Pokémon Duel: Difference between revisions

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m (so sad. even if the requirements are there again, it doesn't work out :/)
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| R
| R
| Remove the sleep and frozen conditions, MP-1, and MP-2 markers and Wait from all of your Fighting-type Pokémon. During this duel, your Fighting-type Pokémon gain +1 to the damage they deal after those Pokémon move from the P.C. to the bench. Your turn ends.
| Remove the sleep and frozen conditions, MP-1, and MP-2 markers and Wait from all of your Fighting-type Pokémon. During this duel, your Fighting-type Pokémon gain +1 to the damage they deal after those Pokémon move from the P.C. to the bench. Your turn ends.
| Pokémon
| 1
| 72
|- style="background:#FFF"
| {{tt|339|error}}
| [[File:Pokémon Duel Plate Gold.png|25px]]
| Electro Energy
| R
| Removes the paralyzed condition from all of your Electric-type Pokémon. During this duel, if one of your Electric-type Pokémon would deal damage, and there is an Electric-type Pokémon adjacent to it, that damage increases by 10. Your tun ends.
| Pokémon
| Pokémon
| 1
| 1
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| Mud Energy
| Mud Energy
| R
| R
| During this duel, if there are 2 or more Water-type Pokémon and 2 or more Ground-type Pokémon on the field, your opponent's Pokémon on the field get +1 to Wait effects that they receive. Your turn ends.{{tt|*|Effect ends as soon as there are less than 2 Water-type or Ground-type Pokémon.}}
| During this duel, if there are 2 or more Water-type Pokémon and 2 or more Ground-type Pokémon on the field, your opponent's Pokémon on the field get +1 to Wait effects that they receive. Your turn ends.{{tt|*|Effect ends as soon as there are less than 2 Water-type or Ground-type Pokémon on the field.}}
| Pokémon
| Pokémon
| 1
| 1
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