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{{game|Crystal}} introduced many features that | {{move|Development leftovers of Pokémon Crystal}} | ||
{{incomplete|article}} | |||
{{game|Crystal}} introduced many features that have since become staples of the [[core series]] games, such as the option to pick a female {{player|player character}}, animated {{OBP|Pokémon|species}} sprites and {{pkmn|battle}} facilities with special rules. Likewise, some aspects of the game's initial design did not make it to the final release. However, it has fewer known pre-release elements compared to its companion games, {{game|Gold and Silver|s}}, likely because it is heavily based upon them. | |||
== | <!--==Pre-release==--> | ||
==Post-release== | |||
===Pokémon Communication Center=== | |||
{{main|Pokémon Communication Center}} | |||
[[File:Crystal pre-release elements.png|thumb|Various images from the development stages, courtesy of [[Game Freak]]]] | |||
A picture of the game's development later released by [[Game Freak]] revealed an earlier design for the [[Pokémon Communication Center]]. Fundamentally, the differences from the final design include an upper floor on the top-left of the map and two machine areas in the main floor instead of just one, one of which was replaced with a Trade Corner for use with the [[Pokémon Mobile System GB]] in the final release. | |||
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==[[ | ===Female character=== | ||
[[File:Crystal prototype FC.png|thumb|Prototype female character]] | |||
Although {{ga|Kris}} was introduced in {{game|Crystal}}, a development picture reveals that another girl was in the works.<ref>[http://www.gamefreak.co.jp/blog/staff/?p=181 » 入社1年目の思い出:ゲームフリークスタッフボイス]</ref> The girl had black hair in pigtails. She may have also been an attempt to include the female Trainer that was seen in artwork released during the development period of {{game|Gold and Silver|s}}. | |||
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<!--===Music=== | |||
An unused song is present in the game's code. However, the circumstances it would have been used for are unknown. Interestingly, the same song exists within {{g|Stadium 2}} and was actually used in the Japanese version.--> | |||
{{ | ===Super Game Boy features=== | ||
{{ | [[File:SGB Crystal unused E.png|thumb|The unused [[Super Game Boy]] border]] | ||
[[ | Despite {{game|Crystal}} being incompatible with the original [[Game Boy]], [[Game Boy Pocket]], [[Game Boy Light]], the [[Super Game Boy]] and the [[Super Game Boy 2]], there is an unused Super Game Boy border programmed into the game, which can be activated by setting a flag in the game's {{wp|Random-access memory|RAM}} to enable the Super Game Boy features. Cheating devices such as the {{wp|Game Genie}} can also be used to achieve the same effect, albeit only temporarily. The border is a leftover from the Japanese version of [[Pokémon Gold and Silver Versions|Pokémon Gold]], since the design is the same and the text reads <sc>Pocket Monsters Gold Version</sc>, rather than <sc>Pok</sc>é<sc>mon Gold Version</sc> as it does in the English version of Pokémon Gold.<ref>[http://tcrf.net/Pok%C3%A9mon_Crystal#Super_Game_Boy_Features Pokémon Crystal - The Cutting Room Floor]</ref> This could also suggest that [[Game Freak]] used Pokémon Gold as the basis for the development of Pokémon Crystal. | ||
[[ | |||
When the {{player}} attempts to play the game on a model of the Game Boy prior to the Game Boy Color, the {{wp|error message}} "''This Game Pak is designed only for use on the Game Boy Color.''" is output by the game, with the word '''''Crystal''''' spelled out using {{p|Unown}}. There is an unused color palette associated with this message, using an orange tint, which appears when triggering the unused Super Game Boy border; this tint also appears if one force-boots Pokémon Crystal on a Super Game Boy. | |||
{{-}} | |||
==References== | |||
<references/> | |||
{{Beta|crystal}}<br> | |||
{{Project Games notice}} | |||
[[it:Pokémon Cristallo beta]] |
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