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===Battle mechanics=== | ===Battle mechanics=== | ||
Battles in Pokémon Masters take place in real-time instead of being turn-based. As a result, the outcome can be largely affected by how fast a team can issue its commands. | |||
Before a battle, a team of up to three sync pairs can be created or chosen through preset teams. A score is given for each team, which can be compared to the battle's score; the higher a sync pair's level is, the higher the score will be. Each battle will indicate a recommended type that is super effective against the sync pairs in the upcoming battle, and choosing a trainer with a type advantage will further increase the team score. | Before a battle, a team of up to three sync pairs can be created or chosen through preset teams. A score is given for each team, which can be compared to the battle's score; the higher a sync pair's level is, the higher the score will be. Each battle will indicate a recommended type that is super effective against the sync pairs in the upcoming battle, and choosing a trainer with a type advantage will further increase the team score. | ||
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