Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!: Difference between revisions

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==Features==  
==Features==  
* The [[starter Pokémon]] in this game, {{OBP|Partner Pokémon|game}}, {{p|Pikachu}} and {{p|Eevee}}, have higher [[base stats]] compared to the regular ones, in addition of having all-perfect 31 {{IV}}s. Their gender can be determined by the title screen during the start of game. Unlike the regular Eevee, which does not have any [[List of Pokémon with gender differences|gender differences]], the female starter Eevee has a unique [[Variant Pokémon#Eevee|heart-shaped pattern]] around the tip of their tail.
* The [[starter Pokémon]] in this game, {{OBP|Partner Pokémon|game}}, {{p|Pikachu}} and {{p|Eevee}}, have higher [[base stats]] compared to the regular ones, in addition of having all-perfect 31 {{IV}}s. Their gender can be determined by the title screen during the start of the game. Unlike the regular Eevee, which does not have any [[List of Pokémon with gender differences|gender differences]], the female starter Eevee has a unique [[Variant Pokémon#Eevee|heart-shaped pattern]] around the tip of their tail.
* Pikachu, like in all [[core series]] games since {{g|X and Y}}, is voiced by [[Ikue Ohtani]], while Eevee is voiced by [[Aoi Yūki]].<ref>[https://twitter.com/project_eevee/status/1017403291334897664 @project_eevee (Twitter)]</ref>
* Pikachu, like in all [[core series]] games since {{g|X and Y}}, is voiced by [[Ikue Ohtani]], while Eevee is voiced by [[Aoi Yūki]].<ref>[https://twitter.com/project_eevee/status/1017403291334897664 @project_eevee (Twitter)]</ref>
* The {{DL|Nintendo Switch|Joy-Con|Joy-Con}} is used to {{pkmn2|Caught|catch}} Pokémon by flicking one's wrist in a throwing motion, similar to the method in [[Pokémon GO]]. While in handheld mode, [[wild Pokémon]] are caught by aiming the [[Poké Ball]] with motion controls. Wild Pokémon, except for interactive Pokémon, can no longer be battled in a traditional sense, but NPC {{pkmn|Trainer}}s can be battled as normal.
* The {{DL|Nintendo Switch|Joy-Con|Joy-Con}} is used to {{pkmn2|Caught|catch}} Pokémon by flicking one's wrist in a throwing motion, similar to the method in [[Pokémon GO]]. While in handheld mode, [[wild Pokémon]] are caught by aiming the [[Poké Ball]] with motion controls. Wild Pokémon, except for interactive Pokémon, can no longer be battled in a traditional sense, but NPC {{pkmn|Trainer}}s can be battled as normal.
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* An accessory called the [[Poké Ball Plus]] can be used to catch Pokémon in place of a Joy-Con. Like the [[Pokéwalker]], a Pokémon can be taken on the go and be interacted with for rewards when returned to the game. It also contains the [[Mythical Pokémon]] {{p|Mew}}, a special Pokémon that cannot be obtained by normal gameplay.
* An accessory called the [[Poké Ball Plus]] can be used to catch Pokémon in place of a Joy-Con. Like the [[Pokéwalker]], a Pokémon can be taken on the go and be interacted with for rewards when returned to the game. It also contains the [[Mythical Pokémon]] {{p|Mew}}, a special Pokémon that cannot be obtained by normal gameplay.
* The introduction of two new Mythical Pokémon: {{p|Meltan}} and its evolved form, {{p|Melmetal}}.
* The introduction of two new Mythical Pokémon: {{p|Meltan}} and its evolved form, {{p|Melmetal}}.
* Once the player has become the {{pkmn|Champion}}, [[Master Trainer]]s will appear and can be found scattered throughout the [[Kanto]] [[region]]. They are considered the strongest {{pkmn|Trainer}}s for every Pokémon species in [[Generation I]] and can be spotted by the icon of the Pokémon they favor above their heads. In these battles, the player are only allowed to use one Pokémon which is the same species as them and any [[medicine]]s are prohibited.
* Once the player has become the {{pkmn|Champion}}, [[Master Trainer]]s will appear and can be found scattered throughout the [[Kanto]] [[region]]. They are considered the strongest {{pkmn|Trainer}}s for every Pokémon species in [[Generation I]] and can be spotted by the icon of the Pokémon they favor above their heads. In these battles, the player is only allowed to use one Pokémon which is the same species as them and any [[medicine]]s are prohibited.


====Returning features====
====Returning features====
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* The games only feature the {{cat|Generation I Pokémon|151 Pokémon}} of [[Generation I]], the new [[Mythical Pokémon]] Meltan and its evolution Melmetal. Players can also import the [[Regional variant#Alola|Alolan forms]] of these {{OBP|Pokémon|species}} from [[Pokémon GO]] or receive them from [[in-game trade]]s repeatedly.
* The games only feature the {{cat|Generation I Pokémon|151 Pokémon}} of [[Generation I]], the new [[Mythical Pokémon]] Meltan and its evolution Melmetal. Players can also import the [[Regional variant#Alola|Alolan forms]] of these {{OBP|Pokémon|species}} from [[Pokémon GO]] or receive them from [[in-game trade]]s repeatedly.
* The games are no longer backwards compatible with any other main series games, unlike every other main series game released since {{game|FireRed and LeafGreen|s}}.
* The games are no longer backwards compatible with any other main series games, unlike every other main series game released since {{game|FireRed and LeafGreen|s}}.
* In addition to [[Trainer customization|customizing]] the {{player}}'s color skin and clothing, the starter Pokémon can also be dressed in different outfits and be given different accessories and hair styles.
* In addition to [[Trainer customization|customizing]] the {{player}}'s color skin and clothing, the starter Pokémon can also be dressed in different outfits and be given different accessories and hairstyles.
* [[Wild Pokémon]] now appear on the overworld. Coming into contact with one will engage them. They may appear with either a red or blue aura, which indicates their size, either being larger or smaller, respectively, than their own standard size. Similar to the previous games, there is a chance to encounter [[Shiny Pokémon]] in the wild.
* [[Wild Pokémon]] now appear on the overworld. Coming into contact with one will engage them. They may appear with either a red or blue aura, which indicates their size, either being larger or smaller, respectively, than their own standard size. Similar to the previous games, there is a chance to encounter [[Shiny Pokémon]] in the wild.
** A feature called the [[Catch Combo]] tracks how many of the same species of Pokémon is caught in a row without the Pokémon running away or the game turning off. The higher the combo, the stronger and rarer wild Pokémon become, and Shiny Pokémon become more common.
** A feature called the [[Catch Combo]] tracks how many of the same species of Pokémon is caught in a row without the Pokémon running away or the game turning off. The higher the combo, the stronger and rarer wild Pokémon become, and Shiny Pokémon become more common.
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** The only available [[Poké Ball]] that were not introduced in Generation I are [[Premier Ball]] and [[Cherish Ball]].
** The only available [[Poké Ball]] that were not introduced in Generation I are [[Premier Ball]] and [[Cherish Ball]].
* As there are few battles with wild Pokémon in the game, {{m|Teleport}} has been given a different effect.
* As there are few battles with wild Pokémon in the game, {{m|Teleport}} has been given a different effect.
* A Premier Ball can be obtained as gift for every 10 Poké Balls (of any kind) purchased at the [[Poké Mart]].
* A Premier Ball can be obtained as a gift for every 10 Poké Balls (of any kind) purchased at the [[Poké Mart]].
* Calculations for [[Statistic|stats]] have been changed, allowing for Pokémon to reach much higher stat ceilings than in previous core games.
* Calculations for [[Statistic|stats]] have been changed, allowing for Pokémon to reach much higher stat ceilings than in previous core games.
** [[Effort values]] (EVs) have been replaced by [[awakening values]] (AVs), which can be raised by feeding specific [[Candy]].
** [[Effort values]] (EVs) have been replaced by [[awakening values]] (AVs), which can be raised by feeding specific [[Candy]].
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===Sales===
===Sales===
The games sold 3 million units in their first week.<ref>[https://www.eurogamer.net/articles/2018-11-22-pokemon-lets-go-pikachu-and-eevee-break-first-week-switch-sales-record-with-3m-copies-sold Pokémon Let's Go Pikachu and Eevee break first week Switch sales record with 3m copies sold • Eurogamer.net]</ref> In the fiscal year of their release, they sold 10.63 million units.<ref>[https://www.nintendo.co.jp/ir/pdf/2019/190425_3e.pdf#page=6 Nintendo Co., Ltd. - Earnings Release for Fiscal Year Ended March 2019]</ref> As of September 30, 2019, Let's Go, Pikachu! and Let's Go, Eevee! have sold 11.28 million copies worldwide.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Units - Nintendo Switch Software]</ref>
The games sold 3 million units in their first week.<ref>[https://www.eurogamer.net/articles/2018-11-22-pokemon-lets-go-pikachu-and-eevee-break-first-week-switch-sales-record-with-3m-copies-sold Pokémon Let's Go Pikachu and Eevee break first-week Switch sales record with 3m copies sold • Eurogamer.net]</ref> In the fiscal year of their release, they sold 10.63 million units.<ref>[https://www.nintendo.co.jp/ir/pdf/2019/190425_3e.pdf#page=6 Nintendo Co., Ltd. - Earnings Release for Fiscal Year Ended March 2019]</ref> As of September 30, 2019, Let's Go, Pikachu! and Let's Go, Eevee! have sold 11.28 million copies worldwide.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Units - Nintendo Switch Software]</ref>


====Japanese sales====
====Japanese sales====
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** However, Kanto was still accessible in both Generation II's {{game|Gold and Silver|s}}—which was the first official Korean-language release of any Pokémon game—and its Generation IV remake, {{game|HeartGold and SoulSilver|s}}, albeit as a post-game extra. Therefore, Let's Go, Pikachu! and Let's Go, Eevee! are the first games in Korean to start in Kanto.
** However, Kanto was still accessible in both Generation II's {{game|Gold and Silver|s}}—which was the first official Korean-language release of any Pokémon game—and its Generation IV remake, {{game|HeartGold and SoulSilver|s}}, albeit as a post-game extra. Therefore, Let's Go, Pikachu! and Let's Go, Eevee! are the first games in Korean to start in Kanto.
** The same holds true for the players in {{pmin|Greater China}}, although these are the first official Chinese-language games to visit Kanto in any form.
** The same holds true for the players in {{pmin|Greater China}}, although these are the first official Chinese-language games to visit Kanto in any form.
* This is the last Pokémon game to be released in the {{wp|Heisei}} period.
* This is the last Pokémon game to be released in the {{wp|Heisei}} period.


==In other languages==
==In other languages==
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