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==Compatibility== | ==Compatibility== | ||
{{incomplete|section}} | {{incomplete|section}} | ||
The games are compatible with any number of [[Pokémon GO]] accounts through {{wp|Bluetooth Low Energy|Bluetooth LE}}. Players can send [[Generation I]] {{OBP|Pokémon|species}} and their [[Regional variant|Alola Forms]], as well as {{p|Meltan}} and {{p|Melmetal}}, from their phone to the games where they will appear in [[GO Park]]. {{p|Mew}} | The games are compatible with any number of [[Pokémon GO]] accounts through {{wp|Bluetooth Low Energy|Bluetooth LE}}. Players can send [[Generation I]] {{OBP|Pokémon|species}} and their [[Regional variant|Alola Forms]], as well as {{p|Meltan}} and {{p|Melmetal}}, from their phone to the games where they will appear in [[GO Park]]. Pokémon that are one-time or event-only in GO cannot be transferred, such as {{p|Mew}}, {{p|Pikachu}} with various event hats, and {{p|Squirtle}} with sunglasses. | ||
Each time a Pokémon is transferred from Pokémon GO to the Nintendo Switch, the Pokémon GO account will be awarded 100 [[Trainer level|experience]] and one [[candy]] corresponding to each Pokémon transferred. Transferring a Pokémon from Pokémon GO to the Switch for the first time also gives the GO account a [[Mystery Box]], which can be opened once every seven days to spawn wild {{p|Meltan}}. Each time before the box can be opened, a Pokémon transfer must be made from Pokémon GO to the Nintendo Switch. | Each time a Pokémon is transferred from Pokémon GO to the Nintendo Switch, the Pokémon GO account will be awarded 100 [[Trainer level|experience]] and one [[candy]] corresponding to each Pokémon transferred. Transferring a Pokémon from Pokémon GO to the Switch for the first time also gives the GO account a [[Mystery Box]], which can be opened once every seven days to spawn wild {{p|Meltan}}. Each time before the box can be opened, a Pokémon transfer must be made from Pokémon GO to the Nintendo Switch. | ||
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| style="background:#{{Let's Go Eevee color light}}; {{roundybottom|5px}}" colspan="5" | | | style="background:#{{Let's Go Eevee color light}}; {{roundybottom|5px}}" colspan="5" | | ||
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** To not be compatible with previous core series titles in any way since {{game|Ruby and Sapphire|s}}, and as such, the first to be unable to trade with other core series games in their generation. | ** To not be compatible with previous core series titles in any way since {{game|Ruby and Sapphire|s}}, and as such, the first to be unable to trade with other core series games in their generation. | ||
** To be compatible with [[Pokémon GO]]. | ** To be compatible with [[Pokémon GO]]. | ||
** To not feature the [[Global Trade System|GTS]] | ** To not feature the [[Global Trade System|GTS]], a day-and-night cycle, or use two screens since {{game|Emerald}}. | ||
** To not feature [[Wonder Trade]] since {{game|Black and White|s 2|Pokémon Black 2 and White 2}}. | ** To not feature [[Wonder Trade]] since {{game|Black and White|s 2|Pokémon Black 2 and White 2}}. | ||
** To not feature {{pkmn|breeding}} since {{game|Yellow}}. | ** To not feature {{pkmn|breeding}} since {{game|Yellow}}. | ||
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** To only have regional Pokémon in the main storyline since {{game|Black and White|s}}. | ** To only have regional Pokémon in the main storyline since {{game|Black and White|s}}. | ||
** To not have a [[PC]]. | ** To not have a [[PC]]. | ||
** To not use different designs between the two versions for the Japanese main title logo (ポケットモンスター). | |||
* Let's Go, Pikachu! has the longest name of all core series titles, including symbols and spaces, with 18. | * Let's Go, Pikachu! has the longest name of all core series titles, including symbols and spaces, with 18. | ||
* These games mark the first time that | * These games mark the first time that an {{cat|upper versions|upper version}} has been [[remake|remade]]. | ||
* As revealed in an interview with [[Junichi Masuda]], the reason Eevee was chosen as a game mascot alongside Pikachu was because of all of the fanart Eevee has gotten.<ref>[https://www.theverge.com/2018/5/30/17384582/pokemon-lets-go-eevee-pikachu-fan-art-nintendo-switch Eevee’s starring role in Pokémon: Let’s Go was inspired by fan art - The Verge]</ref> | * As revealed in an interview with [[Junichi Masuda]], the reason Eevee was chosen as a game mascot alongside Pikachu was because of all of the fanart Eevee has gotten.<ref>[https://www.theverge.com/2018/5/30/17384582/pokemon-lets-go-eevee-pikachu-fan-art-nintendo-switch Eevee’s starring role in Pokémon: Let’s Go was inspired by fan art - The Verge]</ref> | ||
** Masuda also revealed that {{p|Psyduck}} was considered for the role instead of Eevee, but was not chosen because it was the same color as Pikachu. | ** Masuda also revealed that {{p|Psyduck}} was considered for the role instead of Eevee, but was not chosen because it was the same color as Pikachu. | ||
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* Like in {{game|Yellow}}, {{p|Ekans}}, {{p|Koffing}}, and {{p|Meowth}} and their evolutionary relatives are not found in the wild in Let's Go, Pikachu!. These three Pokémon are commonly associated with {{TRT}} in the {{series|original}}. To compensate, {{p|Mankey}}, {{p|Grimer}}, and their relatives are exclusive to Let's Go, Pikachu!, a reference to two Pokémon {{Ash}} caught in the original series, {{AP|Primeape}} and {{AP|Muk}}. | * Like in {{game|Yellow}}, {{p|Ekans}}, {{p|Koffing}}, and {{p|Meowth}} and their evolutionary relatives are not found in the wild in Let's Go, Pikachu!. These three Pokémon are commonly associated with {{TRT}} in the {{series|original}}. To compensate, {{p|Mankey}}, {{p|Grimer}}, and their relatives are exclusive to Let's Go, Pikachu!, a reference to two Pokémon {{Ash}} caught in the original series, {{AP|Primeape}} and {{AP|Muk}}. | ||
* The button prompts that appear in menus on the lower-right match colors with the buttons on a [[Super Nintendo Entertainment System|Super Nintendo]]'s controller as they appear in the Japanese and PAL regions. | * The button prompts that appear in menus on the lower-right match colors with the buttons on a [[Super Nintendo Entertainment System|Super Nintendo]]'s controller as they appear in the Japanese and PAL regions. | ||
* These are the only core series games in Generation VII to | * These are the only core series games in Generation VII to: | ||
** Of the core series games that give out diplomas, these are the only ones in which the design of the diploma differs between the two games. | ** Not feature [[Z-Move]]s. | ||
** Give the player a [[diploma]] upon completing the [[Pokédex]]. | |||
*** Of the core series games that give out diplomas, these are the only ones in which the design of the diploma differs between the two games. | |||
* Of all of the core series games where {{ga|Red}} appears as a [[non-player character]], this is the first in which he does not have all three [[Kanto]] [[starter Pokémon]] on his team. | * Of all of the core series games where {{ga|Red}} appears as a [[non-player character]], this is the first in which he does not have all three [[Kanto]] [[starter Pokémon]] on his team. | ||
* Because {{pmin|South Korea}} never got an official Korean-language release for either Generation I or Generation III games (and thus never received {{game|Red and Green|s}} or {{game|FireRed and LeafGreen|s}}), these games are the first Korean-language games which primarily feature Kanto and follow the original story featured in Generation I. | * Because {{pmin|South Korea}} never got an official Korean-language release for either Generation I or Generation III games (and thus never received {{game|Red and Green|s}} or {{game|FireRed and LeafGreen|s}}), these games are the first Korean-language games which primarily feature Kanto and follow the original story featured in Generation I. | ||
** However, Kanto was still accessible in both Generation II's {{game|Gold and Silver|s}}—which was the first official Korean-language release of any Pokémon game—and its Generation IV remake, {{game|HeartGold and SoulSilver|s}}, albeit as a post-game extra. Therefore, Let's Go, Pikachu! and Let's Go, Eevee! are the first games in Korean to start in Kanto. | ** However, Kanto was still accessible in both Generation II's {{game|Gold and Silver|s}}—which was the first official Korean-language release of any Pokémon game—and its Generation IV remake, {{game|HeartGold and SoulSilver|s}}, albeit as a post-game extra. Therefore, Let's Go, Pikachu! and Let's Go, Eevee! are the first games in Korean to start in Kanto. | ||
** The same holds true for the players in {{pmin|Greater China}}, although this is the first official Chinese-language games to visit Kanto in any form. | ** The same holds true for the players in {{pmin|Greater China}}, although this is the first official Chinese-language games to visit Kanto in any form. | ||
* This is the last Pokémon game to be released in the Heisei period. | |||
==In other languages== | ==In other languages== |
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