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{{game|Black and White|s}} introduced the concept of [[item maniac]]s. Item maniacs are [[NPC]]s who will pay large sums of money for certain items, most of which have no other use but to be sold to these people. However, {{g|X and Y}} removed these characters, and instead, items previously sold to item maniacs can now be sold at any shop. | {{game|Black and White|s}} introduced the concept of [[item maniac]]s. Item maniacs are [[NPC]]s who will pay large sums of money for certain items, most of which have no other use but to be sold to these people. However, {{g|X and Y}} removed these characters, and instead, items previously sold to item maniacs can now be sold at any shop. | ||
===Moves=== | |||
Money earned at the end of battle can be affected by the following moves. | |||
{| class="roundy" width="100%" style="background: #{{gold color}}; border: 5px solid #{{gold color light}};" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{gold color}}; border-collapse:collapse;" | |||
|- | |||
! Move | |||
! width="15%" | [[Type]] | |||
! width="15%" | [[Damage category|Category]] | |||
! [[Power]] | |||
! [[Accuracy]] | |||
! width="40%" | Notes | |||
|- | |||
| class="l" | {{m|G-Max Gold Rush}} | |||
{{typetable|Normal}} | |||
{{statustable|???|''Varies''}} | |||
| Varies | |||
| —% | |||
| class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Meowth}}<br>The amount of money earned each time is equal to 100× the user's [[level]]<br>{{DL|Status condition|Confusion|Confuses}} the opponent | |||
|- | |||
| class="l" | {{m|Happy Hour}} | |||
{{typetable|Normal}} | |||
{{statustable|Status}} | |||
| — | |||
| —% | |||
| class="l" | Doubles the amount of prize money earned at the end of battle | |||
|- | |||
| class="l" | {{m|Pay Day}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 40 | |||
| 100% | |||
| class="l" | The amount of money earned each time is equal to 5× the user's [[level]]{{tt|*|2x the user's level in Generation I and II}} | |||
|} | |||
|} | |||
==Storage== | ==Storage== |
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