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* The non-English European versions of Black and White were translated directly from the original Japanese version, rather than being translated from the English version like with previous games.<ref>[http://www.eurogamer.net/articles/2011-02-22-the-brains-behind-pokemon-black-and-white-interview?page=2 The brains behind Pokemon Black and White Interview • Page 2 • Interviews • Eurogamer.net]</ref> | * The non-English European versions of Black and White were translated directly from the original Japanese version, rather than being translated from the English version like with previous games.<ref>[http://www.eurogamer.net/articles/2011-02-22-the-brains-behind-pokemon-black-and-white-interview?page=2 The brains behind Pokemon Black and White Interview • Page 2 • Interviews • Eurogamer.net]</ref> | ||
* The credits of the Japanese versions are shown in English if character mode is set to {{wp|kanji}}. | * The credits of the Japanese versions are shown in English if character mode is set to {{wp|kanji}}. | ||
* Black and White were the first core series games since the [[Generation I]] games to be named after colors, as generations [[Generation II|II]] through [[Generation IV|IV]] were named after minerals. Following Generation V, there would not be any games named after colors until [[Pokémon Scarlet and Violet|Scarlet and Violet]], [[Generation IX|nine generations later]]. | |||
* These are the first core series games to require the version mascot to be specifically ''caught''; if the battle ends by any other means (such as causing {{p|Reshiram}}{{sup/5|B}} or {{p|Zekrom}}{{sup/5|W}} to faint), the story will not proceed and the player will have to try again. If the player is unable to catch their mascot because of a full [[party]] and [[PC]] boxes, the story will proceed anyway, and the Pokémon will be waiting for them at [[Dragonspiral Tower]] later. | * These are the first core series games to require the version mascot to be specifically ''caught''; if the battle ends by any other means (such as causing {{p|Reshiram}}{{sup/5|B}} or {{p|Zekrom}}{{sup/5|W}} to faint), the story will not proceed and the player will have to try again. If the player is unable to catch their mascot because of a full [[party]] and [[PC]] boxes, the story will proceed anyway, and the Pokémon will be waiting for them at [[Dragonspiral Tower]] later. | ||
* These are the only core series games to have a [[Tao trio|mascot]] of the color of their counterpart version. | * These are the only core series games to have a [[Tao trio|mascot]] of the color of their counterpart version. |
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