Pokémon Black and White Versions: Difference between revisions

m (Reverted edits by Wc12271991 (talk) to last revision by RafaelGN)
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* The credits of the Japanese versions are shown in English if character mode is set to {{wp|kanji}}.
* The credits of the Japanese versions are shown in English if character mode is set to {{wp|kanji}}.
* These are the first core series games to require the version mascot to be specifically ''caught''; if the battle ends by any other means (such as causing {{p|Reshiram}}{{sup/5|B}} or {{p|Zekrom}}{{sup/5|W}} to faint), the story will not proceed and the player will have to try again. If the player is unable to catch their mascot because of a full [[party]] and [[PC]] boxes, the story will proceed anyway, and the Pokémon will be waiting for them at [[Dragonspiral Tower]] later.
* These are the first core series games to require the version mascot to be specifically ''caught''; if the battle ends by any other means (such as causing {{p|Reshiram}}{{sup/5|B}} or {{p|Zekrom}}{{sup/5|W}} to faint), the story will not proceed and the player will have to try again. If the player is unable to catch their mascot because of a full [[party]] and [[PC]] boxes, the story will proceed anyway, and the Pokémon will be waiting for them at [[Dragonspiral Tower]] later.
* These are the first core series games to have version exclusive gyms
* These games each have a [[Tao trio|mascot]] of the color of their counterpart version.
* These games each have a [[Tao trio|mascot]] of the color of their counterpart version.
* The font used in the text of dialogues by the Japanese versions is the same one seen in [[Pokémon Diamond and Pearl beta|pre-release media]] of the Japanese versions of {{game|Diamond and Pearl|s}}.
* The font used in the text of dialogues by the Japanese versions is the same one seen in [[Pokémon Diamond and Pearl beta|pre-release media]] of the Japanese versions of {{game|Diamond and Pearl|s}}.
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