Pokémon Masters EX: Difference between revisions

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===Sync pairs===
===Sync pairs===
{{main|Sync pair}}
{{main|Sync pair}}
An important aspect of the game is sync pairs. A sync pair is a pair consisting of one [[Pokémon Trainer]] and one {{OBP|Pokémon|species}}.  
A sync pair is a pair consisting of one [[Pokémon Trainer]] and one {{OBP|Pokémon|species}}.  


Each sync pair is able to know up to four [[List of moves in Pokémon Masters|moves]] and up to three [[passive skill]]s which can be used in battle. There are three types of sync pairs:
Each sync pair is able to know up to four [[List of moves in Pokémon Masters|moves]] and up to three [[passive skill]]s which can be used in battle. There are three types of sync pairs:
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* Tech sync pairs, which focus on different tactics, such as inflicting status conditions
* Tech sync pairs, which focus on different tactics, such as inflicting status conditions


The level of a sync pair can be increased by winning battles or by using Level-Up Manuals. Sync pairs can be further strengthened using the [[sync grid]] feature.
The level of a sync pair can be increased gaining [[experience]] through battles or by using [[List of items in Pokémon Masters|Level-Up Manuals]]. Various sync pair stats, moves and skills can be further strengthened using the [[sync grid]] feature.


Sync pairs can be recruited by playing the main story, or through Sync Pair Scout at the shop.  
Sync pairs can be recruited by playing the main story, or through Sync Pair Scout at the shop.  
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Battles in Pokémon Masters are primarily three-on-three battles. Unlike the main games, they take place in real-time instead of being turn-based. As a result, the outcome can be largely affected by how fast a Trainer can issue its commands to their team.
Battles in Pokémon Masters are primarily three-on-three battles. Unlike the main games, they take place in real-time instead of being turn-based. As a result, the outcome can be largely affected by how fast a Trainer can issue its commands to their team.


Before a battle, a team of three sync pairs can be created or chosen through preset teams. A score is given for each team's strength, which can be compared to the battle's score; the higher a sync pair's level is, the higher the score will be. Each battle will indicate a recommended type that is super effective against the sync pairs in the upcoming battle, and choosing a trainer with a type advantage will further increase the team score.
Before a battle, a team of three sync pairs can be created or chosen through preset teams. A score is given for each team's strength, which can be compared to the battle's score; the higher a sync pair's level is, the higher the score will be. Each battle will indicate a recommended type that is super effective against the sync pairs in the upcoming battle, and choosing a trainer with a type advantage will further increase the team strength score.


During battle, the player is able to select moves. Each move uses up a certain amount of energy from the move gauge. The more damaging a move is, the more energy is used up from the move gauge. The gauge initially maxes out at 4 units, which can be increased to 6 at the shop. The speed at which the gauge fills up depends on sum of the Speed stat of the sync pairs in the player's team. The player is also able to choose the opponent to be targeted. The default target is the sync pair in the center; however, he target can be changed by tapping on the sync pair the player wants to target.  
During battle, the player is able to select moves. Each move uses up a certain amount of energy from the move gauge. The more damaging a move is, the more energy is used up from the move gauge. The gauge initially maxes out at 4 units, but this can be increased to 6 by purchasing additional move gauge slots at the shop. The speed at which the gauge fills up depends on sum of the Speed stat of the sync pairs in the player's team. The player is also able to choose the opponent to be targeted. The default target is the sync pair in the center; however, the target can be changed by tapping on the sync pair the player wants to target.  


The opponent will always first target the sync pair with the highest bulk, and will continue to do so until the player distracts them or the sync pair's Pokémon faints.
The opponent will always first target the sync pair with the highest bulk, and will continue to do so until the player distracts them or the sync pair's Pokémon faints.
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Beside the real time mechanics, the battle system borrows the core mechanics from {{g|Ultra Sun and Ultra Moon}}, with various differences:
Beside the real time mechanics, the battle system borrows the core mechanics from {{g|Ultra Sun and Ultra Moon}}, with various differences:
* {{DL|Status condition|Flinch}} is now a status condition that makes the Pokémon in the pair unable to perform any move for a few seconds instead of just one move
* {{DL|Status condition|Flinch}} is now a status condition that makes the Pokémon in the pair unable to perform any move for a few seconds instead of just one move. While flinching, the move gauge also fills more slowly. To get out of the condition, the pair can use a sync move, switch out or wait a few seconds
* [[Statistic#Stage multipliers|Stage multipliers for statistics]] no longer work with a base fraction of 2/2, resulting in a +6 multiplier which is around 1.8
* [[Statistic#Stage multipliers|Stage multipliers for statistics]] no longer work with a base fraction of 2/2, resulting in a +6 multiplier which is around 1.8
* The [[Critical hit#Probability 2|critical hit stage]] is now capped at 3 and the critical hit rate for the +1 and +2 stages is 50% and 80% respectively
* The [[Critical hit#Probability 2|critical hit stage]] is now capped at 3 and the critical hit rate for the +1 and +2 stages is 50% and 80% respectively
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===Poryphone===
===Poryphone===
[[File:Masters Poryphone.png|thumb|120px|Poryphone]]
[[File:Masters Poryphone.png|thumb|120px|Poryphone]]
The Poryphone is a multi-purpose information device that allows the player to communicate with other sync pairs in the team. It is given to the player by [[Trista]] once the player registers for the [[Pokémon Masters League]]. The Poryphone contains many useful functions for the player:
The Poryphone is a multi-purpose information device that allows the player to communicate with other sync pairs in the team. It is given to the player by [[Trista]] once the player registers for the [[Pokémon Masters League]]. It has a sync stone embedded in it, allowing the player to use sync moves.
 
The Poryphone contains many useful functions for the player:
* Player details - including the player's number of badges, and the amount of coins and gems. The player's appearance and favourite sync pair can be edited here
* Player details - including the player's number of badges, and the amount of coins and gems. The player's appearance and favourite sync pair can be edited here
* Missions - players can earn rewards by completing Daily, General and Event missions
* Missions - players can earn rewards by completing Daily, General and Event missions
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|- style="background:#{{grey color light}}"
|- style="background:#{{grey color light}}"
| colspan=4 | General
| colspan=4 | General
|- style="background:#fff"
| Daily Voucher ×10
| →
| Scottie/Bettie & Pikachu
| rowspan=4 | One time only exchange
|- style="background:#fff"
| Daily Voucher ×30
| →
| Scottie/Bettie & Pikachu
|- style="background:#fff"
| Daily Voucher ×60
| →
| Scottie/Bettie & Pikachu
|- style="background:#fff"
| Daily Voucher ×180
| →
| Scottie/Bettie & Pikachu
|- style="background:#fff"
|- style="background:#fff"
| [[File:Masters Pearl.png|50px]]<br>{{i|Pearl}}
| [[File:Masters Pearl.png|50px]]<br>{{i|Pearl}}
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|- style="background:#{{grey color light}}"
|- style="background:#{{grey color light}}"
| colspan=4 | Monthly
| colspan=4 | Monthly
|- style="background:#fff"
| Daily Voucher ×7
| →
| [[File:Masters Evolution Shard.png|50px]]<br>1 Evolution Shard
| Max 5 exchanges a month
|- style="background:#fff"
| Daily Voucher ×25
| →
| [[File:Masters Evolution Crystal.png|50px]]<br>1 Evolution Crystal
| Max 3 exchanges a month
|- style="background:#fff"
| Daily Voucher ×10
| →
| [[File:Masters Replay Ticket.png|50px]]<br>1 Replay Ticket
| Max 4 exchanges a month
|- style="background:#fff"
|- style="background:#fff"
| [[File:Masters Coin.png|50px]] 10,000
| [[File:Masters Coin.png|50px]] 10,000
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| colspan=4 | Daily
| colspan=4 | Daily
|- style="background:#fff"
|- style="background:#fff"
| colspan=4 | Only available during certain events
| Daily Voucher ×1
| →
| [[File:Masters 2 Star Level-Up Manual.png|50px]]<br>2★ Level-Up Manual ×2
| rowspan=11 | Max 1 exchange a day
|- style="background:#fff"
| Daily Voucher ×1
| →
| [[File:Masters Big Pearl.png|50px]]<br>Big Pearl ×5
|- style="background:#fff"
| Daily Voucher ×1
| →
| [[File:Masters Buff Blend.png|50px]]<br>Buff Blend ×100
|- style="background:#fff"
| Daily Voucher ×1
| →
| [[File:Masters Great Buff Blend.png|50px]]<br>Great Buff Blend ×50
|- style="background:#fff"
| Daily Voucher ×1
| →
| [[File:Masters Ultra Buff Blend.png|50px]]<br>Ultra Buff Blend ×25
|- style="background:#fff"
| Daily Voucher ×1
| →
| [[File:Masters Aid Ade.png|50px]]<br>Aid Ade ×100
|- style="background:#fff"
| Daily Voucher ×1
| →
| [[File:Masters Great Aid Ade.png|50px]]<br>Great Aid Ade ×50
|- style="background:#fff"
| Daily Voucher ×1
| →
| [[File:Masters Ultra Aid Ade.png|50px]]<br>Ultra Aid Ade ×25
|- style="background:#fff"
| Daily Voucher ×1
| →
| [[File:Masters Tech Tonic.png|50px]]<br>Tech Tonic ×100
|- style="background:#fff"
| Daily Voucher ×1
| →
| [[File:Masters Great Tech Tonic.png|50px]]<br>Great Tech Tonic ×50
|- style="background:#fff"
| Daily Voucher ×1
| →
| [[File:Masters Ultra Tech Tonic.png|50px]]<br>Ultra Tech Tonic ×25
|- style="background:#{{grey color light}}"
|- style="background:#{{grey color light}}"
| colspan=4 | Event
| colspan=4 | Event
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===Main Story===
===Main Story===
{{main|Pokémon Masters/Main Story}}
{{main|Pokémon Masters/Main Story}}
The game starts with Blue introducing the player, a new Trainer in [[Pasio]], to the [[Pokémon Masters League]], or PML for short. The player registers for the PML at the Pokémon Center, and Trista introduces the player to Brock and Misty who are looking for a Trainer to join their team for the PML.  
The main character is [[Scottie]] or [[Bettie]] with their partner Pokémon, {{p|Pikachu}}. The game starts with Blue introducing the player, a new Trainer in [[Pasio]], to the [[Pokémon Masters League]], or PML for short. The player registers for the PML at the Pokémon Center, and Trista introduces the player to Brock and Misty who are looking for a Trainer to join their team for the PML.  


To enter the PML the player must collect at least five [[Badge]]s by defeating the PML Leaders. As a team, Brock, Misty and the player explore Pasio to look for other Trainers and PML Leaders. Along the way, various Trainers join the team and they also battle members of [[Team Break]] whose goal is to steal strong Pokémon from other Trainers and disrupt the PML. They also meet [[Lear]], the founder of Pasio and the PML, and his subordinates, {{OBP|Sawyer|Masters}} and [[Rachel]].
To enter the PML the player must collect at least five [[Badge]]s by defeating the PML Leaders. As a team, Brock, Misty and the player explore Pasio to look for other Trainers and PML Leaders. Along the way, various Trainers join the team and they also battle members of [[Team Break]] whose goal is to steal strong Pokémon from other Trainers and disrupt the PML. They also meet [[Lear]], the founder of Pasio and the PML, and his subordinates, {{OBP|Sawyer|Masters}} and [[Rachel]].
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| {{ga|Ethan}} & {{p|Cyndaquil}}
| {{ga|Ethan}} & {{p|Cyndaquil}}
| January 15 to 30, 2020
| January 15 to 30, 2020
|- style="background:#fff"
| Ice-type Training Event
| -
| January 22 to February 6, 2020
|}
|}


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