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* The credits of the Japanese versions are shown in English if character mode is set to {{wp|kanji}}. | * The credits of the Japanese versions are shown in English if character mode is set to {{wp|kanji}}. | ||
* These are the first core series games to require the version mascot to be specifically ''caught''; if the battle ends by any other means (such as causing {{p|Reshiram}}{{sup/5|B}} or {{p|Zekrom}}{{sup/5|W}} to faint), the story will not proceed and the player will have to try again. If the player is unable to catch their mascot because of a full [[party]] and [[PC]] boxes, the story will proceed anyway, and the Pokémon will be waiting for them at [[Dragonspiral Tower]] later. | * These are the first core series games to require the version mascot to be specifically ''caught''; if the battle ends by any other means (such as causing {{p|Reshiram}}{{sup/5|B}} or {{p|Zekrom}}{{sup/5|W}} to faint), the story will not proceed and the player will have to try again. If the player is unable to catch their mascot because of a full [[party]] and [[PC]] boxes, the story will proceed anyway, and the Pokémon will be waiting for them at [[Dragonspiral Tower]] later. | ||
* These are the first core series games to have version exclusive gyms | |||
* These games each have a [[Tao trio|mascot]] of the color of their counterpart version. | * These games each have a [[Tao trio|mascot]] of the color of their counterpart version. | ||
* The font used in the text of dialogues by the Japanese versions is the same one seen in [[Pokémon Diamond and Pearl beta|pre-release media]] of the Japanese versions of {{game|Diamond and Pearl|s}}. | * The font used in the text of dialogues by the Japanese versions is the same one seen in [[Pokémon Diamond and Pearl beta|pre-release media]] of the Japanese versions of {{game|Diamond and Pearl|s}}. |
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