Pokémon Crystal Version: Difference between revisions

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* Pokémon sprites are now animated, a feature that would not be seen again until {{game|Emerald}}.  
* Pokémon sprites are now animated, a feature that would not be seen again until {{game|Emerald}}.  
* Certain Pokémon, such as {{p|Houndoom}} and {{p|Croconaw}}, were given new sprites; Pokémon like {{p|Sneasel}} and {{p|Suicune}}, which had identical sprites in Gold and Silver, had those sprites refurbished; the W {{p|Unown}} was redesigned (its new design was used in all future games). However, most Pokémon retained their sprites from either Gold or Silver.
* Certain Pokémon, such as {{p|Houndoom}} and {{p|Croconaw}}, were given new sprites; Pokémon like {{p|Sneasel}} and {{p|Suicune}}, which had identical sprites in Gold and Silver, had those sprites refurbished; the W {{p|Unown}} was redesigned (its new design was used in all future games). However, most Pokémon retained their sprites from either Gold or Silver.
* A few Pokémon, such as {{p|Spinarak}}, {{p|Magnemite}} and {{p|Sneasel}} were recolored to closer match the official artwork.
* A few Pokémon, such as {{p|Spinarak}}, {{p|Magnemite}} and {{p|Sneasel}} were recolored to more closely match the official artwork.
** {{p|Typhlosion}}, as well as the aforementioned W {{p|Unown}} and several of the aforementioned Pokémon that were redrawn, all have new back sprites.
** {{p|Typhlosion}}, as well as the aforementioned W {{p|Unown}} and several of the aforementioned Pokémon that were redrawn, all have new back sprites.
* The user interface used during link cable trades was redesigned. Gold and Silver used a simple black on white trading interface that was identical to the one used in the [[Generation I]] games, mainly to retain compatibility with older [[Game Boy]] systems. In Crystal, the menus were revamped with full color on a black background, a design which better suits the capabilities of the Game Boy Color.
* The user interface used during link cable trades was redesigned. Gold and Silver used a simple black on white trading interface that was identical to the one used in the [[Generation I]] games, mainly to retain compatibility with older [[Game Boy]] systems. In Crystal, the menus were revamped with full color on a black background, a design which better suits the capabilities of the Game Boy Color.
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