous games where the first tile after a hallway was guaranteed to not hold traps. | Traps can now occur at the entrances to rooms, unlike previous games where the first tile after a hallway was guaranteed to not hold traps. | ||
Enemy Pokémon can evolve if they defeat one of | Enemy Pokémon can evolve if they defeat one of the party members or if they are given a certain item. This often happens in Magnagate Dungeons. | ||
If items are dropped in water, fire, or chasms, they are automatically placed on the nearest path, contrary to previous games where they were submerged or destroyed. | If items are dropped in water, fire, or chasms, they are automatically placed on the nearest path, contrary to previous games where they were submerged or destroyed. |
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