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This game implements full 3D gameplay via the 3DS's 3D capabilities. It also takes advantage of the 3DS's AR functions. By recognizing different round objects, it transforms them into a [[Magnagate]], leaving an infinite labyrinth of dungeons to be explored. | This game implements full 3D gameplay via the 3DS's 3D capabilities. It also takes advantage of the 3DS's AR functions. By recognizing different round objects, it transforms them into a [[Magnagate]], leaving an infinite labyrinth of dungeons to be explored. | ||
Many [[Unova]] Pokémon such as {{p|Gurdurr}}, {{p|Virizion}}, and {{p|Hydreigon}} are included in the game though some such as {{p|Throh}} and {{p|Sawk}} are oddly left out. Only a handful of Pokémon from previous generations appear in the game. | Many [[Unova]] Pokémon such as {{p|Gurdurr}}, {{p|Virizion}}, and {{p|Hydreigon}} are included in the game, though some, such as {{p|Throh}} and {{p|Sawk}}, are oddly left out. Only a handful of Pokémon from previous generations appear in the game. | ||
One of the other prominent features is mini-games, one of which is run by {{p|Beartic}}, though their purpose is currently unknown. | One of the other prominent features is mini-games, one of which is run by {{p|Beartic}}, though their purpose is currently unknown. | ||
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Hunger is absent from a majority of the dungeons in the game, only appearing in the final three listed dungeons after clearing the story. | Hunger is absent from a majority of the dungeons in the game, only appearing in the final three listed dungeons after clearing the story. | ||
At the start of the game, the player starts off at [[level]] 7, but in | At the start of the game, the player starts off at [[level]] 7, but in all ''Pokémon Mystery Dungeon'' games prior to this, the player starts off at level 5. | ||
There are obstacles such as a Poison Gas cloud, electricity, flames, vines, and bewitching mist that block the locked doors and certain pathways in dungeons. If a Pokémon of the type of obstacle touches the door, the obstacle will disappear. {{Type|Fire}} and {{Type|Water}} can eliminate the flames, {{Type|Electric}} Pokémon can get rid of the electricity, {{Type|Grass}} Pokémon can get rid of the vines, and {{Type|Poison}} Pokémon can get rid of the Poison Gas cloud. | There are obstacles such as a Poison Gas cloud, electricity, flames, vines, and bewitching mist that block the locked doors and certain pathways in dungeons. If a Pokémon of the type of obstacle touches the door, the obstacle will disappear. {{Type|Fire}} and {{Type|Water}} can eliminate the flames, {{Type|Electric}} Pokémon can get rid of the electricity, {{Type|Grass}} Pokémon can get rid of the vines, and {{Type|Poison}} Pokémon can get rid of the Poison Gas cloud. | ||
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If the player fails to complete a dungeon, none of the items in the bag are lost. The only time items are lost is if they are defeated by a Kecleon after stealing from the Kecleon Shop. | If the player fails to complete a dungeon, none of the items in the bag are lost. The only time items are lost is if they are defeated by a Kecleon after stealing from the Kecleon Shop. | ||
There are certain designs and shapes on the ground that have different effects in dungeons. Yellow star-like shapes allow the Pokémon to attack twice automatically with the same attack when standing on the shape. | There are certain designs and shapes on the ground that have different effects in dungeons. Yellow star-like shapes allow the Pokémon to attack twice automatically with the same attack when standing on the shape. Eraser-esque shapes on the ground make items that are thrown disappear when the Pokémon is standing on it. | ||
Many main story-line dungeons can be entered through other dungeons. Dungeons that had no recruitment during the main story-line have recruitment after completing the main story-line. | Many main story-line dungeons can be entered through other dungeons. Dungeons that had no recruitment during the main story-line have recruitment after completing the main story-line. |
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