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* Storing items such as healing items, [[Poké Ball]]s, and [[Key Item]]s in separate compartments in the [[Bag]]. | * Storing items such as healing items, [[Poké Ball]]s, and [[Key Item]]s in separate compartments in the [[Bag]]. | ||
* Held items are introduced, which raised the bar for strategy, allowing players to outspeed opponents, heal ailments, restore {{stat|HP}} in {{pkmn|battle}}, boost the power of moves of a specific type, or increase the Pokémon's [[friendship]], among other uses. | * Held items are introduced, which raised the bar for strategy, allowing players to outspeed opponents, heal ailments, restore {{stat|HP}} in {{pkmn|battle}}, boost the power of moves of a specific type, or increase the Pokémon's [[friendship]], among other uses. | ||
* All {{pkmn|Trainer}}s battled by the player had their own unique name, except | * All {{pkmn|Trainer}}s battled by the player had their own unique name, except {{tc|Team Rocket Grunt|Rocket Grunt}}s. | ||
* Some Trainers are available for rematches later in the game. | * Some Trainers are available for rematches later in the game. | ||
* A [[Time|time system]] was also introduced. | * A [[Time|time system]] was also introduced. | ||
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* [[Pokérus]] (a portmanteau of "Pokémon" and "virus") was introduced. Encountering a Pokémon with the virus is even rarer than encountering a Shiny Pokémon, with the odds estimated to be somewhere around a 1 in 21,845 chance. Pokérus doubles the special experience (a concept adapted to later installments as [[effort values]]) that the player's Pokémon gain each time the infected Pokémon participates in battle (provided the battle is won and the infected Pokémon does not faint). | * [[Pokérus]] (a portmanteau of "Pokémon" and "virus") was introduced. Encountering a Pokémon with the virus is even rarer than encountering a Shiny Pokémon, with the odds estimated to be somewhere around a 1 in 21,845 chance. Pokérus doubles the special experience (a concept adapted to later installments as [[effort values]]) that the player's Pokémon gain each time the infected Pokémon participates in battle (provided the battle is won and the infected Pokémon does not faint). | ||
====Graphics | ====Types==== | ||
* Two new [[type]]s were introduced: {{t|Steel}} and {{t|Dark}}. | |||
** These two types serve to balance the {{t|Psychic}} type, which previously was only weak to {{type|Bug}} moves. In addition, the Steel and Dark types also balanced the {{t|Fighting}} type, which was only [[super effective]] against {{t|Normal}}-, {{t|Ice}}-, and {{type|Rock}} Pokémon; Steel and Dark are both weak to Fighting-type moves. Steel-type Pokémon are known for their very high defense; they are highly resistant to many types and their moves are strong against Ice- and Rock-type Pokémon. Dark-type Pokémon are immune to Psychic-type moves and have moves with malicious-sounding names, such as {{m|Bite}} (previously {{type|Normal}}) and {{m|Thief}}, which are super-effective against Psychic-type Pokémon. Dark-type Pokémon are also strong against {{type|Ghost}} Pokémon, thus being the only type that has an attack advantage over Ghost-type Pokémon besides Ghost-type moves themselves. Dark-type Pokémon are also weak to Bug-type attacks. | |||
* Some type match-ups were changed as well. | |||
** In Generation I Ghost-type moves had no effect on Psychic-type Pokémon; this was changed to super-effective as it was in the anime. {{type|Poison}} moves were previously super effective against Bug-type Pokémon, and Bug-type moves were super effective against Poison-type Pokémon; this was changed to Poison doing normal damage to Bug and Bug becoming not very effective against Poison, seriously limiting the effectiveness and usage of both types. Ice-type moves were also made not very effective against {{type|Fire}} Pokémon (previously doing normal damage). Four moves had their types changed: {{m|Gust}}, previously Normal-type, became a {{type|Flying}} move; {{m|Bite}}, previously Normal-type, became a {{type|Dark}} move; {{m|Karate Chop}}, previously Normal-type, became a {{type|Fighting}} move; {{m|Sand-Attack}}, previously Normal-type, became a {{type|Ground}} move. Two Pokémon, {{p|Magnemite}} and {{p|Magneton}}, changed from being {{t|Electric}} type to being {{t|Electric}}/{{t|Steel}}. | |||
===Graphics=== | |||
* The way the game handles color on the world map has been improved. | * The way the game handles color on the world map has been improved. | ||
** Overworld sprites no longer change their palettes when moving between areas. | ** Overworld sprites no longer change their palettes when moving between areas. | ||
* The updated battle screen showed both how much [[experience]] points a Pokémon had until its next level and whether an encountered wild Pokémon's species has already been captured. | * The updated battle screen showed both how much [[experience]] points a Pokémon had until its next level and whether an encountered wild Pokémon's species has already been captured. | ||
===Music=== | |||
* In Kanto region, remixes of most of the overworld and battle music from the Generation I games are used. Some notable exceptions include Cinnabar Island's music and the music from various Team Rocket hideouts. | * In Kanto region, remixes of most of the overworld and battle music from the Generation I games are used. Some notable exceptions include Cinnabar Island's music and the music from various Team Rocket hideouts. | ||
* Some music themes changed compared to their Generation I counterparts. | |||
** Cerulean City now uses the [[Pewter City]] theme. | |||
* | ** Fuchsia City now uses the [[Celadon City]] theme. | ||
** | ** Cinnabar Island now uses the [[Saffron City]] theme. | ||
* | ** Route 24 now uses the {{rt|3|Kanto}} theme. | ||
** | |||
===Regions=== | ===Regions=== |
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