Poké Ball: Difference between revisions

15,639 bytes added ,  18 January 2013
m
Reverted edits by Lucaskronenbergen (talk) to last revision by Yvnr
m (Reverted edits by Lucaskronenbergen (talk) to last revision by Yvnr)
Line 12: Line 12:
Stylized Poké Balls are used in many places to symbolize Pokémon in general: the logos of both [[Battle Frontier]]s feature a Poké Ball in their design, while several Poké Balls can be seen in every Pokémon Center. The headgear of the protagonists of [[Kanto]], [[Hoenn]], [[Sinnoh]], and [[Unova]]-based games feature Poké Ball designs, as do the [[bag]]s of the protagonists of [[Johto]]-based games. {{ga|Ethan}}'s headgear is also similar to the top half of an Ultra Ball, and {{ga|Lucas}}'s bag prominently features a Poké Ball.
Stylized Poké Balls are used in many places to symbolize Pokémon in general: the logos of both [[Battle Frontier]]s feature a Poké Ball in their design, while several Poké Balls can be seen in every Pokémon Center. The headgear of the protagonists of [[Kanto]], [[Hoenn]], [[Sinnoh]], and [[Unova]]-based games feature Poké Ball designs, as do the [[bag]]s of the protagonists of [[Johto]]-based games. {{ga|Ethan}}'s headgear is also similar to the top half of an Ultra Ball, and {{ga|Lucas}}'s bag prominently features a Poké Ball.


'''How are you gentlemen?'''
==Mechanics and design==
[[File:Anime Poke Ball Mechanics.jpg|thumb|280px|right|A schematic displaying Poké Ball size, storage and mechanics]]


'''All your Bulbapedia are belong to us!'''
Though the technology behind a Poké Ball remains unknown and has evolved through the centuries to accommodate the diverse requirements of their creators, the basic mechanics are simple enough to understand and tend to remain constant: in a [[Pokémon battle]], once an opposing wild Pokémon has been weakened, the Pokémon Trainer can throw a Poké Ball at it. When a Poké Ball hits the Pokémon, as long as it is not deflected, the Poké Ball will open, convert the Pokémon to a form of energy, pull it into its center, and close. A Pokémon in this state is given a chance to struggle to attempt to break free from the ball and escape, being instantly re-converted from energy into matter. Should a Pokémon escape a Poké Ball, the device will either be destroyed (in the games and some manga) or will return to the Trainer (anime), who can attempt once again to capture the Pokémon. A Pokémon who does not escape the ball will be {{pkmn2|caught}}.


'''You have no chance to re-edit. Make your back up.'''
[[File:Poke Ball Interior.png|thumb|250px|right|Interior of a Poké Ball from the anime]]


{{wp|All your base are belong to us|Ha Ha Ha ...}}
Poké Balls are specifically constructed for Pokémon capture, transport and training. As well as being physically difficult to escape from (as they seal tightly shut as soon as a Pokémon is taken into them) the environment of a Poké Ball is designed to be attractive to Pokémon also; according to Lucian of the [[Sinnoh]] [[Elite Four]], weakened Pokémon instinctively curl up tight in an attempt to heal themselves, an action that the environment of the Poké Ball encourages. Furthermore, while it is not known how a captured Pokémon perceives their time inside their Ball, the device is said to replicate a "Pokémon-friendly" environment that is "designed for comfort". All of these factors strongly discourage Pokémon from escaping their Balls. In the manga, Bugsy refers to his "capture net" as being the net that is supposedly inside a Poké Ball, but visible and already deployed. According to Kurt, this invisible net captures and physically stores a Pokémon.


'''How are you gentlemen?'''
Poké Balls are not always at full size. Pressing the button on the front will convert it between its full size, about the size of a {{wp|Baseball (object)|baseball}}, to a smaller size, about that of a {{wp|Table tennis#The ball|ping-pong ball}}, and back again. The larger size makes throwing the ball easier, while the smaller one makes for easier storage on a belt clip, in pockets, and in bags.


'''All your Bulbapedia are belong to us!'''
As mentioned, the generic Poké Ball design is not constant and has been remodelled and altered innumerable times in order to create new Poké Balls that are adapted for specific conditions. For example, it is seen in several anime episodes such as ''[[AG065|Gulpin it Down!]]'' and ''[[AG104|Claydol Big and Tall]]'' that normal Poké Balls have difficulty catching Pokémon which are extremely large or extremely heavy. In the latter episode, it is revealed that ancient civilizations overcame this issue by constructing immense Poké Balls many times the size of the standard model known today, and made from stone instead. Other civilizations such as [[Pokémopolis]] also discovered new technologies that more closely resembled modern Poké Ball technology, such as the [[Dark Device]] and the [[Unearthly Urn]], which were also adapted for the capture and storage of massive Pokémon but in small containers. However, devices like these became lost to the ages and their roles were subsequently supplanted by Heavy Balls in the modern world.


'''You have no chance to re-edit. Make your back up.'''
[[File:Paul Chimchar release.png|200px|left|[[Paul]] releasing {{AP|Chimchar|Infernape}}|thumb]]
When a Pokémon is released from a Poké Ball, it will be accompanied by a bright light as it returns from its energy form, and materialize nearby, often on the ground. This bright light has been shown to vary depending on the type of Ball that the Pokémon is contained in in the games, while it has always been shown to be white in the anime. Pokémon are recalled to their Poké Ball by holding up the Poké Ball with its button pointed at the Pokémon. A beam of red light will shoot from the button, converting the Pokémon back into energy and returning it to the Ball. The beam, however, has a limited range, and can be dodged by the Pokémon. If the beam hits a person, they will be stunned for a moment, but aside from that no ill effects will make themselves apparent. Releasing Pokémon from a Trainer's ownership, unlike normally sending the Pokémon out, will bathe the Pokémon in a blue glow, and the Poké Ball will no longer mark it, making it able to be caught by another Trainer's Poké Ball.


{{wp|All your base are belong to us|Ha Ha Ha ...}}
A Poké Ball can also be broken, which will release it from ownership, and if a Trainer has done so accidentally, it must somehow be fixed before the Pokémon can be recalled. In the manga, if a Poké Ball is broken before a Pokémon is sent out, then that particular Pokémon can't be used until their Poké Ball has been repaired. This happened several times in the [[Pokémon Adventures]] manga, such as during {{Adv|Red}}'s battle against [[Giovanni]], where the opening mechanism for the Poké Balls of Red's [[Saur|Venusaur]] and [[Gyara]]dos were damaged, preventing either of them from being used in the match.
 
Pokémon appear to be conscious while inside Poké Balls. Several Pokémon have shown the ability to leave and return to their Poké Balls at will, most notably among them [[Jessie's Wobbuffet]], [[Misty's Psyduck]], [[Ash's Oshawott]], and [[Brock's Croagunk]], which tend to do so in every episode they appear in. In ''[[EP031|Dig Those Diglett!]]'', many Pokémon belonging to [[Gary Oak]], as well as other Trainers, including Ash Ketchum, demonstrated the ability to prevent themselves from being sent from their Poké Balls, as they refused to fight against the Diglett, though this has not been demonstrated since. Pokémon have also shown to be able to hear orders given by their Trainer right before they are sent out.
 
Poké Balls are able to communicate with a Trainer's [[Pokédex]], as the system updates itself with information on newly-caught Pokémon, and keeps track of how many Pokémon the Trainer has with them. If a Trainer catches a new Pokémon with the full six already with them, the Pokédex will automatically send the newly-caught Pokémon in its Poké Ball to the [[Pokémon Storage System]] that the Trainer is using. As shown in ''[[DP002|Two Degrees of Separation]]'', a Pokémon caught by a Poké Ball is "marked" by it, and thus most Poké Balls thrown at it will have no effect aside from temporarily stunning it. In the games, as well as in ''[[EP073|Bad to the Bone]]'', however, the Trainer of the Pokémon will block a Poké Ball thrown by another, though it is possible that this is more out of courtesy to their Pokémon than to prevent capture outright.
 
Other wireless capabilities of Poké Balls are shown in ''[[M07|Destiny Deoxys]]'', as when the electricity of the city is down, [[Audrey]] could not release her {{p|Masquerain}} from the Poké Ball, claiming that the "Poké Ball Management System" was no longer working without power. There has been no mention of any such system since.
 
Poké Balls are able to be decorated to no ill effect, with several Poké Balls that have been painted with special colors being seen in the anime. In the games, a [[Ball Capsule]] and [[seal]]s can release special effects when the Pokémon is sent out.
{{-}}
 
==Poké Ball accuracy==
Except for the [[Master Ball]], all Poké Balls have a chance of breaking and not capturing the Pokémon in question, however, in several cases, it is possible for the Poké Ball to miss the wild Pokémon completely.
 
* In [[Generation I]] games, it was possible for a ball to miss the Pokémon when the likelihood of catching the Pokémon in question was particularly low—rather than the ball throwing animation playing and the ball wiggling zero times, a message would come up stating "You missed the Pokémon!".
* In Generation I as well as in {{game|FireRed and LeafGreen|s}}, the {{OBP|Ghost|literal|ghosts}} in [[Lavender Town]]'s [[Pokémon Tower]] would dodge any ball thrown at them unless they were unmasked by the [[Silph Scope]]. The [[Marowak (ghost)|Marowak ghost]] will dodge even if it is unmasked.
* A Poké Ball cannot be thrown during a wild [[Double Battle]], unless one of the two wild Pokémon is defeated, with the game claiming "It's no good! It's impossible to aim when there are two Pokémon!". A player can however snag Pokémon in {{g|Colosseum}} and {{g|XD: Gale of Darkness}} even if there are two on the opposing side of the field; presumably the [[Snag Machine]] assists in aiming.
* Unlike preceding games, from {{game|Diamond and Pearl|s}} onwards, it isn't possible to use a Poké Ball on a Pokémon which is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable state}}.
* Pokémon Black and White introduces wild Double Battles that are encountered alone instead of with a partner like in Diamond, Pearl and Platinum. In addition to the prior requirements, a command cannot be issued to a Pokémon during the same turn a Poké Ball is thrown; however, if the second Pokémon is using a two part move like Dig or Dive; a Poké Ball can still be thrown and Dig or Dive will continue if the ball fails.
 
===Capture chances===
{{main|Catch rate}}


==Types of Poké Ball==
==Types of Poké Ball==
Line 32: Line 55:
In the Pokémon games so far, there have been 26 different varieties of Poké Ball, all differing from each other in some effect, whether it be an increased ability to catch a Pokémon from the wild or an effect which occurs only after the Pokémon has been caught. From Generation III onward, each variety of Poké Ball has a unique animation when they open to draw in a Pokémon and when a Pokémon is sent out, and the type of Poké Ball used to catch the Pokémon is preserved on its status screen.
In the Pokémon games so far, there have been 26 different varieties of Poké Ball, all differing from each other in some effect, whether it be an increased ability to catch a Pokémon from the wild or an effect which occurs only after the Pokémon has been caught. From Generation III onward, each variety of Poké Ball has a unique animation when they open to draw in a Pokémon and when a Pokémon is sent out, and the type of Poké Ball used to catch the Pokémon is preserved on its status screen.


'''How are you gentlemen?'''
===Introduced in Generation I===
The following Poké Balls were introduced in {{game|Red and Green|s}}, and have appeared and been available in all games since then, with the exception of the Safari Ball, which is not present in Generation II. They were developed by [[Silph Co.]], with the development of the [[Master Ball]] factoring into the plot of the Generation I games and their remakes heavily.
 
{{Item
|name=Poké Ball
|jp=モンスターボール
|jpt=Monster Ball
|gen=I
|bag=Poké Balls
|buyable=yes
|buy={{tt|200|10000 at Black City}}
|sell=100
|effect=Allows the {{player}} to catch [[wild Pokémon]].
|effect2=Exchange twenty with a man in [[Anville Town]] for a [[Full Restore]].{{dotw|Saturday}}{{dotw|Sunday}}{{sup/5|BW}}<br/> Once per day, exchange one with a Roughneck in [[Virbank Complex]] for a [[#Great Ball|Great Ball]]{{sup/5|B2W2}}
|catchrate=1×
|descstad=A Ball thrown at wild Pokémon to catch them.
|descgsc=An item for catching Pokémon.
|descrse=A tool for catching wild Pokémon.
|descfrlg=A ball thrown to catch a wild Pokémon. It is designed in a capsule style.
|descdppthgss=A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.
|descbw=A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.
|locrby=Most [[Poké Mart]]s
|locgsc=Most [[Poké Mart]]s
|locrse=Most [[Poké Mart]]s
|locfrlg=Most [[Poké Mart]]s
|loccolo=[[Outskirt Stand]]
|locxd=[[Outskirt Stand]]
|locdppt=All [[Poké Mart]]s
|lochgss=All [[Poké Mart]]s (after learning how to catch Pokémon)
 
'''Pokéwalker:''' {{pw|Town Outskirts}} ''(0+ Steps)''
|locbw=All [[Poké Mart]]s, [[Black City]] shop{{sup/5|B}}
|locb2w2=All [[Poké Mart]]s
|tcg=Poké Ball (Jungle 64)
}}
{{Item
|name=Great Ball
|jp=スーパーボール
|jpt=Super Ball
|gen=I
|bag=Poké Balls
|buyable=yes
|sell=300
|effect=Allows the {{player}} to catch [[wild Pokémon]].
|catchrate=1.5×
|descstad=A Ball for catching wild Pokémon. More effective than a Poké Ball.
|descgsc=A Ball with a decent success rate.
|descrse=A good ball with a higher catch rate than a Poké Ball.
|descfrlg=A good, quality Ball that offers a higher Pokémon catch rate than a standard Poké Ball.
|descdppthgss=A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.
|descbw=A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.
|locrby=Many [[Poké Mart]]s
|locgsc=Many [[Poké Mart]]s
|locrse=Many [[Poké Mart]]s
|locfrlg=Many [[Poké Mart]]s
|loccolo=[[Outskirt Stand]]
|locxd=[[Outskirt Stand]]
|locdppt=All [[Poké Mart]]s after earning 3 [[Badge]]s
|lochgss=All [[Poké Mart]]s after earning 3 [[Badge]]s


'''All your Bulbapedia are belong to us!'''
'''Pokéwalker:''' {{pw|Town Outskirts}} ''(750+ Steps)''
|locbw=All [[Poké Mart]]s after earning 1 [[Badge]]
|locb2w2=All [[Poké Mart]]s after earning 1 [[Badge]]


'''You have no chance to re-edit. Make your back up.'''
|tcg=Great Ball (EX FireRed & LeafGreen 92)
}}
{{Item
|name=Ultra Ball
|jp=ハイパーボール
|jpt=Hyper Ball
|gen=I
|bag=Poké Balls
|buyable=yes
|sell=600
|effect=Allows the {{player}} to catch [[wild Pokémon]].
|catchrate=2×
|descstad=A Ball for catching wild Pokémon. More effective than a Great Ball.
|descgsc=A Ball with a high rate of success.
|descrse=A better ball with a higher catch rate than a Great Ball.
|descfrlg=A very high-grade Ball that offers a higher Pokémon catch rate than a Great Ball.
|descdppthgss=An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.
|descbw=An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.
|locrby=Several [[Poké Mart]]s
|locgsc=Several [[Poké Mart]]s
|locrse=Several [[Poké Mart]]s
|locfrlg=Several [[Poké Mart]]s
|loccolo=[[Outskirt Stand]]
|locxd=[[Outskirt Stand]]
|locdppt=All [[Poké Mart]]s after earning 5 [[Badge]]s, [[Jubilife TV]] [[Pokémon Lottery Corner]] (1 digit){{sup/4|Pt}}
|lochgss=All [[Poké Mart]]s after earning 5 [[Badge]]s, [[Goldenrod Radio Tower]] [[Pokémon Lottery Corner]] (1 digit)


{{wp|All your base are belong to us|Ha Ha Ha ...}}
'''Pokéwalker:''' {{pw|Town Outskirts}} ''(2000+ Steps)''
|locbw=All [[Poké Mart]]s after earning 5 [[Badge]]s
|locb2w2=All [[Poké Mart]]s after earning 5 [[Badge]]s
|tcg=Ultra Ball (Dark Explorers 102)
}}
{{Item
|name=Master Ball
|jp=マスターボール
|jpt=Master Ball
|gen=I
|bag=Poké Balls
<!--|sell=0
|sellnotes=only sellable in Generation I-->
|effect=Allows the {{player}} to catch [[wild Pokémon]] without fail.
|catchrate=255×
|descstad=A Ball that captures any wild Pokémon without fail.
|descgsc=The best Ball. It never misses.
|descrse=The best ball that catches a Pokémon without fail.
|descfrlg=The best Ball with the ultimate performance. It will catch any wild Pokémon without fail.
|descdppthgss=The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.
|descbw=The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.
|locrby=[[Silph Co.]]
|locgsc=[[New Bark Town]], [[Lucky Channel]] (all digits)
|locrse=[[Magma Hideout]]{{sup/3|R}}/[[Aqua Hideout]]{{sup/3|S}}{{sup/3|E}}, [[Lilycove Department Store]] [[Pokémon Lottery Corner]] (all digits)
|locfrlg=[[Silph Co.]]
|loccolo=[[Agate Village]]
|locxd=[[Pokémon HQ Lab]]
|locdppt=[[Team Galactic HQ]], [[Jubilife TV]] [[Pokémon Lottery Corner]] (all digits)
|lochgss=[[New Bark Town]], [[Goldenrod Radio Tower]] [[Pokémon Lottery Corner]] (all digits)
|locbw=Gift from [[Professor Juniper]] after obtaining all eight [[badge]]s, gift from a man wearing black in the [[Castelia City]] [[Pokémon Center]] after trading with 50 people
|locb2w2=Gift from [[Professor Juniper]] in [[Mistralton City]], receive from [[Colress]] after first rebattle on [[Plasma Frigate]] (at [[P2 Laboratory]]), prize from [[Join Avenue]] Raffle Shop
|tcg=Master Ball (Gym Challenge 116)
|main=Master Ball
}}
{{Item
|name=Safari Ball
|jp=サファリボール
|jpt=Safari Ball
|gen=I
|bag=Poké Balls
|effect=Allows the {{player}} to catch [[wild Pokémon]] in the [[Safari Zone]].
|catchrate=1.5×
|descstad=A Ball used in the Safari Zone for catching wild Pokémon.
|descrse=A special ball that is used only in the Safari Zone.
|descfrlg=A special ball that is used only in the Safari Zone. It is finished with a camouflage pattern.
|descdppthgss=A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern.
|descbw=A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern.
|locrby={{safari|Kanto}}
|locrse={{safari|Hoenn}}
|locfrlg={{safari|Kanto}}
|locdppt=[[Great Marsh]]
|lochgss={{safari|Johto}}
}}


===Introduced in Generation II===
===Introduced in Generation II===
16,071

edits