Pokémon Crystal Version: Difference between revisions

no edit summary
No edit summary
Line 54: Line 54:
* Another character, [[Eusine]], is added to the game. He is searching for {{p|Suicune}} as well, and will battle [[Player character|the player]] to earn its respect.
* Another character, [[Eusine]], is added to the game. He is searching for {{p|Suicune}} as well, and will battle [[Player character|the player]] to earn its respect.
* Both {{p|Lugia}} and {{p|Ho-Oh}} can be both found in the game; however, they are now both at level 60. Also, Ho-Oh cannot be caught until {{p|Raikou}}, {{p|Entei}}, and {{p|Suicune}} are all caught.
* Both {{p|Lugia}} and {{p|Ho-Oh}} can be both found in the game; however, they are now both at level 60. Also, Ho-Oh cannot be caught until {{p|Raikou}}, {{p|Entei}}, and {{p|Suicune}} are all caught.
* Changes were made to the [[Ruins of Alph]]. This included more common {{p|Unown}}, as well as a new subplot – completing enough puzzles allows the player to read a secret message left behind by the Unown. It suggests that the Unown were left behind by the ancient civilization that constructed the Ruins of Alph, and that the statues that line the interior were made by the Unown.
* Changes were made to the [[Ruins of Alph]]. This included more common {{p|Unown}}, as well as a new subplot – completing enough puzzles allows the player to read a secret message left behind by the Unown. It suggests that the Unown were left behind by the ancient civilization that constructed the Ruins of Alph, and that the statues that line the interior were made by those people.
[[File:CrystalBattle.gif|frame|right|Pokémon sprites are now animated]]
[[File:CrystalBattle.gif|frame|right|Pokémon sprites are now animated]]
* Players can now catch certain Pokémon that were exclusive to either Gold or Silver. For example, {{p|Gligar}} and {{p|Skarmory}} are both catchable in the game but were exclusive to only a certain version previously.
* Players can now catch certain Pokémon that were exclusive to either Gold or Silver. For example, {{p|Gligar}} and {{p|Skarmory}} are both catchable in the game but were exclusive to only a certain version previously.
Line 131: Line 131:


==Legacy==
==Legacy==
While Gold and Silver introduced the majority of Generation II's contributions to the game mechanics, Crystal also featured several additions to the franchise that would continue even into Generation V. Crystal introduced the option to play as a female. The game also featured the first [[move tutor]] of the series, as well as the first {{jo|Battle Tower}}. The Japanese version of Crystal also introduced the ability to link to a wireless connection and interact with other characters (via cell phone). The [[GBA Wireless Adapter|Game Boy Advance Wireless Adapter]] also enabled this ability in [[Generation III]], and the Wi-Fi capabilities of the [[Nintendo DS]] completely optimized the concept in [[Generation IV]] games.
While Gold and Silver introduced the majority of Generation II's contributions to the game mechanics, Crystal also featured several additions to the franchise that would continue even into Generation V. First, Crystal introduced the option to play as a female. The game also featured the first [[move tutor]] of the series, as well as the first {{jo|Battle Tower}}. This was the first game to include animated sprites for Pokémon, though this only applied to front sprites (back sprites remained still as they did in previous games). This feature was absent in later games until it was reintroduced in {{game|Emerald}}, after which it became standard. Back sprites did not become fully animated until {{game|Platinum}}, which also added animations for important Trainers such as [[Gym Leader]]s. In {{game|Black and White|s}}, sprites remain animated throughout the battle; before these games, Pokémon Crystal was the only game that had more than two frames per animation.
 
Even though {{game|Gold and Silver|s}} were the first games to use [[Legendary Pokémon|legendary Pokémon]] (specifically {{p|Ho-Oh}} and {{p|Lugia}} as version mascots, it was Crystal that incorporated them into the plot for the first time. The story additions involving the [[Legendary beasts|legendary beasts]] (most prominently {{p|Suicune}}), Ho-Oh and {{p|Unown}} were unprecedented, since up till then no Pokémon had been referenced in the dialogue on more than one occasion. This was also evident in the fact that the legendary beasts received a unique battle theme, and in that the plot climax was no longer limited to thwarting [[Team Rocket]], instead culminating in the battle against Suicune at [[Tin Tower]]. 
 
The Japanese version of Crystal notably introduced the ability to link to a wireless connection and interact with other characters (via cell phone). The [[GBA Wireless Adapter|Game Boy Advance Wireless Adapter]] also enabled this ability in [[Generation III]] (albeit to a far lesser extent, due to the Wireless Adapter's limited range), and the Wi-Fi capabilities of the [[Nintendo DS]] completely optimized the concept in [[Generation IV]] games. The [[GS Ball]] event was the first time where an [[Event Pokémon|event Pokémon]] (({{p|Celebi}}) could be caught in-game as opposed to being directly downloaded to the cartridge, as went on to be the case for several such Pokémon in subsequent generations.


==Reception==
==Reception==
Line 139: Line 143:
* People buying a [[Game Boy Color]] during the release of this game were given the option of buying a [[Game Boy Advance]] that came with Pokémon Crystal in the package.
* People buying a [[Game Boy Color]] during the release of this game were given the option of buying a [[Game Boy Advance]] that came with Pokémon Crystal in the package.
* Due to the {{ga|Kris|female character}} not being in Gold or Silver, the sprite of the character will automatically change to the {{ga|Ethan|male character}}'s sprite when trading or battling with another game.
* Due to the {{ga|Kris|female character}} not being in Gold or Silver, the sprite of the character will automatically change to the {{ga|Ethan|male character}}'s sprite when trading or battling with another game.
* Why the [[GS Ball]]-related events are not available in the English version has never been officially revealed; Nintendo says that they had FCC issues, but it is more likely a result of children with cell phones being not nearly as common outside of Japan in 2001, and to the plethora of different styles of phones in use in North America. While the mobile adapter system did not make the cut, the maps and text for the system can still be found in the English version, indicating that it was initially intended for the English release.
* Why the [[[[Pokémon Mobile System GB|Mobile Adapter]] features were not made available in the English version has never been officially revealed; Nintendo says that they had FCC issues, but it is more likely a result of children with cell phones being not nearly as common outside of Japan in 2001, and there being a plethora of different styles of phones in use in North America. While the Mobile Adapter system did not make the cut, the maps and text for the system can still be found in the English version, indicating that it was initially intended for the English release.
* Pokémon Crystal is the only [[Version#Paired versions and third versions|third version]] to have its [[version mascot]] come before the version mascots of the other two games of its generation in the [[National Pokédex]]. It is also the only third version in a generation with three legendary version mascots to have its version mascot not in a [[legendary trio]] with the other two.
* Pokémon Crystal is the only [[Version#Paired versions and third versions|third version]] to have its [[version mascot]] come before the version mascots of the other two games of its generation in the [[National Pokédex]]. It is also the only third version in a generation with three legendary version mascots to have its version mascot not in a [[legendary trio]] with the other two.
* Although {{game|Gold and Silver|s}} are compatible with all [[Game Boy]] models (original up to the [[Game Boy Advance SP]]), Crystal will not work on models prior to the [[Game Boy Color]]. This is due to the cartridges being of different models.
* Although {{game|Gold and Silver|s}} are compatible with all [[Game Boy]] models (original up to the [[Game Boy Advance SP]]), Crystal will not work on models prior to the [[Game Boy Color]]. This is due to the cartridges being of different models.
* Pokémon Crystal was the first game to include animated sprites for Pokémon, though this only applies to front sprites (back sprites remain still as they did in previous games). This feature was absent in later games until it was reintroduced in {{game|Emerald}}, after which it became standard. Back sprites did not become fully animated until {{game|Platinum}}, which also added animations for important Trainers such as [[Gym Leader]]s.
* Pokémon Crystal is the only version in Japanese to have the term "Version" in its name. This may be because it is the first game whose name is completely in katakana, rather than kanji, that uses an English word (クリスタル ''Crystal'') instead of the Japanese equivalent 結晶 (けっしょう ''Kessho''). All later games, whose names are in katakana (including the remakes of Red and Green and Gold and Silver) do not have バージョン ''Version'' added to the end, despite all using English words.
* Pokémon Crystal is the only version in Japanese to have the term "Version" in its name. This may be because it is the first game whose name is completely in katakana, rather than kanji, that uses an English word (クリスタル ''Crystal'') instead of the Japanese equivalent 結晶 (けっしょう ''Kessho''). All later games, whose names are in katakana (including the remakes of Red and Green and Gold and Silver) do not have バージョン ''Version'' added to the end, despite all using English words.
** It should be noted, however, that the first game to have its name fully in katakana was {{game|Yellow}}. The difference is that Yellow used a Japanese word (in this case, Pikachu's Japanese name) while Crystal used the English word for its name.
** It should be noted, however, that the first game to have its name fully in katakana was {{game|Yellow}}. The difference is that Yellow used a Japanese word (in this case, Pikachu's Japanese name), while Crystal used the English word for its name.
* This is the last main series game to use the slogan ''[[Gotta catch 'em all!]]''.
* This is the last main series game to use the slogan ''[[Gotta catch 'em all!]]''.
* In the English versions, whenever an ellipsis appears in the dialogues of battles, it is aligned slightly higher than usual. This is rather a lapse on part of Nintendo's localization team, which likely forgot to change this alignment from the Japanese script. This is similar to the international versions of Gold and Silver accidentally using Japanese quotation marks on certain occasions such as radio stations.
* In the English versions, whenever an ellipsis appears in the dialogues of battles, it is aligned slightly higher than usual. This is rather a lapse on part of Nintendo's localization team, which likely forgot to change this alignment from the Japanese script. This is similar to the international versions of Gold and Silver accidentally using Japanese quotation marks on certain occasions such as radio stations.
767

edits