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* The amount of PC boxes in the [[Pokémon Storage System]] was changed from 9 to 14 in the localizations (including the Korean ones) due to the maximum number of Pokémon per box being decreased from 30 to 20. | * The amount of PC boxes in the [[Pokémon Storage System]] was changed from 9 to 14 in the localizations (including the Korean ones) due to the maximum number of Pokémon per box being decreased from 30 to 20. | ||
* In the Japanese and Korean versions, the {{OBP|Pokémon|species}} in the [[Pokémon Storage System]]'s layout is enclosed in a text-box frame and the Pokémon list appears in the background. In the Western localizations, there is no frame surrounding the Pokémon but the Pokémon list appears in a text-box frame. | * In the Japanese and Korean versions, the {{OBP|Pokémon|species}} in the [[Pokémon Storage System]]'s layout is enclosed in a text-box frame and the Pokémon list appears in the background. In the Western localizations, there is no frame surrounding the Pokémon but the Pokémon list appears in a text-box frame. | ||
* In the Japanese and Korean versions, the sign of [[Pokémon Center]]s in [[Johto]] have a | * In the Japanese and Korean versions, the sign of [[Pokémon Center]]s in [[Johto]] have a {{i|Poké Ball}} drawing with the letters '''PC''' next to it. In the Western localizations, the sign was changed back to the one used in the [[Generation I]] games. The Pokémon Center signs in [[Kanto]] use the old design in all versions. | ||
* In the Western localizations, the gender symbol for the {{p|Nidoran}} is shown twice during {{pkmn|battle}}s due to the gender symbol being placed next to the level indicator instead of next to the Pokémon's name as in the Japanese and Korean versions. | * In the Western localizations, the gender symbol for the {{p|Nidoran}} is shown twice during {{pkmn|battle}}s due to the gender symbol being placed next to the level indicator instead of next to the Pokémon's name as in the Japanese and Korean versions. | ||
* In the Japanese and Korean versions, {{m|Sonic Boom|SonicBoom}}'s animation is a shock wave hitting the opponent. For undisclosed reasons, it was changed to a tornado hitting the opponent in the Western localizations, making it very similar to {{m|Gust}}. | * In the Japanese and Korean versions, {{m|Sonic Boom|SonicBoom}}'s animation is a shock wave hitting the opponent. For undisclosed reasons, it was changed to a tornado hitting the opponent in the Western localizations, making it very similar to {{m|Gust}}. |
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